|
Post by loopy on Feb 17, 2009 11:43:25 GMT
Yeah i think a change in the EXP system would be good.
|
|
|
Post by Frozazen on Feb 17, 2009 23:14:30 GMT
I think that they should take off the auto-aim all together. Many people like to play skill games, like the Halo series. This would get rid of all annoying camera angles, like flame ninja VS orange fighter, and the stages will have lower ceilings. I also think that the short range and long range moves should be on separate buttons.
on the gamecube controler, i think that the controls should be:
A: jump B: close range move X: long range move Y: power burst/transform C stick: camera control stick: move you also can do left/right B, forward and backwards B.
on the wii mote:
down on directional pad: jump A: close range move B: Long range move 1 and 2: power burst directional pad: camera control stick: move Z button: jump
I think that there should be an arrow at the top of the screen with the enemy's name above it, if there is one, pointing in the direction of the labeled enemy. The L and R buttons on the gamecube controller would make the arrow point at another enemy, and the Z button would make it point at your ally. On the wii mote, - and + would replace L and R, and the C button would replace the Z button on the gamecube mote. The good thing is that you do not have to look in the direction of the arrow, for there is no auto-lock. You can go after an enemy while keeping the arrow pointed at another one, so you can keep away from ambushes.
I also think that you should be able to have 4 teams on versus, so that a free for all can take place. There could be a red team, a yellow team, a blue team, and a green team.
yes, this is sounding like the Super Smash Brothers, but that's because it was such a successful format. There was no auto aim, and each button had one purpose, and distance did not have any effect between close and long ranged attacks.
|
|
|
Post by bokkdachicken on Feb 18, 2009 0:48:32 GMT
hmm. we're all using brawl as a model. as for the camera angles, it would be nice. but there needs to be the option of having it like it is now, then being able to adjust it.
|
|
njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
|
Post by njayhuang on Feb 18, 2009 5:17:45 GMT
I think that they should take off the auto-aim all together. Many people like to play skill games, like the Halo series. This would get rid of all annoying camera angles, like flame ninja VS orange fighter, and the stages will have lower ceilings. I also think that the short range and long range moves should be on separate buttons. on the gamecube controler, i think that the controls should be: A: jump B: close range move X: long range move Y: power burst/transform C stick: camera control stick: move you also can do left/right B, forward and backwards B. on the wii mote: down on directional pad: jump A: close range move B: Long range move 1 and 2: power burst directional pad: camera control stick: move Z button: jump I think that there should be an arrow at the top of the screen with the enemy's name above it, if there is one, pointing in the direction of the labeled enemy. The L and R buttons on the gamecube controller would make the arrow point at another enemy, and the Z button would make it point at your ally. On the wii mote, - and + would replace L and R, and the C button would replace the Z button on the gamecube mote. The good thing is that you do not have to look in the direction of the arrow, for there is no auto-lock. You can go after an enemy while keeping the arrow pointed at another one, so you can keep away from ambushes. I also think that you should be able to have 4 teams on versus, so that a free for all can take place. There could be a red team, a yellow team, a blue team, and a green team. yes, this is sounding like the Super Smash Brothers, but that's because it was such a successful format. There was no auto aim, and each button had one purpose, and distance did not have any effect between close and long ranged attacks. The direction+B thing wouldn't work too well in a 3D game. Since up/down/left/right is in 2D. How would you be able to make a difference between a forward B and an Up B? In Smash, forward is either left or right, since it's a 3rd person, 2D game. GF is an over-the-shoulder, 3D game, making forward whatever direction the borg happens to be facing with relation to the camera. If the borg is facing to the right of the screen and you press Right+B, does it do a forward attack, or a right attack? It could be that the vision in your head is radically different from the vision in my head that I got from reading it. Or it could be that I'm over analyzing it. And Super Smash Bros. is such a well made game that it's hard to not take some ideas from it.
|
|
|
Post by loopy on Feb 18, 2009 11:35:08 GMT
I think it would be good if there was some sort of point system where you could earn points and then spend them on making Borgs certain colours.
|
|
|
Post by SharkOnDarts on Feb 18, 2009 14:33:21 GMT
I really like Loopy's idea. It'd make it a bit easier to obtain certain rare Borgs and the hardcore players may fuss, but it'd be much better than the current "gee I sure hope you five data crystals of the same alternate color" system.
