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Post by Deleted on Feb 10, 2015 1:00:57 GMT
No, I just put together a room as quickly as possible. It just says 'guest' so I have no idea who joined. I guess it was Claxus. Also I don't know why the game disconnected, it just said that you randomly left. You collapsed in front of me and died.
I'll set up another room if someone sets up an IRC chat, because I wouldn't know where to begin with that.
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Post by Indigo on Feb 10, 2015 1:02:00 GMT
Not yet. I was going to make an IRC a little later. It should be the simplest since anyone could access it without a program and just have it on the browser.
Steam would work for me though I don't really voice chat, but I don't know how many people here have it or use it. And I hate Skype... It absolutely refuses to work on my computer and I have no idea why. I can login once in a blue moon, most times it just gets stuck signing in forever and freezes. I've looked up so many fixes and it's a somewhat common problem, but the fixes either don't work, or only work once per every time I boot up my computer.
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Post by Deleted on Feb 10, 2015 1:04:45 GMT
If I'm going to play games with Claxus (American players) I have to play between the hours of 11PM and beyond going into Midnight, so voice chat isn't really an option for me.
ID: 20-5685-9904-2140
Passcode is still 0020.
I'll probably have to go to bed if this attempt doesn't work. If it's too complicated to start an IRC chat we'll make do without.
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Post by Indigo on Feb 10, 2015 1:38:22 GMT
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Post by Deleted on Feb 10, 2015 1:42:08 GMT
Finally got a game in with Claxus! Man that was hype. I thought for sure we'd lost not only after I had died for the second time (Noob here) but when the time limit had hit 5 minuets and Magala flew away from its nest into the really enclosed area that always gives me the most trouble when fighting him... I thought for sure that I would die again in the last minute and sabotage everything. But nope, just as it was about to fly away again, I barely catch it as it's in the air and we somehow win. I felt like I was dragging you down the entire fight. Is it me or is mounting online much more difficult? I hit it with air attacks a lot but it only resulted in a mount once, and during that time you must have been hitting the thing because it instantly threw me off before I could start stabbing it. At least you managed to get a good mount run through. Been thinking of switching to the Long Sword because I figured out how to use its power up mechanic, I find myself dodging out the way more than I use the shield, and I frequently find myself locked into an A Axe combo with the charge blade and I'll miss completely. Plus I don't feel quite so 'Mary Sue' using the Charge Blade. EDIT: Oh wow when I saw that Gif your sig had rotated to the same image. DOUBLE BANG BURN! Also Gao swag.
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Post by Stove on Feb 10, 2015 1:58:02 GMT
Finally got a game in with Claxus! Man that was hype. I thought for sure we'd lost not only after I had died for the second time (Noob here) but when the time limit had hit 5 minuets and Magala flew away from its nest into the really enclosed area that always gives me the most trouble when fighting him... I thought for sure that I would die again in the last minute and sabotage everything. But nope, just as it was about to fly away again, I barely catch it as it's in the air and we somehow win. I felt like I was dragging you down the entire fight.
Is it me or is mounting online much more difficult? I hit it with air attacks a lot but it only resulted in a mount once, and during that time you must have been hitting the thing because it instantly threw me off before I could start stabbing it. At least you managed to get a good mount run through. Been thinking of switching to the Long Sword because I figured out how to use its power up mechanic, I find myself dodging out the way more than I use the shield, and I frequently find myself locked into an A Axe combo with the charge blade and I'll miss completely. Plus I don't feel quite so 'Mary Sue' using the Charge Blade. EDIT: Oh wow when I saw that Gif your sig had rotated to the same image. DOUBLE BANG BURN! Also Gao swag. And that, my friends...is the meaning of Monster Hunter.
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Post by Indigo on Feb 10, 2015 2:04:07 GMT
22 seconds hype. Yeah, I'm set for the full game now. I think you really did save the day with that last trip. I had my share dead-weightness though, I had to leave the area at one point (where you basically solo'd it 'till I came back as it changed areas), and run around blindly in another while life demanded other things.
Were you double-loading on phials? Not sure if I saw your weapon glowing red. Well, mounting in the demo is also way easier than it will be. I think everyone has a mounting skill for demo purposes? That said, Magala is much more on level with you (and even more durable online), where the other two monsters only take one jump attack to mount two times. They build up tolerance the more you do it, too (as with all status, and traps), so realistically you'd only mount Magala once or twice unless you spam jump attacks, or use the Glaive for it.
Oh, and did you not pick up supplies from the blue box? You get extra heals, traps, bombs, and stuff. We could have won a little more convincingly with a pitfall trap. Also if you let it go to sleep (I accidentally went in too early), it's good to place our bombs near it, then open with our strongest attack, sleeping monsters take extra damage on the first hit. GS charge is gdlk on a sleeping monster, and with our team you'd open with the axe mode X+A charge, I set the bombs off, and start my own discharge.
