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Post by Indigo on Aug 15, 2014 6:57:05 GMT
5/10... I'm not sure how a dancer is supposed to be more good than bad. It's like a galeforce for anyone, but can you not just use another unit instead? Strength in numbers... The biggest problem is that having her dance requires her right on the frontlines, where she can be killed easily because of her stats. She can be used more safely for ranged attackers, but even they have to get pretty close. You can perhaps have someone Rally and then act again, but the one rallying doesn't get the buff. She can have her uses but it tends to be very situational.
I like her though... She's a real cupcake.
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Post by Deleted on Aug 15, 2014 9:49:57 GMT
9/10 yep. I miss Herons, (four person turn renew!) but it's a useful skill that can also boost stats slightly when you level her up enough.
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Post by Stove on Aug 16, 2014 5:05:08 GMT
You clearly aren't using dancers correctly then. Blush queen gets a 7.67/10
Next...Cherche. Cherche is the epitome of meh. Renewal and Deliverer are nice, but that's essentially all she has. When she joins she isn't that strong, and never really gets very powerful. She has Gerome...one of the three children incapable of getting Galeforce. She's okay...but that's it. 6/10.
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Post by Indigo on Aug 16, 2014 7:25:46 GMT
I still don't get it. A dancer is a one for one... A +0 advantage. She won't be using much of her own skills because of her stats... Another unit with galeforce or a complimentary pair gives more of an advantage. She has some uses like abusing a god unit or ranged attackers, but in the long run it's like playing a card to use a card, and can go down easily if not protected by several units or just... Staying out of the range she has to be to do her thing.
I can give Cherche a 6/10. She was reliable, but that's about it... Which isn't bad but she can't be broken like lots of other units. A pretty bulky flier, so she can strike wherever you need and won't go down easily... Except against magic and arrows.
Gerome can be a pretty great flier even without galeforce, though. Cherche's a nice lady and thinks a big dragon is cute, and has a knack of using Minerva as a threat tool while smiling. I still like her a lot because of her supports with Lon'qu.
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Post by Stove on Aug 16, 2014 11:57:12 GMT
Not always is it a neutral gain. Say there are enemies 10 spaces in front of two units who both have Galeforce. Thry only have a 6 move and don't make it, wasting their turn. Here comes Olivia; now they can make it to the enemies. Olivia just essentially "gave" three turns for her one.
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Post by Deleted on Aug 16, 2014 12:24:34 GMT
6/10. I remember when Cherche joined she seemed below the par of the rest of my army, and died pretty quickly. I liked Gerome, but I didn't realise that he couldn't get Galeforce.
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Post by Stove on Aug 16, 2014 12:35:27 GMT
6/10. I remember when Cherche joined she seemed below the par of the rest of my army, and died pretty quickly. I liked Gerome, but I didn't realise that he couldn't get Galeforce. Yep, there are four "types" of kids in this game: 1. Female kids with a mother who has Pegasus Knight (Severa, Cynthia, most Lucinas, some variants of Female Morgan) These kids can either have it passed down to them or get it themselves. 2. Male kids with a mother with Pegasus Knight (Owain, Brady, Inigo, Male Morgan) These kids must have their mother pass down Galeforce to get it. 3. Female kids with a mother without PK (Noire, Kjelle, Nah, some variants of Female Morgan) These kids have to get Galeforce themselves and their father must be Gaius, Donnel or Male MU to get the class. (The second part is not an issue for Morgan.) 4. Male kids with a mother without PK (Yarne, Gerome, Laurent) Sadly, these three kids can never get Galeforce. Thankfully, Gerome's the only one that actually misses it. 5. Sully!Lucina or Maiden!Lucina. (Lucina) Chrom does not pass PK. You do not get Galeforce.
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Post by Stove on Aug 17, 2014 15:14:50 GMT
Obsessive Wyvern Lover gets a 6/10 Next, HAVE SOME DEATH! ...Henry. Henry is my favorite unit from a personality standpoint...he's absolutely wonderful. As a unit though...he's weird. He starts as a Dark Mage, but his other two classes are melee-centric. He gets Vengeance, Lifetaker, Axefaire, Counter, and that's pretty much it. He's not amazing, though his insane crits with Ruin are hilarious. You could turn him into an insane crit machine with Ruin, Gamble, and Wrath. Dat 80 Crit. Anyway, Henry gets a 6/10. (Also, we're approaching a crossroads here. We can either go ahead with the children since they can all be obtained at this point...or we can finish with all the adult units first.