At least it's not as bad as Shiny Pokemon...
|
|
thadudette
GFF Administrator
Orochi-Rin the Beamigo
When I find You, I find myself.
Posts: 5,221
|
Post by thadudette on Feb 19, 2009 4:25:04 GMT
That WOULD be a good idea, but it would also decrease the value of having a really rare color borg. As I'm sure everyone else has been thinking, it would be VERY nice if the data crystals weren't totally random...
|
|
|
Post by SharkOnDarts on Feb 19, 2009 5:34:34 GMT
Hmmm...well this might be leaning too much toward Pokemon, but how about this as a compromise?
Instead of just buying rare borgs, they still appear during battle very rarely, like normal. But maybe if you defeat them in a certain way, or something like that, you're guaranteed to get it. That way, you still have to be lucky enough to encounter it, but at least that way if you fail to get it when it appears it will be due to lack of skill or a player error instead of sheer dumb luck.
|
|
|
Post by loopy on Feb 20, 2009 11:07:39 GMT
How about this. Maybe it would have been good if you always got a different Data Crystal every time. An example...
Lets say i have a Data Crystal A and B of a Silver Sirius. It would be good if the game was made so that the next time i fight a Silver Sirius and get a Data Crystal, it's defintly a C. Thay way it would be hard to fight rare Borgs but you'd have a better chance of getting them.
|
|
|
Post by brianparis on Feb 20, 2009 16:23:22 GMT
I don't know about you, but I always wanted like a customization option. Where you could design and change a borg's color and design wit a spray-paint feature. It allow uniqueness as well all borgs would be different and with an online battle feature you could see all the different designs and combinations people have made via gallery or battle. -Brian Paris.
|
|
|
Post by bokkdachicken on Feb 20, 2009 17:21:13 GMT
I don't know about you, but I always wanted like a customization option. Where you could design and change a borg's color and design wit a spray-paint feature. It allow uniqueness as well all borgs would be different and with an online battle feature you could see all the different designs and combinations people have made via gallery or battle. -Brian Paris. hmm okay. but wouldn't that take away precious gameplay time?
|
|
|
Post by SharkOnDarts on Feb 20, 2009 18:20:38 GMT
I like the customization idea, as long as it doesn't become a Custom Robo clone. It'd be nice to have some personalized Borgs, especially for versus matches, and it could lead to some interesting paradoxes like a green "Red Attacker." hmm okay. but wouldn't that take away precious gameplay time? Gotcha Force U.S. release date: December 3, 2003 Current date: February 20, 2009 I think Gotcha fans have proven that time isn't an issue for them
|
|
|
Post by loopy on Feb 20, 2009 21:04:24 GMT
Indeed. I wouldn't mind waiting 10 years for a GF 2, as long as it was as good as or even better then GF 1.
|
|
|
Post by fugue on Apr 7, 2009 0:29:46 GMT
*Sigh* I just want a sequel!!T__T
I don't blame capcom they LIKED the game...Profeshional Reviewers= Jerks!!