You did good, anyway. We wouldn't have won if you didn't pull your own weight, and we worked pretty good together. Just gotta be careful of that rage mode, and always be aware of that giant explosion attack. You should be rolling towards it around its sides more often as many attacks will be dodged like that, including its rage explosion (dodge into it just before it does it), and will let you keep attacking more. It's a lot simpler with LS where you can do a jumping side slash and further roll around (or side-X+A into R to do a long distance lunge to position while attacking even more), but LS takes a lot more hitting and spirit buffs to do good damage.
Was hype though.
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Post by VerdantShade on Feb 10, 2015 2:09:10 GMT
Okay I just remembered something that should be cleared up really fast.
Status effects in general, while it is useful to use them a lot in a single fight, especially with multiple players, there is a system in place for "diminishing returns." Specifically, the more you successfully effect a monster with a status effect - Sleep, Paralysis, Poison, Bomb I think counts as well - or even with traps and events - The Pitfall and Shock traps and their variants, knocking a monster over for a mount attack, I think flash bombs too - the more a monster is successfully effected by these things, the more they'll gain a "resistance" to them for that fight. The amount of "Buildup" necessary to inflict a status will increase, and the duration will decrease. The resistance will slowly return to normal, IIRC, but spamming a single status in close proximity can be. . . less effective.
Personally I like to damage a monster with jump attacks when I think they're going to prepare a rage mode and then finish the "buildup" after they've gone into rage.
Also lastly, I don't think they're among the demo monsters, but certain monsters are not affected by status and traps the same way - certain monsters can instantly escape pitfall traps when in rage, for instance, and while some monsters are stunned by flash bombs, others go absolutely berserk and won't stop attacking.
Edit:Claxus posted while I was yammering. Yeah. Sleep bombing is pretty good. Monsters also recover health slowly while asleep, but it shouldn't be significant. Human players, though, won't recover. I think they also receive higher damage. I thought it was triple damage, was it? Well, that combined with the fact that bombs, slime, and explosions in general deal fixed damage no matter where they hit rather than damage based on the area of the monster you're hitting.
Edit2: I also think that the Insect Glaive has one of the weaker Mount-type inducing attacks because it can jump attack at any time, and because its Jump-Attack also benefits from the Combo Boost from having Red Extract, doing two attacks instead of one.
Speaking of Insect Glaive, you can get extracts from dead Large Monsters. Good for quests where they have multiple monsters and a spacious time limit.
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Post by Deleted on Feb 10, 2015 2:18:06 GMT
I did have a red blade with full phials at one point but I'm not sure if that's a good thing on the CB? I'm not sure if the red blade is supposed to be a buff like it is on the LS or a negative thing, like, I could swear I read somewhere that weapons will glance off monster's armour more frequently when the blade is red.
I actually didn't know there was extra stuff inside the Blue Crate. Maybe I'll practice using offensive items on the Great Jaggi since I haven't experimented with them at all yet, I've only been worrying about what initially gets put in your inventory. Resistance build up is good to know, especially since it seems to be more prominent in multi-player.
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Post by Indigo on Feb 10, 2015 2:46:08 GMT
Yeah, that stuff is what I was talking about, thanks for clarifying. Sleeping monsters regaining HP is negligible, even if you ever let them have their entire nap. They take a big multiplier of damage on the wake-up hit, so a GS charge, or hammer super pound, will do massive damage. If none of those are on the team, set off large bombs first, then everyone does an all out attack. Usually you may not be using bombs since they can be rather expensive to restock after each quest until later on, so you just want to make sure you open with the strongest single-hit in the team to the weakest point. Charge Blade charges up until its phials are red. Charged A attack with the sword nets you some fast charges. If you keep hitting too much after the phials are red, 'CHARGE' pops up next to them, meaning your sword's overloaded. Your sword will bounce off stuff like crazy until you load the phials into the shield, so just load when the phials are red. If you press R while about to do the axe discharge then (X+A), you'll cancel it into a sword slash but will super-charge the axe. Your weapon will glow red (and you get a shield icon near the top). That makes your element even stronger, for A attacks in axe mode. If you do AAA in axe mode, or the X+A to instantly do that last A discharge attack (you can also skip straight into it by repeatedly pressing X+A in sword mode), you'll completely unload your phials into that one attack, which is a stronger and altered version of the normal AAA/X+A discharge. In the demo, your axe element is KO, so if you hit the head with axe elemental attacks, you can knock out monsters. Some other good tips, every weapon in the game can unsheathe differently if you hold R and then X+A to unsheathe. Charge Axe unsheathes into an axe mode slash, Switch Axe into sword mode, blocking weapons instantly unsheathe into guard, etc.. It's best to open with Charge Axe's axe if you already have phials. And CA's sword mode has guard points if you press X and then R as fast as possible, nearly at the same time, it'll guard for a moment while doing a switch into axe. Hard to time but good to know since you can attack and instantly block to then keep attacking. Oh, and don't get too used to the blue crate. It's great to start out, but after low rank, you spawn in random areas of the map, and the supply box has nothing until like 15-20 minutes pass. It's fairly important in the demo though, really need resources for Magala. And try to learn the maps in the game, as you don't get them after low rank either. The ultimate Monado returns! monsterhunter.wikia.com/wiki/Axl_Gunrock_%28MH4%29
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Post by Indigo on Feb 10, 2015 20:22:14 GMT
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Post by Stove on Feb 10, 2015 22:25:36 GMT
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Post by Indigo on Feb 11, 2015 9:34:01 GMT
The IRC was pretty fun. Me and Al talked for a while. I was pretty distracted when you came by later, Steve, sorry about that. So it went smoothly enough? Or... Reports of an 'interesting ad?' Dunno what that was (I use Chatzilla), but Mibbit webchat's the most easily accessible way for anyone to connect. But there's various programs, or even browser apps (i.e. Chatzilla), that can function the same but more neatly, which is likely better in the long run for long-term IRC use. I could outline some quick steps if anyone prefers that route.