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Post by Deleted on Aug 17, 2014 20:30:01 GMT
My vote goes towards finishing the first generation first.
Hnery works fine as a sorcerer and his melee skills makes him pretty unique. I like him, though I don't have much investment or further knowledge of him since he died early on in my first playthrough. 7/10
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Post by Indigo on Aug 17, 2014 21:18:54 GMT
Lol at 50% of Al's units dying.
I would give Hnery 7.5/10. Dark Magic with him's too good with those absurd crits. His defense isn't too bad, he can make use of Counter with that, and then Nosfeorueto (Vengeance might really buff the attack after using Counter) with Lifetaker heals him up on the offensive.
Hnery's of course one of the coolest characters, but in the end he'll get a 4/10 since I'm squeamish, and Ricken's cooler.
Finishing the first generation now makes more sense, before kids start coming in with galeforce heaven.
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Post by Deleted on Aug 17, 2014 22:00:09 GMT
50%? I wish. More like 95% for my first play through, which also happens to be my main file for playing DLC maps and other post game content. The ones still alive may as well be dead, since they're only a level or two better than when they first joined.
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Post by Stove on Aug 18, 2014 3:51:03 GMT
Lost CAWs gets a 5.67/10 Next, Say'ri! ...I'll be honest. I have used Say'ri in only one of my playthroughs, and it was my Luna+ playthrough since I was optimizing everyone for it. However, Say'ri has major potential. She gets Vantage, Astra, Swordfaire, Lancefaire, Galeforce, and Deliverer, plenty of good skills. She functions well in every class she has and is overall a very good unit...if it weren't for her supports. Her support log is...MU (which everyone has) and Tiki (*vomits*). This really cripples her, but she's still one of the best late game units. 6/10.
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Post by Indigo on Aug 18, 2014 6:35:09 GMT
6.5/10. Kind of similar to Lon'qu except she gets OPforce. Killing Edge Swordmaster crits with Astra is good stuff, one or the other always tend to activate and both tend to mean death. Couple that with OPforce. With Vantage, crit/Astra can kill enemies before they act. Just... No supports, and those pair-up stats are important.
She was pretty important, too... She got her own whole arc. She doesn't have much in the way of quirky personality traits, though, she's a respectable warrior princess. Lots and lots of bad stuff happens to her, and the scene with her brother was one of the saddest parts of the game.
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Post by Deleted on Aug 18, 2014 11:42:17 GMT
Oh hey, they chose one of the dullest characters to actually appear in cutscenes during the worst part of the games story. 5/10.
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Post by Stove on Aug 19, 2014 3:03:25 GMT
So Say'ri gets a 5.83/10
Next...hoo boy. Ti...Ti...TIKI*vomit* ...Hideously bad. She has one really good skill, one good class, and everything else is garbage. Her supports, her other classes....she is absolutely horrendous. I actually had to go back and check whether or not 0.1 or 1 was the lowest rating. Though...she is not the worst unit in the game. There is one unit who I consider even worse. In the meantime, I'll give Tiki a 1/10.
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Post by Indigo on Aug 19, 2014 7:32:03 GMT
5/10... Lacks classes and supports, but her stats are pretty monstrous and very good growth rates. Straight up stat tank... Abnormally high stats for her starting level... Not much else going for her, but with little or no grinding she's leagues ahead of other characters in terms of stats, which is a fine merit for a long portion of the game.
She's... Tiki. The curse of the Manakete... Outliving all of your friends and loved ones, generation after generation...
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Post by Deleted on Aug 19, 2014 10:36:03 GMT
Yay! TIKI! I REMEMBER YOU FROM SHADOW DRAGON! 4/10!
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Post by Stove on Aug 20, 2014 3:13:09 GMT
Vomit gets a 3.33/10
Next, Basilio. Basilio gets an okay class set with quite a few good skills; DG+, Luna, Sol, Axefaire and Counter. He's also very strong and is overall not bad as a unit. No supports, again, cripples like crud. 4/10, unfortunately, and if he doesn't like it, he can kiss my(...?) big brown arse.
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Post by Indigo on Aug 20, 2014 3:25:15 GMT
5/10 for the reasons above. The skills are great enough to make him usable without supports, and he's versatile using axes and bows. Would have been a lot better if he joined when... He actually joined.
Basilio is Basilio, not much else has to be said. Excellent character with a lot of memorable moments/quotes.
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Post by Deleted on Aug 20, 2014 10:43:55 GMT
If he can support with Flavia, 6/10. If not, 5/10
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