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Post by Stove on Jul 24, 2014 0:08:33 GMT
Ain't nobody got time for pairing now that enemies are all level 20 and include second classes... If you really think that it's a really good thing you're not playing on Lunatic or you would get crushed. Mind you, Lunatic is hard anyway, but even harder if you're not doing supports/pairing up your units. (I can't tell which you mean, but both are really detrimental to your strength.) That aside, if you're as late in the game as you say you are there really is no point for children at all. Despite being better endgame, if you still don't have many/any except Lucina (by the way I don't know why I was calling her Marth around you since, thanks to smash 4 you knew her real name the second you met her.) then it's too late to bother now. ...Did you even get any of the children?
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Post by Indigo on Jul 24, 2014 0:27:01 GMT
What I meant was pairings as in couples. Yeah, I have some, but too many of my characters that I've focused less on are starting to fall inferior, so it's hard to bring them into stages to level them and their supports up. Hard isn't too hard, the only hard thing is that my level 15~ units are outclassed greatly by grunts, so if I bring them, I'm usually just trying to keep them alive.
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Post by Stove on Jul 24, 2014 1:15:02 GMT
What I meant was pairings as in couples. Yeah, I have some, but too many of my characters that I've focused less on are starting to fall inferior, so it's hard to bring them into stages to level them and their supports up. Hard isn't too hard, the only hard thing is that my level 15~ units are outclassed greatly by grunts, so if I bring them, I'm usually just trying to keep them alive. Which ones do you have? I just want to know for the sake of the Rate the Unit thread. Also, so long as your stronger units have good support levels with whoever they're paired up with, you're fine. Just ingore the weaker ones now and focus on a squad of 15 units since that's the most you're ever allowed to take into a battle.
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Post by Indigo on Jul 24, 2014 1:32:47 GMT
I'll probably just use the weaker ones for pair-ups now. I guess it just works like classic mecha rules. Combining into one unit is always better.
And don't worry for the other thread, I already knew a lot about the game before I had it, so I've seen most of the characters.
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Post by Stove on Jul 24, 2014 1:37:51 GMT
I'll probably just use the weaker ones for pair-ups now. I guess it just works like classic mecha rules. Combining into one unit is always better. And don't worry for the other thread, I already knew a lot about the game before I had it, so I've seen most of the characters. Just focus on a squad of 15 regardless. Don't try to shift around; by this point in the game you've gotten every character worth getting (until maybe after chapter 25) since the rest have almost no support options at all (and it is necessary to have supports up by this point for the characters you're using.) Find a team of 15 to stick with, and stick with them now until the end. That's my recommendation. Also, so you know about Owain?
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Post by Indigo on Jul 24, 2014 1:49:49 GMT
Yeah, the super popular guy. Actually, at this point, I'm pretty sure I've seen all, not just most.
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Post by Stove on Jul 24, 2014 1:51:36 GMT
Yeah, the super popular guy. Actually, at this point, I'm pretty sure I've seen all, not just most. I'm suprised you haven't mentioned him.
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Post by Indigo on Jul 24, 2014 3:56:43 GMT
Really? I'm surprised you're surprised I haven't... Not sure why you thought I would.
Say, those Reeking Boxes are not to be underestimated. At this point in the game you get pretty rich, and buying a few for 4,500 has been worth it. I've built up a lot of supports (rather than just trying to level weaker units), it makes sense after all... Since enemies always gang on an unit, how strong a paired up unit gets is much more important.
And I also used some Master and Second Seals for a few characters. Kirius hit Grandmaster level 20, now a LelouchDark Knight, Frederick a Paladin, HOW WELL CAN YOU DIE a Swordmaster, among more. Anyway, I'm wondering what I should do with Chrom/10, level 20 Great Lord. He's basically already Kamina, but I don't want him just sitting there at level 20, but I wasn't sure which of his other classes would benefit him.
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Post by Rikuseroth on Jul 24, 2014 4:24:47 GMT
Paladin for Pavise^
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Post by Stove on Jul 24, 2014 4:54:40 GMT
Aegis. Pavise is from General, and a good thing too, Pavise wouldn't be that effective for Chrom, but Aegis is. I recommend Aegis from Paladin, or Luna/Dual Guard+ from Great Knight. (Yes Aether is great but Luna has twice the chance of activating. Regardless DG+ is great.)