Should the IRC be mostly about Monster Hunter? I was thinking about making another topic for the IRC since we ended up talking about random things, but I don't want people to join and be drowned by hunting stuff.
Welp, I dunno, I can't decide on a weapon, I'm just going to be a weaponmaster.
2 days until the end of the world.
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Post by Stove on Feb 11, 2015 12:51:44 GMT
^Majora's Mask timecards are more appropriate than ever for this.
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Post by Deleted on Feb 12, 2015 1:01:49 GMT
Been getting better at fighting Magala. Recently beat it with both the LongSword and the Insect Glaive.
I'm thinking of using the Insect Glaive more. Been looking over some videos and apparently Long Sword trips other players up in Online Play, so it probably wouldn't be a good idea for me to use it since both Claxus and Steve plan on using mostly Melee weapons. Not only am I really starting to like the Glaive, but it doesn't trip others up nearly as much apparently, and there are plenty of times when it needs to back off a little in order to collect juices or pole vault.
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Post by Indigo on Feb 12, 2015 2:30:47 GMT
Every weapon is fine in multiplayer, and most can be disruptive in their own right. GS and Switch Axe side-swings and uppercuts, gunlance explosions, SnS/DS combos, bullets/explosives from guns and bows, hammer pounds... Everything has its share of potential disruption. LS trips players no more than any other weapon can. The difference is in LS's long sweeping range, but in general, you naturally give each other space in multiplayer so it doesn't matter. LS is very pronounced as a bad team weapon just as some old running joke, because lots of noobs just hack away without a care. The only thing you have to really be careful about is the spirit combo, but that works the same as other weapons that have big special moves. Honestly, it has competition now with Charge Axe's axe mode having massive range with constant explosions, and a massive discharge explosion.
But basically, just use anything. If you're half decent no one will care. Sometimes even experienced players may accidentally trip someone with any weapon (usually when you all rush in and attack at once on a good opening), but you just forget and move on, quickly reposition. I'm going to be using LS a lot myself.
The insect Glaive is also pretty capable of tripping, because it has very mobile multi-hit moves. Many people are now seeing it as the new noob weapon, because lots of new players just spam vault into jump attacks and constantly get hit. Yeah, don't worry about what people say, just use what you like, nothing is bad at any time unless you're bad.
Although, uppercuts in this game are actually very interesting. Rather than launching someone into a sitting duck like before, now you can jump attack out of it. I got uppercutted towards Magala right before it roared, then I just jump attacked it and started a mount. One time I saw someone get pushed by Magala's wind as it starts flying (which stuns them into a virus-ball combo), I uppercutted away, and they jump attacked Magala and it fell from the sky. You don't want to just uppercut everyone, but it can lead to beautiful things sometimes. I love the brand new jumping system.
P.S. I'll always be on the IRC whenever I'm on, so yeah, just drop by whenever, or stay if no one's there at the time.
