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Post by Indigo on Jul 18, 2014 1:27:40 GMT
I suppose I'll restart then, if it's not going to get that much harder overall. I could probably catch back up quickly with knowledge of the stages and not having any cutscenes to read through. Kirius has also started on the road to Kamina, shooting double thunders everywhere with passable defense. I'd go Classic, but the game's just a bully when it comes to just picking off your weakest units, I'll just use Casual's in-mission saves to avoid total restarts when an unit gets shanked. And this piece is amazing and keeps you not bored when you're just doing those little grinding encounters.
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Post by Indigo on Jul 18, 2014 4:53:52 GMT
... Or maybe it's not a good idea. Got through some of the story just fine on Hard. And then, just after Chapter 4, I came upon a random encounter made up of almost entirely knights (and a wyvern), capable of OHKOing half my units. It's in the first snowy castle stage, and you start cornered against them, so a bunch of OHKO-capable tanking knights start rushing and cornering you right from the start with no room to move in such a narrow stage. I appreciate a challenge, but... Not sure if that's even beatable at that point.
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Post by Rikuseroth on Jul 18, 2014 5:04:36 GMT
You should've gotten a hammer from the normal stage of that, and that let's you easily kill knights. That's why I like Vaike. Axes are always nice to have and they are among the strongest weapons imo. Their accuracy is lacking, but that goes away after you get to some higher levels.
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Post by Indigo on Jul 18, 2014 5:30:05 GMT
Yeah, I had Vaike with a Hammer. He and MU were my only fighting chance. Though even the Hammer's huge damage wasn't enough alone against these units with 30+ HP. Everyone else was mostly just did low damage 2-5 and died in 1-2 hits... Which isn't much of an option when a horde of knights is pinning you from two choke points against your spawn. Take one down, and the rest keep rushing in from two sides until you're encased in knights above your level. It just seemed silly and basically impossible.
I think I'll just beat the game on Normal first... Even though it seems absurdly easy now. I think the problem is I've been balancing everyone's levels and using all the units, so I'm lacking in sheer numbers. Next time around I'll just have to focus more on a main team.
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Post by Stove on Jul 18, 2014 6:55:01 GMT
Yeah, I had Vaike with a Hammer. He and MU were my only fighting chance. Though even the Hammer's huge damage wasn't enough alone against these units with 30+ HP. Everyone else was mostly just did low damage 2-5 and died in 1-2 hits... Which isn't much of an option when a horde of knights is pinning you from two choke points against your spawn. Take one down, and the rest keep rushing in from two sides until you're encased in knights above your level. It just seemed silly and basically impossible. I think I'll just beat the game on Normal first... Even though it seems absurdly easy now. I think the problem is I've been balancing everyone's levels and using all the units, so I'm lacking in sheer numbers. Next time around I'll just have to focus more on a main team. Oh yeah, don't do that. That will get you killed. Also, make sure your MU gets plenty of action and Freddy doesn't get very much. Fred is strong whether you use him a lot or not and his EXP gain is horrendous, wheras your Mary Sue MU is good, versatile and gets more EXP than any other unit. If they're getting ahead in levels, don't bench them; that's natural. Also Clax, if you want to do normal, do normal. If you do hard, keep these things in mind: 1. The weapon triangle. In normal it makes little difference, but in hard it's important. 2. Damage formula. You can calculate the damage something's going to do without getting in range of it. Every enemy has visible stats and I believe the formula is literally just this: Enemy atk/mag + Mt of weapon - Your Def/Res (for Phys/Mag respectively) x1 or x2 if they get bonus damage on you. Also, for Speed, if your Speed is 5 above the enemy's, you get to do two strikes. If their speed is 5 or more above yours, they get two hits on you. 3. Freddy. Remember how I said Freddy is an EXP hog? Yeah, well he's your best chance of beating the early chapters. Keep him alive and have him do the main damage, with the others doing chip damage to finish weak enemies. Those are what come up on the top of my head. Edit: oh man, mentioning of music... best song in the game...too bad you hear it for a small amount of time.