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Post by Deleted on Jul 25, 2014 2:29:10 GMT
With all the awakening talk I decided to go back to it. I have more stuff to do now that all the DLC and spot pass data is out.
The only endgame file I have is hard classic, as my other file with the female Robin was one I accidently overwrote upon completing that playthrough. Thankfully, I was able to purchase her back afterwards.
I forgot how many people had died on my playthrough, either that or they exist in a limbo of un-birth. Nearly half my regular battle roster is filled with Radiant characters. Ike, Micaiah, Black Knight, Ashnard, Sephiram... it's really surreal, honestly, especially Ashnard and Sephiram. Incidentally, Sphiram feels like my best unit right now, and his skills aren't even optimal yet...
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Post by Stove on Jul 25, 2014 3:44:42 GMT
I had two people die in my Hard Classic run, Nowi and Kellam. They were married, so they were paired up in Manor of Lost Souls (I hate that paralogue...unless you have Mire in which case it's hilarious.) They got surrounded and both of them were shredded apart. Most cases I reset when a death in classic happens, but in that case I just let them die.
So I have now begun my Lunatic run of Frederick Emblem: Awakening. ...no really, Until DLC grinding everyone except Frederick can barely take one hit (and many can't even take that.) I'm just starting chapter 4...chapter 2 was brutal. (And I'm going all out with it too, playing on Luna/Classic. Mentioning of Luna, Fred is already level 8. Luna and the Hammer made chapter 3 so much easier. That and I got a godsend for chapter 3 in the form of Eirika's Blade (basically a Brave Sword that only has a Mt of 6 but is a C rank weapon.) That really helped.)
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Post by Indigo on Jul 27, 2014 10:06:02 GMT
Man, what's with these paralogues where the kids can't even survive one attack from a grunt?
And is Classic even fair? There's too much randomness in dodging and criticals that can easily screw units over (dat 1% crit grunt shankin Chrom), and reinforcements are silly. The ones in forts are kind of alright, but it's pretty bad when tons of fliers fly in from the edges the maps... Like, behind you and randomly kill your ranged units or healers sitting back.
I'm all for the idea of Classic, but there's too much in this game that is anti-strategy... Like a chess game where pieces have a 5% chance to dodge, or new pieces can spawn behind or around your side at random turns. I'm just glad I went with Casual. I don't accept any 'deaths,' but I use the battle saves at key points as checkpoints so there's less frustration if Chrom dies to a 1% chance.
Also, HOW WELL CAN YOU DIE x Cherche is canon.
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Post by Deleted on Jul 27, 2014 11:25:50 GMT
Classic is basically the entire point of Fire Emblem, you're in the middle of a stage and your favourite unit dies, and you have to bite your lips and weigh weather or not it's better to undo all of your work and reset for the sake of one unit, or carry on without them. It's farily easy to win any stage in fire emblem, but let too many units die and you'll find yourself utterly screwed and forced to reset the entire game again.
At least, it was like that in other fire emblem games that were actually fair. Awakening has far more bullshit than frustrating elements than is necessary, and completely ruins that emotional element by frustrating you into casual. I've also been playing around a lot in the post game on hard classic, and I use mostly spot-pass and DLC characters. If any of them die it's not too hard to buy them back afterwards if I don't feel like resetting. If other games had reinforcements or surprises, you'd always still be given breathing room to react. One map has a group of enemies spawn at the beginning of the map, for example, from which you're long gone.