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Post by Stove on Feb 12, 2015 2:40:59 GMT
Every weapon is fine in multiplayer, and most can be disruptive in their own right. GS and Switch Axe side-swings and uppercuts, gunlance explosions, SnS/DS combos, bullets/explosives from guns and bows, hammer pounds... Everything has its share of potential disruption. LS trips players no more than any other weapon can. The difference is in LS's long sweeping range, but in general, you naturally give each other space in multiplayer so it doesn't matter. LS is very pronounced as a bad team weapon just as some old running joke, because lots of noobs just hack away without a care. The only thing you have to really be careful about is the spirit combo, but that works the same as other weapons that have big special moves. Honestly, it has competition now with Charge Axe's axe mode having massive range with constant explosions, and a massive discharge explosion. But basically, just use anything. If you're half decent no one will care. Sometimes even experienced players may accidentally trip someone with any weapon (usually when you all rush in and attack at once on a good opening), but you just forget and move on, quickly reposition. I'm going to be using LS a lot myself. The insect Glaive is also pretty capable of tripping, because it has very mobile multi-hit moves. Many people are now seeing it as the new noob weapon, because lots of new players just spam vault into jump attacks and constantly get hit. Yeah, don't worry about what people say, just use what you like, nothing is bad at any time unless you're bad. Although, uppercuts in this game are actually very interesting. Rather than launching someone into a sitting duck like before, now you can jump attack out of it. I got uppercutted towards Magala right before it roared, then I just jump attacked it and started a mount. One time I saw someone get pushed by Magala's wind as it starts flying (which stuns them into a virus-ball combo), I uppercutted away, and they jump attacked Magala and it fell from the sky. You don't want to just uppercut everyone, but it can lead to beautiful things sometimes. I love the brand new jumping system. P.S. I'll always be on the IRC whenever I'm on, so yeah, just drop by whenever, or stay if no one's there at the time. Yeah, longsword does fit your style, being more agressive and combining strength and speed by sacrificing defense. It's actually funny how we're sort of like a trinity setup when you think about it. You like power with some speed, being agressive. This is why you gravitate towards the Longsword. Al likes speed with some power, also agressive but the quickster of the group. This is why you gravitate towards the Glaive (and also the Longsword.) I like hard hitting, tanky or support-type things, playing defensive. This is why I gravitate towards the Heavy Bowgun, the Lance, and the Greatsword. It just...works.
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Post by Deleted on Feb 12, 2015 8:40:16 GMT
Yeah, the Glaive is just bad if you only use it for pole-vaulting. I recently found out that the lance can also manually jump attack from its charge. But yeah, collecting the juices and red in particular is most important.
I'm looking forward to seeing this trinity concept in action. And if we don't get Shade or anyone else as a fourth player we'll stick with my cat who will be named Morgana.
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Post by Indigo on Feb 12, 2015 10:41:53 GMT
The glaive's red buff is good enough that you should focus on getting it if you don't have it. Stronger and doubled attacks, yeah... Then go for the rest as you see fit, but the triple buff is crazy.
And that's funny, I just found out earlier about the lance jump. Super hype moment when I tried to stop but jumped instead... And the turn-around slash? Quickly running after a jump? Blocking while jumping? I need to pick it up again, even if not as much as back then.
Lance was my weapon on the first MH, half and half with bowgun. On MHFU... Lancer and gunlancer. They didn't even have the shield counter before, or anything besides the stabs and charge. Tri was mostly switch axe, I used my olden days golden Babel Spear lance for the legendary Jhen Mohran, occasionally LS. Every now and then, the gunhammer. Also GS, after I spent a long day in search for a rust weapon and got the legendary GS off it. I'm the main character.
MHP3 I went crazy using everything though, and a lot of dual swords with a desperado outfit. MHP3 was like the side story of training in the Far East mountains... Literally. The road to becoming a weaponmaster.
But I think Steve's right. It's a pretty accurate assessment when I think of my fighting game mains. Not too sure about Al, seems right but he's played a lot of zoning types and also speedsters, though these days he plays the light speed twin katana god. Power is defense. Power is speed. Power is... Strength. A good offense is a fish defense! Actually I kind of disagree a bit about sacrificing because I play a very safe offensive, Al knows. So replace fish with strong for me.
But overall I do have a fixation for more of a middle ground that leans more towards power. Like I like SnS and DS, but I always feel like I need more power. I like the lances, but feel too slow and defensive. Glaive feels too fast/mashy despite being strong... The other thing that's important for me is finesse. Bang and Falcon's aggressive but very refined and stylish martial arts (their power and speed are my ideal playstyles), Yu and Marth's classy swordplay, Akihiko's very formed boxing... Switch Axe and LS are among the more 'graceful' styles in MH, along with the lances and bow.
I put too much thinking into these things... So anyway, this is it. Just one last day... If Shade doesn't decide to get the game, Jamal will likely round off the team. Which means it'll be us, the trinity, and a detached unit. Probably naming my cats Tidus or Bullet, and Bang. Oh no, now I'm questioning whether I should be Indigo or Claxus...
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Post by Stove on Feb 12, 2015 12:12:01 GMT
I disagree Clax. You don't think too deeply. When you're passionate about something, you can never think too deeply. But yeah, the Lance hops are really good. If you hit the circle pad at the same time as the button you'll do a bigger hop too if I recall. Back hops are faster for movement than moving with an unsheathed lance.
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