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Post by Indigo on Jul 18, 2014 7:44:17 GMT
I'll just pick up my original run then, as a for-fun and story run, as it's easy enough to play around with all the characters and not become underpowered. It's Classic so there's my bit of challenge.
I'll play Hard more prepared next time, and going through Normal will help me decide how I'll want to play things out with characters. I have been 'benching' Chrom and MU on Hard, because pairing them is making Normal a joke... About Frederick, yeah, I figured he was the early ace that gets outclassed... I've mostly used him for pairing as his huge boosts make any unit reliable. Or as a stronghold for leading attacks.
I've been paying attention to the weapon triangle, even on Normal, it makes battles that much smoother (and on Classic at that). Didn't know the formula though, I'll keep that in mind as that's very handy for tight battles.
And that song's really good, I look forward to its moment in the game.
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Post by Stove on Jul 18, 2014 7:53:15 GMT
Fred isn't exactly outclassed (I used him through all my first run and he did well.) but he's just slow to level from the get-go. Also, yeah, that song plays during my favorite chapter...many would disagree with that opinion, but it's just such a cool chapter.
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Post by Rikuseroth on Jul 18, 2014 17:06:35 GMT
So, I decided to marry Flavia. I got a beautiful mercenary Morgan that started with Ignis and Pavise, two very useful skills one for attack and the other for defense.
My Flavia has Armsthrift, Patience, Sol, Axe Breaker, and Pavise with max skill and spd. Morgan has all stats capped except for mag and res. Gonna put her into hero, then second seal into Dark Flier after she's done with Hero, then back to Hero, and she should be OP.
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Post by Stove on Jul 18, 2014 18:47:17 GMT
So, I decided to marry Flavia. I got a beautiful mercenary Morgan that started with Ignis and Pavise, two very useful skills one for attack and the other for defense. My Flavia has Armsthrift, Patience, Sol, Axe Breaker, and Pavise with max skill and spd. Morgan has all stats capped except for mag and res. Gonna put her into hero, then second seal into Dark Flier after she's done with Hero, then back to Hero, and she should be OP. This time around I married my MU to Laurent. Right now Morgan has Veteran, Tomefaire, Ignis, Lifetaker and Galeforce. He's a pretty wicked Grandmaster right now (though my MU is actually stronger right now since her Magic and Skill are capped.) My MU has Armsthrift, Tomefaire, Renewal, Ignis and Galeforce and uses a Forged Thoron named Zap Cannon. Hell, all but four children on my file have Galeforce (Gerome, Yarne, Kjelle) Nah doesn't have it either but she's a tanking Nah with Wyrmsbane, Quick Burn and Pavise. Frankly almost all the children on this file are pretty OP (though since I just finished getting them all they're weaker than the adults who I grinded the crap out of to get the skills on the children.) The only adult units I use anymore are Chrom (since it's required), Olivia (to make Chrom useful/dancing) and MU (for obvious reasons.)
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Post by Stove on Jul 18, 2014 19:16:53 GMT
Also, an extra tip for early on: since you said you made your MU have +Magic this especially applies to you.
GET YOUR TOME RANK TO C WITH SOMEONE (preferably MU) AND MAKE THEM A DARK MAGE. ...ASAP. See, you can download Spotpass DLC free, and a bunch of teams. There's one where the leader is a sorceror named Gharnef. Summon him to your map as soon as you have a C rank tome using dark mage, and buy the tome "Mire" from him. Mire has a max range of 10...it's very strong, and FANTASTIC to have that early on. I had no idea you could get it that early until just now.
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Post by Rikuseroth on Jul 18, 2014 19:44:09 GMT
I'm more for melee characters. Of course I keep Aversa close by for some magic damage, along with Gangrel with a levin sword. Since I have the silver card, I kinda went overboard, and bought 15 levin swords, and forged 5 of them.
