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Post by Stove on Jul 27, 2014 23:29:22 GMT
I suppose you're right, I'm far from optimal because most of my army is comprised of Einherjar characters. (partially because I like them and partially because almost everyone else is dead or untrained) (Also to be honest I do believe they're underated, you still get good stats from pair up from them and they often have great skills, and can obtain almost every other skill including tactician skills. Ike gets Aether for example (it was his signature skill after all) and Ephiram gets conquest, for example) I was confused because it said Chrom only, but I just equipped it on Marth and you're right, he can use it. It should have read 'lords only' but whatever, I should have guessed because Lucina wields the 'Marth only' sword. So yeah, I wish I could get more Exalted Falchions in that case. Any will do though, I guess, it's a shame infinite regalia doesn't drop them. Yeah, that is a very confusing description, so I can understand why you'd think that. Also, I don't deny that the Einherjar characters are good. (One of the Marths if I recall gets all three Dual skills, making him an amazing support unit) I just don't like them. I like the progression of supports, and I don't like how the Einherjar characters are mute. It's not a question of their viability, I just don't like them. (Also stat bonuses are not the only thing that makes a support good; it's their Dual Strike and Dual Guard rates as well.)
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Post by Deleted on Jul 28, 2014 0:13:07 GMT
Einherjar cards annoy me too, I get that it would be a huge undertaking to fully recreate their personalities from the games (although the DLC cards do talk to you before you recruit them) and they have some dialogue, but it's always before you get them. It's still a shame because they all have rich personalities, I assure you. Their battle models also don't look like how they did from their original games (what does the Black Knight think he's doing showing his face? I think seeing his face is like breaking one of the fundamental laws of the universe.) and some of the games didn't have the re-class option, so it's weird to see some characters in completely different roles.
I can't deny how surreal and awesome it feels to use them, though, especially using the villain cards. (Come to think of it, I use a lot of villains in my army) It makes me sit back and feel so incredibly dizzy when I think back to the games they came from and how untouchable characters like the Black Knight and Ashnard are at my finger tips, not to mention the mountains of Lords from games I haven't played. It's a shame Edward is so low levelled, he was the first character I ever moved in a fire emblem game. (Or it might have been Micaiah, but Micaiah is a liability in combat... thinking back to keeping her safe brings back painful memories.)
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Post by Rikuseroth on Jul 28, 2014 19:28:50 GMT
Dlc Micaiah is nice for shadowgift. You just have to second seal her to save or whatever.
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Post by Stove on Jul 29, 2014 14:53:07 GMT
Dlc Micaiah is nice for shadowgift. You just have to second seal her to save or whatever. He's just saying Micaiah was really weak in her original game, so he has bad memories of trying to protect her (and obviously failing) in that earlier game. That has nothing to do with her performance in awakening.
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Post by Rikuseroth on Jul 29, 2014 14:57:31 GMT
I know. I understood that. And I'm saying she's still weak in this game, but has shadowgift.
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Post by Indigo on Aug 2, 2014 17:21:25 GMT
Finally beat the game. Took a while because I played every day, but all I did every time was spam whatever random enemies appeared when I open my 3DS, Reeking Boxes, and Spotpass teams to ship and level up various characters. But I finally just set down and powered through the last 5 chapters last night. The final stage is just... Too good. It's been a while since a game made me feel so inspired and feeling for all the characters as much as this game did. It's slightly disappointing you don't keep any progress after that battle, I'd finished topping off a lot of my main cast. But dang, the setting, visuals, and the music was all too much. All the resetting every turn in the chapter before due to the most random reinforcements spam ever, was worth it. At the end, I chose to not sacrifice myself... It kind of seemed right. Chrom and everyone else want you to stay, Chrom repeated throughout the game that you shouldn't sacrifice yourself and that they'll make another way for anything, and I had promised not to sacrifice myself earlier. It actually seemed like the more heroic choice to let Chrom finish everything, restraining yourself from sacrificing, and live knowing that you chose in the end to be with all your friends because they wanted you to and cared about you that much, but the world must be ready for another similar disaster in the far future.
I was pretty happy with that ending. But I loaded my save again afterwards to see the other ending... You know, it pretty much just had more effort put into it, which leads me to believe it's the 'right' choice. Every character speaks two lines instead of just one, the final blow on Grima is much more dramatic and uniquely animated than Chrom's pathetic little slash, and... The surprise after the credits really just sets it in stone. Hey, look, my StahlxSully OTP is canon after all.