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Post by Stove on Jul 27, 2014 12:58:36 GMT
Man, what's with these paralogues where the kids can't even survive one attack from a grunt? And is Classic even fair? There's too much randomness in dodging and criticals that can easily screw units over (dat 1% crit grunt shankin Chrom), and reinforcements are silly. The ones in forts are kind of alright, but it's pretty bad when tons of fliers fly in from the edges the maps... Like, behind you and randomly kill your ranged units or healers sitting back. I'm all for the idea of Classic, but there's too much in this game that is anti-strategy... Like a chess game where pieces have a 5% chance to dodge, or new pieces can spawn behind or around your side at random turns. I'm just glad I went with Casual. I don't accept any 'deaths,' but I use the battle saves at key points as checkpoints so there's less frustration if Chrom dies to a 1% chance. Also, HOW WELL CAN YOU DIE x Cherche is canon. The kids starting stats are determined by the parents' stats. Clearly the parents weren't that strong. Also, I only play Casual for the save states (and only on Lunatic; I play Normal and Hard on Classic.) With DLC, once you get past chapter 5 Lunatic is pretty easy. It's actually kinda dissapointing. I'll just min-max everyone on this file for Apotheosis I guess. I think I'll try my hand at Lunatic+ too- *sees grave* The only mode where I believe the game throws BS at you is Luna+, since in the first few chapters the game can literally throw unwinnable situations at you. (Example: if the guy with a hammer in chapter 2 has both Luna and Hawkeye. There's actually still a 5%-ish Dual Guard Chance...if he's even paired up. Reinforcements aren't a problem until late game since the characters warn you about the reinforcements.
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Post by Indigo on Jul 27, 2014 21:10:38 GMT
Problem is I'd like if they warned me where they were coming from. You can tell when there's forts, but sometimes they come from where you started or off the map in different places so it's silly. Like the chapter in the tree, there's no indication at all that there's going to be a horde of wyverns flying in from behind and your sides. The chapter on the ships threw waves of pegasi from all around you off the map, though that was fairly manageable since they couldn't actually spawn on top of you, it was still random as heck.
And Lon'qu is one of my best units... Well into his second job with some 25-35 stats. Cherche was level 16, but still could fight at least one grunt.
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Post by Stove on Jul 27, 2014 21:27:49 GMT
Mentioning of Lunatic, I married my MU to Chrom again, and I'm using Chrom more this time. I didn't give Chrom enough credit in my Rate the Unit verdict. He's quite a bit stronger than I thought if you bother to keep him leveled (that and I have Dread Fighter and Aggressor helps a lot.) I still wouldn't give him anything above a 9, but he's been doing very well. Also, I have this setup for my MU, and it's one of the more useful ones I've done with MU. I knew from the start I wanted her to be an amazing support character, so I came up with this. MU(Roxanne) - Valkyrie Skills: Deliverer Rally Movement Rally Heart Rally Spectrum Galeforce The below is just me rambling about my thought process. It's fairly long. Since I wanted her to be a support character, I also wanted her to be able to use staves and be a healer, so I had quite a time thinking on what class I wanted. Quite a few: War Cleric, Falcon Knight, Bride, Sage, Trickster and Valkyrie. I decided early on in thinking that I didn't want them to only have one weapon choice out of the triangle, so I took out Trickster and War Cleric quickly. After that, I wasn't quite sure. I knew I was going to give her Galeforce because I needed to get it anyway for Lucina and Morgan, so I decided I needed a class who could really hold their own in battle and do strong damage. Unfortunately, that didn't help at all since all the options I have left are fairly good at that. Then I had a thought; Rally Heart and Rally Spectrum increase movement, so I decided 8 move probably wasn't going to be enough to give myself enough room to move very freely since most people in the team would have 8 after being rallied (and the mounted units would have 9 and 10, meaning they'd either have to hold their high movement a bit or get out of range of the rally.) Even though Sage is the best choice as a healer due to the highest Magic stat of all classes, I decided I should choose against the two healers with 8 movement, Falcon Knights and Valkyries.
Falcon Knight - Pros: -Higher Skill, Spd, Defense and Str -Not impeded by terrain; they can go their full 10 spaces(with Deliverer) regardless of sand, trees and the like.
Valkyrie - Pros: -Higher Magic and Res(especially good since she's paired up with Chrom who, even after his time as a Dread Fighter, still has fairly low Res, and no good way to deal with enemies with very high Defense. This is also good because it means staves like Rescue and Fortify have a longer range.) - No weakness to bows and wind magic. The Valkyrie's only weakness is to the uncommon Beast Killers and Rapiers.