The squel...Would it B 4 My 360??? Don't have a Wii!!D:>
|
|
|
Post by natobot on Apr 7, 2009 8:31:03 GMT
Having just read the entirety of this thread, there are a few things I'd like to add . First (and most obvious), I would love a GF2 game! Second, I think the Wii would be the ideal choice of consol for a few reasons. One it’s already set up to use GameCube controllers and memory cards (I’m using my Wii to run Gotchaforce right now). That means easy set-up for an alternate control option that is already familiar to Gotha-fans if they so chose, and the possibility of using our GF1 memory cards to bolster our force with our borg collection from the first game (maybe once you’ve played through the game once). And two, having played many of the FPS type games available for the Wii (even those some people didn’t think would play well with the Wii interface); I think that a control system similar to MP3 would work awesomely for GF2. They could give it an optional (button toggled) auto-target. If that still seems too difficult for some, they could also give the enemy borgs a little relative-gravity (kind of like a miniaturized version of the gravity well a Cosmic Dragon makes) that way any shots that come within 2-3 units of a borg are pulled into the borg and “hit”. The auto-target function wasn’t all it was cracked up to be in the first place. There were many times I was targeted in on someone and used a side thrust to evade some attacker and my shots didn’t go anywhere near the enemy I was targeting. With the Wii-mote your shots will go wherever the remote is pointing regardless of the maneuvers you’re making with the nunchuck. That’s not even to mention the superior control capabilities for melee combat, swing left and right, up or down , and even thrust, or create your own combo moves depending on how (or how fast) you flick your wrist. If that’s not your style, don’t forget how you do melee attacks now. All they would need to do is use the same “b” button switch-over in GF2. If you get close enough to your target the button used for a ranged attack becomes the melee attack button. Third, as far as game-play is concerned, I think to capture the feel of the first game (and greatly enhance it) they could make Safaritown an open map like in a racing game. They could create one huge map of the very small town (or possibly just Kou’s immediate neighborhood), and most of the game would be played in free-range mode. As Kou, you could wander the back allies and side streets (and I suppose the main streets too) of Safaritown looking for some borg-bashin’ action. Just picture walking down the street and seeing a small black figure disappear around a corner. You fallow after it. And ten little black toy’s jump out of the shadows. You drop you book bag, an out of one of the pockets comes a Borg of your own. Battle ensues as you take control of your gatchaforce (these battles could be randomized). You could visit your friend’s houses to engage in practice battles. You could battle in and out of people’s yards, down streets, through a construction zone, and even inside of buildings in the case of other GF commander’s homes. And of course there will be some familiar haunts like the school’s playground, the market, and the “Little Hill” park. Whenever there is an important plot point or mission you would get the little yellow “!” over that spot on the game map, and you’d get there as fast (or as slow) as you want. Later on in the game when the death force (or whoever) is starting to swarm, little red “!” could go up all over the city, and as you came close to the map points you would find an allied (or enemy) GF commander ready to help (or hinder) your efforts to clear the streets of evil borgs. This form of game play would lend itself well to the specialized missions others have mentioned (like a stealth raid with ninjas). Fourth, I think the best way to assign XP points would be to base them on the number of borgs each of your borgs have defeated. They could make some system like XP=GFE of defeated borg – ¼ GFE of triumphant borg (XP= experience points, GFE= GF Energy). GFE seems to me to be the easiest and/or most efficient way to judge a borg’s power at a glance. This way, if your Command Girl takes out a Machine Blue, she would (and rightfully so) get a great deal of XP. On the flip side however, it would be worthless (XP wise at least) for your Flame Dragon to go around stomping out a bunch of Death Borg Alpha’s. There would need to be a larger number of XP required per lever this way (like say 200XP for level 3 instead of 20XP), but you would also earn points faster, so what would it matter? If there was customization at level-up (which I would like) it would have to be fairly limited. I mean, if you gave your Normal Ninja all of the weapons of a Revolver Gunman, would he still be a ninja? They could limit weapons trading to “in-class” weapons or “like” weapons only (an N Ninja could take Battle Girl’s beam knife but not her blaster or missile launcher). I would also like to be able to upgrade attributes as well (at least every 2-3 levels) and manually change the colors of your borg (I know this would get rid of the whole “colLEct-Um-in-ALL-the-colORs ” aspect of the game, but really isn’t it hard enough to get one of each borg without having to deal with their color?). Besides, you could get your own custom borg. To me, that’s a far better trade off. Fifth, … hmmm… well I guess there is no fifth, sorry for the rant, hope you enjoyed some of my thoughts. Nate
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 22, 2009 19:54:43 GMT
more cameos from other capcom games, like a megaman borg, or some zombie borg, or just smaller cameos, or just maybe a viewtifull joe borg xD?