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Post by Stove on Aug 2, 2014 18:00:58 GMT
Yeah, I agree completely, and I felt the same way. Glad to hear you finally finished. Actually though, you're not done! There's still six more spotpass paralogues you can do, and they give you more characters from the game you may have thought you'd get but didn't. They don't exactly make a lot of sense, but they're some of the toughest missions in the game and give some nice new units.
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Post by Indigo on Aug 2, 2014 19:07:09 GMT
I think I'm going to restart now rather than finish the endgame stuff. Honestly, my team tends to just scrape by paralogues and some of the late chapter Risen challenges. Chrom/Kirius/Lucina go solo and everyone else fend for their lives. No one in my team got far enough yet to get Galeforce... Most characters are still unmarried.
Well, it's a pretty messy or incomplete run, though I had no intention of a good run as I just wanted to make a fun first playthrough of the game. But now I want to go through and start a '100%' game, eventually getting all the second-gen cast, min-maxing to an extent (that doesn't get in the way of OTPs), and eventually trying to level up everyone and through some Seals.
Also going to try a Lunatic file alongside it... I planned to do the above on a Lunatic file, but it seems there's anti-grind measures, so that's just going to be a more of a serious challenge playthrough.
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Post by Deleted on Aug 2, 2014 19:34:57 GMT
The ending really aggravated me. Like Claxus I had Chrom finish thing. I was pretty happy until I went on the internet only to find out that you live even if you sacrifice yourself. Can't this game let even one character die? It almost felt like the game was calling me out on my decision to let Grima live. Can't say I was hugely inspired in other aspects, either, even if the multipule endings didn't annoy me. I've seen the power of friendship endings many times, especially in games, and I didn't see anything particularly new about this one, if anything the effect was lessened because so few of the characters bothered to do or say anything in the story outside of the comedy-focused supports. I think this ending was what led Awakening to be a disappointment for me overall, especially when I consider how influential the ending to Radiant Dawn has been on my entire (previously stupidly atheist and close-minded) outlook on religion and faith, not to mention everything else in that game which I could gush about for ages... it was about more than just friends being pretty swell people. That said, I think Awakening has grown on me overtime, if only for the wealth of content, the attention it has garnered for the series as a whole, and all of the fanservice.
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Post by Indigo on Aug 2, 2014 20:12:36 GMT
Awakening is a really different take on the series, though. There's little in the way of death or other heavier themes because Awakening is all about doing everything however you want. The whole game has very little canon to itself. Characters don't say much in the story because everyone has sets of conversations with everyone (with exceptions). In a sense, the whole cast is very crucial... Or not even important enough to die. But everyone has to be available for 'social links' between everyone.
It's a very lighthearted game, based on carving your own story and fighting a dark future, the bad guys don't even have any real intentions besides insanity (at least Walhart tried to have a good cause). Though the glimpses and talk of the future are pretty despairing, that's about it, it's a rather comedic game about the characters with serious moments and tons of possibilities, so it shouldn't be taken as a grand story.
But still, I thought everything leading up to the final mission made it amazing... That one saying sums this game up; Life is a journey, it's not where you end up but how you get there. If you've had a lot of supports with the characters, it just adds that much more to the power of friendships cliche.
Both endings were great, and it was obvious MU would return when they said there's a tiny chance due to their bonds... In some ways not going for the sacrifice is a nicer ending, but it really could have done with a little CG scene of its own to have equal spotlight.
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Post by Deleted on Aug 2, 2014 20:42:19 GMT
If I had to sum up Awakening I'd actually call it a celebration of the Fire Emblem series, in it's own right, I don't consider it to be amazingly strong. But yes, it's still very confident and addicting. Now that I've played it some more since last year, I would actually place Awakening above Path of Radiance, personally.
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Post by Stove on Aug 2, 2014 22:58:42 GMT
If I had to sum up Awakening I'd actually call it a celebration of the Fire Emblem series, in it's own right, I don't consider it to be amazingly strong. But yes, it's still very confident and addicting. Now that I've played it some more since last year, I would actually place Awakening above Path of Radiance, personally.WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO We've done it! WE'VE DONE IT! ...still not his favorite because Radiant Dawn but WE'VE DONE IT ANYWAY! But yeah...I don't see it the same as Claxus said it exactly, but there is a lot of truth in that statement, and now playing FE7 and Sacred Stones, I do see that Awakening is very different, but also very similar. It's not a bad thing, but it's very unique in how it treats things. I do think the spotpass missions ruin every death the series actually gets though (ESPECIALLY Emmeryn and Yen'Fay) and kinda sucks away a bit of the actual seriousness of death. They both had noble sacrifices, but in the end the game just kinda says LOLNOP.