My forged Bolt Axe is known as the Bolt Scythe, because just look at it! It looks more like a scythe than an axe. My forged Hector's Axe is known as Terrax and has a beautiful 20 mt, plus using it adds +2 Str &Def Then I have my Thoron, Electro and I carry a Hauteclere in order for some quick full health and it has an mt of 21. I also have a Brave Sword by the name of Seroth. These are what Riku carries.
I try to get as many able to use brave weapons because their supports are insanely good and can end a single attack with having hit the opponent 12 times.
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Post by Stove on Jul 18, 2014 23:00:46 GMT
I'm more for melee characters. Of course I keep Aversa close by for some magic damage, along with Gangrel with a levin sword. Since I have the silver card, I kinda went overboard, and bought 15 levin swords, and forged 5 of them. My forged Bolt Axe is known as the Bolt Scythe, because just look at it! It looks more like a scythe than an axe. My forged Hector's Axe is known as Terrax and has a beautiful 20 mt, plus using it adds +2 Str &Def Then I have my Thoron, Electro and I carry a Hauteclere in order for some quick full health and it has an mt of 21. I also have a Brave Sword by the name of Seroth. These are what Riku carries. I try to get as many able to use brave weapons because their supports are insanely good and can end a single attack with having hit the opponent 12 times. It doesn't matter what you prefer, I'm stating it's incredibly powerful. When you can take out the commander of a squad on the first turn of the game without even moving a character...you know it's strong. Also, you should give Aversa Mire then, Riku. I've got plenty of melee attackers, and they do well, but my Sorceror MU really is incredible. Anyway, this only reinforces my thought that Sorceror is the best class in the game.
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Post by Indigo on Jul 18, 2014 23:53:31 GMT
ohmygosh Normal is too easy I have to go back to Hard.
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Post by Stove on Jul 18, 2014 23:58:30 GMT
ohmygosh Normal is too easy I have to go back to Hard. Told you. You'll need some grinding by the way. This run I'm doing now is to make Normal Mode a massive laughing stock. It's actually very hilarious.
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Post by Indigo on Jul 19, 2014 0:24:31 GMT
Yeah, that's why I restarted on Hard... But I was making it harder than I should have, keeping Chrom and Kirius leveled along with the rest, and using Miriel in place of Frederick. Sorry Miss Inconceivably Prodigious, I just don't see how you're of any practical use, especially starting at level 1. I also forgot something extremely useful... That Chrom's Rapier is anti-armor.
I started another run (and deleted my other two so I can't keep popcorning) and have been breezing through even easier now (and found a shockstick!), along with picking battles using the damage formula. I suppose I'll have to play DLC missions to grind? Reeking Boxes are practically off-limits beyond Normal.
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Post by Stove on Jul 19, 2014 0:31:02 GMT
DLC is definetly the best way to grind. (I still don't own any) but if I recall the Spotpass maps are manageable (and free) for grinding. In Lunatic though...each enemy gives 1 EXP iirc.
Don't bother with Lunatic. Just don't.
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Post by Rikuseroth on Jul 19, 2014 0:32:11 GMT
I'm more for melee characters. Of course I keep Aversa close by for some magic damage, along with Gangrel with a levin sword. Since I have the silver card, I kinda went overboard, and bought 15 levin swords, and forged 5 of them. My forged Bolt Axe is known as the Bolt Scythe, because just look at it! It looks more like a scythe than an axe. My forged Hector's Axe is known as Terrax and has a beautiful 20 mt, plus using it adds +2 Str &Def Then I have my Thoron, Electro and I carry a Hauteclere in order for some quick full health and it has an mt of 21. I also have a Brave Sword by the name of Seroth. These are what Riku carries. I try to get as many able to use brave weapons because their supports are insanely good and can end a single attack with having hit the opponent 12 times. It doesn't matter what you prefer, I'm stating it's incredibly powerful. When you can take out the commander of a squad on the first turn of the game without even moving a character...you know it's strong. Also, you should give Aversa Mire then, Riku. I've got plenty of melee attackers, and they do well, but my Sorceror MU really is incredible. Anyway, this only reinforces my thought that Sorceror is the best class in the game. I know that, and I was just stating my opinion. I like melee characters. More. Also, I'd use mire, but then I only have 1, and it only has 9 durability. My aversa is mainly used to support Gangrel, whose Mag is boosted nicely by Aversa, allowing him to do anything, not really, but I recently got them both lifetaker which is nice.