I eventually decided that the longer range, no Bow weakness and better serving Chrom as a balanced pair up team was more important than being unimpeded by terrain since everyone on my team is impeded by terrain (so she won't get left behind anyway.) So this is what is commonly referred to as a "Rallybot." Or atleast, it's my take on it. She's a Valkyrie to be a healer with high Mov and a strong healing range. With these three rallies (which I eventually decided were the best of them all.) Anyone effected gets +2 Mov and +6 in every other stat (barring HP of course.) Deliverer is so she can keep up pretty much no matter what happens, and Galeforce is so she can do things like attack and retreat, kill two enemies, or attack, head into a group of allies and rally...things like that. Most common Rallybots literally just have five Rally skills. I don't like that, so I did it this way...and it's really cool and useful.
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Post by Deleted on Jul 27, 2014 22:30:28 GMT
It's better to use a female spotpass/DLC character because they tend to be weaker and also have access to all the rallies. You probably don't want to waste a turn you could be spending rallying on healing instead... you're also paired with Chrom, and Chrom should also be attacking. There's no reason to pair a rallybot/healer, which is another reason to use an Einherjar. It might be a good idea to create a similar set up so that you have two rally bots for when the other is occupied, but support MUs feel like a waste to me.
If I start another playthrough I'll be able to buy back my MUs from both my previous playthrough. It's already crazy to consider that I have two on my current play though (technically my first.)
I wont be playing this game for a while come morning, though. Shame I couldn't go further, I was hoping to at least recruit Priam. I could have Ike fight his own descendent.
You know, If I could get more parallel falchions I would totally raise all three Marths just because the prospect of three of them running around is funny to me. It might be a funny idea to raise a team of lords, honestly. There's two Micaiahs, so I could use one as a rallybot and one as a healer. There's Lyn too I guess.
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Post by Stove on Jul 27, 2014 22:57:50 GMT
It's better to use a female spotpass/DLC character because they tend to be weaker and also have access to all the rallies. You probably don't want to waste a turn you could be spending rallying on healing instead... you're also paired with Chrom, and Chrom should also be attacking. There's no reason to pair a rallybot/healer, which is another reason to use an Einherjar. It might be a good idea to create a similar set up so that you have two rally bots for when the other is occupied, but support MUs feel like a waste to me. If I start another playthrough I'll be able to buy back my MUs from both my previous playthrough. It's already crazy to consider that I have two on my current play though (technically my first.) I wont be playing this game for a while come morning, though. Shame I couldn't go further, I was hoping to at least recruit Priam. I could have Ike fight his own descendent. You know, If I could get more parallel falchions I would totally raise all three Marths just because the prospect of three of them running around is funny to me. It might be a funny idea to raise a team of lords, honestly. There's two Micaiahs, so I could use one as a rallybot and one as a healer. There's Lyn too I guess. I'm aware, however: 1. Support MUs are not a waste...especially when you have three other ones of yours that are already powerhouses. 2. I hate using non-story characters that aren't other MUs. 3. I'm not going for the most optimal thing. I'm saying it's good and it works well throughout my Lunatic playthrough. 4. Chrom isn't for attacking. The Chrom I have on this playthrough may be a lot stronger, but Chrom is still a pair up partner before anything else due to Dual Strike/Guard + allowing for over 90% DS and about 40% DG. Also, why not more Exalted Falchions?
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Post by Deleted on Jul 27, 2014 23:12:26 GMT
I suppose you're right, I'm far from optimal because most of my army is comprised of Einherjar characters. (partially because I like them and partially because almost everyone else is dead or untrained) (Also to be honest I do believe they're underated, you still get good stats from pair up from them and they often have great skills, and can obtain almost every other skill including tactician skills. Ike gets Aether for example (it was his signature skill after all) and Ephiram gets conquest, for example)
I was confused because it said Chrom only, but I just equipped it on Marth and you're right, he can use it. It should have read 'lords only' but whatever, I should have guessed because Lucina wields the 'Marth only' sword.
So yeah, I wish I could get more Exalted Falchions in that case. Any will do though, I guess, it's a shame infinite regalia doesn't drop them.
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