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Post by Stove on Aug 3, 2014 2:24:50 GMT
So, I just beat Lunatic. My thoughts...um...DLC grinding/skills made Lunatic pretty easy...for the most part. Prologue-Chapter 4 were brutal. I won't deny that. After that (and a bunch of grinding) the game becomes much easier for awhile. Then about chapter 20, the difficulty ramped up again a lot. I enjoyed everything after chapter 4, as, even though I had grinded, enemies were still a threat. It was a healthy challenge, almost too easy in the midgame, but still not a complete cakewalk. The last five chapters were actually a lot of fun to play, they were very challenging, but in a good way as opposed to the beginning. My team was balanced and strong overall, with no real weak links aside from MAYBE Olivia/Kellam (Kellam wasn't grinded hardly at all to keep Olivia high level which made her...not a wimp even though she's a dancer.) They still pulled their weight for the most part since Olivia was there mainly to dance anyway, and everyone else was strong. The enemies actually became very intelligent with their moves late game too, trapping lone units (which actually did cause me trouble) and not being idiotic with their attacks (like someone who does 0 damage attacking a unit that will ORKO.)
Overall, the last 5 or 6 chapters of Lunatic made it worth it. It was the best part of the game I've experienced since I bought it, and was very nerve-racking and challenging...but not to the point of rageragerage or like the beginning which is just Frederick Emblem: Rude Awakening. Side-Note: A lot of the enemies' actual strength doesn't come from stats, but rather from forged weapons that you can't even do. ...Like a Silver Axe with 23 Mt, for example. Or a Killing Edge with 17 Mt and 110 Hit.
Now...time to do Lunatic+, where the enemies get OP forges AND 100% activating Lunas, Aegises, Pavises, always 100% hit rate, etc. ...first five chapters are gonna be fun again. ._. (Side note, I actually wasn't going to do Luna+ at first, but I decided I'm STILL not done with this game. Luna+ is gonna be my endgame file, I'm gonna do that, do all the DLC chapters, do Apotheosis, make my team Streetpass ready...and THEN I'll be done.)
Also, just a heads up for Claxus since you said you're restarting, in Chapter 17, in the leftmost chest, there's an item called Boots which you might have heard of. It increases the movement of whoever you use it on by two permanently. GRAB IT. There are only two in the game, and the other is a reward for 50,000 Renown. (Good luck with that by the way.)
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Post by Stove on Aug 3, 2014 4:45:54 GMT
So. I've started Lunatic+. About two hours ago. ...I CAN'T GET PAST THE FREAKING PROLOGUE. This stuff is unfairly brutal. Like...it's Lunatic. But hey, remember that one mage you got a lucky dodge on in Lunatic? That mage now has perfect accuracy thanks to Hawkeye. BYEBYEFREDDY! Remember that one swordsman who did crap damage to Fred in Lunatic? He now has Hawkeye AND a 100% accurate Luna to shred through your defense. BYEFREDDY! Hey, see that one myrmidon you could take out with Chrom last time? He now has a Vantage that activates regardless of his hp. Good luck killing him without Fred now, Chrom!
Stuff like that. Oh, and unwinnable stuff. Ex: If the top mage has Luna+ and Hawkeye, you must reset. That Myrmidon has Vantage+ and the Barbarians both have Luna+? Reset. Etc. It's downright painful.
EDIT: And I'm finally through the Prologue.
EDIT2: ...I just found out enemy attacks are predetermined. Those percentages? Other than 0 and 100, they don't mean anything. So, I was doing well in chapter 1 finally. I had taken out most of the enemies, when suddenly, MU dies to a critical hit from a 3% chance. I had thought it was fine since I had saved just the turn before, but I found out after I got critted again that this crap is predetermined. I tried moving to a different square. Still critted. Tried waiting a different turn. Still critted. Tried switching to the other pair up character (unfortunately, Lissa) and switching back after attacked. The crit didn't occur for Lissa, but MU got critted when I switched back. ...so now I have to start over. ._. GAAAAAAAAAAME!!!!