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Post by Stove on Jul 19, 2014 0:36:15 GMT
I just said how to get Mires a few posts ago lol. They're less than 2000, you can buy infinitely, and very early in the game.
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Post by Indigo on Jul 21, 2014 6:35:11 GMT
Yeah.
I rule.
I just finished chapter 10. Following what happens before, it's a touching chapter indeed. Playing with the camera effects in battles and slow motion makes it very dramatic, with the tranquil and sad pace of the music, needless blood shedding forced by a war, under the quiet rain...
Well, interestingly enough, I've gone through using all my units, all at 10+ now, aside from Donnel and the second-jobs.
And now it's time to start thinking of job changes and pairings...
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Post by Stove on Jul 21, 2014 15:59:48 GMT
You need to marry Chrom by the end of chapter 11 or the game does it for you. If you haven't paired Chrom up with any females at this point (unlikely but possible) you can have Olivia dance for him in the upcoming battle. They'll build affection and marry...though unless you're fine with doing a lot of grinding before chapter 13 it's not worth it. Other than that your options are a female MU (which you probably didn't pick), Maribelle, Sully and Sumia. If you've been raising Sumia well you can get Galeforce before chapter 13 (I'm where you are now playing on hard and I just got it) and she's a valuable ally for Chrom (his Dual Strike + is a very nice pair up skill.) So for pairings I recommend (for a multitude of reasons like support conversations and viability) ChromxSumia (it's really the pairing the game pushes) MUxlate game character (Trust me on this one; it's best to save him for the late game. You meet another Manakete that's really good with him, along with a few other very powerful allies that can only support/marry the MU.) Alternatively, you could also do MUxMarth. Yes, you can marry "Marth." LissaxLibra or LissaxRicken MaribellexRicken or MaribellexLibra (or leftovers if they're both taken since most of Maribelle's supports are really dull.) if they are, MaribellexDonnel NowixKellam MirielxRicken or MirielxLibra (when paired up all three of these (Lissa, Maribelle, Miriel) appreciate the magic bonus) SullyxVaike
I know I'm missing a couple people but I don't know who.
EDIT: Claxus making a Vaike quote y u do dat
That aside, I'm kinda preaching Galeforce. You may or may not know what it is (since it's only in Awakening) but it's arguably the best skill in the game. Units can function without it easily, but if you've got a unit like Sumia who can access it fairly quickly (It's for Dark Flier lv. 15.) you might as well go for it. What it does is, if the unit with Galeforce kills an enemy in their player phase action, they get another action. If you've got a pair up duo both with Galeforce, that's three actions. With a dancer, it's four. The sheer strategic possibilities of it are immense and are especially great for everything classes like archers who are fairly fragile and can be hit at close range without any way to counter. You go into the fray, take an enemy out, and retreat outside their danger zone. Just saying, that's why I mention the skill as much as I do. Might hear a similar thing will Sol over time since it's incredible as well (and armsthrift.)
Oh also, I just found out; after you beat the game you can listen to several different battle themes in non-story battles. (Divine Decree, Storm Clouds, Chaos...most are pretty good options but I almost always listen to Divine Decree.) Unfortunately, "Don't speak her name!" is not included in those options even though it plays during a battle. That is dissapointing.
EDIT2: Oh wow...I just accidentally turned on 3D for this game...this game does a really good job with 3D. Aside from 3D Land (which kinda required you to use 3D) I haven't used the 3D hardly at all. This is hands down, in my opinion the best 3DS game right now. Don't care what Al says about the story being subpar, I'm with projared on this. best 3DS game.
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