EDIT3: Next evening, I'm finally on chapter 3...and things are actually going decently for once (and this is apparently the hardest luna+ chapter too.) I managed to take down all the enemies on the lower level without any casualties, and since this a "defeat commander" level, I'm going to rush my squad in all at once to take on the boss. (You have to play Luna+ the first time on Casual, so it's fine if I have a couple people die. So long as Chrom/MU don't croak, I'm okay.)
EDIT4: No kidding. Chapter 3 was the easiest so far...and now I can get all my wireless bonuses (Gae Bolg, Luna, Cecilia's Gale, etc) to make Chapter 4 drastically easier. Good thing too; the Thunder and Fire tomes you get from MU and Miriel had both broken (no I didn't use Miriel a lot, I gave her tome to MU since she needed it far more and gave her the thunder tome with three uses left.) so I'd be in a lot of trouble for chapter 4.
EDIT5: Yep, Chapter 4 was a cakewalk. Woo-hoo! Now I can grind! ...never thought I'd be happy to grind, but I am.
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Post by Indigo on Aug 9, 2014 18:06:30 GMT
^ I have no idea how the battle variables work. I noticed the same thing. Sometimes a stupidly low chance screws you over, and if you try to do it over... It happens again and again and again. You miss a 95% chance to hit? Good luck, it's fate, and you can't change it. I think it might change after another battle round takes place, and maybe against the same enemy only, I dunno... Anything can change! Not 3% crit hits, Chrom, not 3% crits... Man, why's Ricken been stuck at 8 Mag for 10 levels? You used to be amazing, now I keep leveling you up just so you become a sad Luck tank, worse than level 5 Miriel... This run has been such a slow process. Without DLC, I'm grinding up level 2-5 units off Spotpass teams. Though I guess it should be easier once everyone is around level 10 so they can take most of the grunts, and that one level 1 Sage lady gives hefty EXP. How do child paralogues work? Like seriously, I still just don't get it. Last time around they were trying to pit level 11 Severa against level 11 second-class grunts, Gerome against high level Wyvern Lords... Poor Inigo never had a chance. Yet, Kjelle held very well in her own paralogue. Stahl and Sully weren't exceptionally strong, but I did that paralogue very early after the time-skip. Do paralogues (and not the children) level with you or your story progress?
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Post by Deleted on Aug 9, 2014 19:15:25 GMT
Fans call this phenomenon of hit rates and such the RNG (Random number generator) Goddess, and have done so for a long time now. All must bow down to her arbitrary will.
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Post by Stove on Aug 9, 2014 20:33:20 GMT
Fans call this phenomenon of hit rates and such the RNG (Random number generator) Goddess, and have done so for a long time now. All must bow down to her arbitrary will. Also known as Anna.
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Post by Indigo on Aug 9, 2014 20:50:46 GMT
The thing is that the RNG seems very unordinary. It works right at the start and doesn't update. It's not like a random draw like typical RNG in games. The game seems to predetermine or calculate every single possibility in the chapter right from the beginning, and the outcome will always be the same a dozen turns later, until... Some other variable changes it somehow.
Like the first Anna paralogue... Say you save on the first turn, if she dies on the third turn... If you reset and reload the game, she'll always die at the third turn in the same way, and any battles you redo will go the exact same as well.
Typical RNG just generates numbers on the spot... Fire Emblem Awakening uses RFG (Random Fate Generator).
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Post by Stove on Aug 13, 2014 2:04:11 GMT
And at long last...I have finished Lunatic+. It wasn't easy; Counter everywhere made a lot of deaths unless you are really, really careful. Frankly Luna+ is rediculous...but I feel accomplished for beating it. I had a lot of trouble with chapter 24 though, but I'm happy.
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Post by Indigo on Aug 13, 2014 3:49:32 GMT
Chapter 24... It's pretty. Probably my second favorite chapter. The world is about to end, yet there's this brief time before of bliss. So bright and cheerful... And a lot of Risen. The map itself is good, lots of trees and walls and forts, so there's a lot of tactics compared to many other stages. It's just challenging, and... Fair. A final duel of hope against the Risen in a sacred ground.
But I don't think I'd ever try Lunatic+. I only do those things on action games... Chrom pls perfect parry and use invincibility frames.
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