|
|
|
Post by loopy on Jul 28, 2009 15:35:19 GMT
Im gonna make a second topic where people can make one big list of what they think could be added or taken away if a Gotcha Force 2 was made.
|
|
Admin
GFF Overseer
シリウス
Posts: 4,904
|
Post by Admin on Jul 28, 2009 16:04:52 GMT
If a Gotcha Force 2 was ever made, what would you like to see added and/or removed?
Simply make a list like so... (if you cant be bothered to write everything like i have, feel free to name something that hasn't been mentioned)
Added:
I think a 2 player co-op would be great. Instead of having a CPU ally there could be an option for another person to either use your Borgs or their own (That way they could level up and possibily obtain Rare Borgs on other peoples files) I think some form of stage creator would be good. A way to be able to increase Borg stats would be good (Even if you could only increase them a little. It would mean you could have 2 of the same Borgs, but with very different stats. An online mode would be really good. We could trade and battle eachother. Also with a 2 player co-op we could help eachother if we ever got stuck) New characters would be good but not too many. Maybe if peoples relatives got involved rather then just brand new people it would be good. Also with this they could go off to other story lines like what happened to Sho's father and how Mega Borg was destroyed. More cutscenes would HAVE to be added. Their just isn't enough. More levels but in the same town would be a great idea. Rather then each part of town representing 1 level it could split into parts. For example Mana's house could consist of her Bedroom like normal but also her Bathroom, Living Room and Front Garden (Or something like that)
Removed:
I don't really like the EXP system. Why did they make (most) Borgs have to get 450 EXP to become level 10? I'd like to see a few small thing's removed. For example, sometimes the view will go funky and i'll see through the floor (when im on a hill or something) Also when some Borgs are on slanted objects their feet go right through the floor. Another example would be when some Borgs shoot or land. When Dragons land after flying it just looks weird... The way you obtain a Rare Borg isn't great. I'd like that to be changed. Rather then having to fight a Rare Borg to obtain it i think it would be better if there was some sort of system where you could pay money (or something else) to get existing Borgs changed. That way it wouldnt be so hard (but to stop it from being easy it could cost a lot) The way the enemys GF Energy works is stupid. For some reason, enemy Borgs seem to take up a third less GF Energy (to make it look as though your fighting a weaker army then you actually are) Why cant the game be honest, that way you'll find it easier to remember how much a Borg costs and you wont be fighting enemy forces that have GF Energy like this... 2676. Why the odd numbers at the end? Data Crystals... I like how you have to get Data Crystals to obtain some of the really good Borgs but i don't like the way you get the same ones over and over. I think it would be good if when you had 2 out of 3 Data Crystals, the next time you got one it would be the one you needed. For example if i had a "C" and an "A" Data Crystal and i needed a "B" the next time i got a Crystal it would be that "B" I get bored of fighting for days, just to get 1 Borg... I think they'd have to get rid of the fact that when a Borg dies, whatever it was shooting or had on the feild dissapeared. I think if a Borg dies whilst shooting, the shot should still come at you or at them. Also with Borgs like Build Robot i think any bins left after it is destroyed should stay on the feild rather then just dissapear.
Other: Really i think the battle system could do with a few improvements. The way Borgs move and attack looks good (for a game that was released in 2003) but Gotcha Force 2 would have to look less... Werid (some Borgs run slower then they should, their legs move too fast. Also some Borgs will have their gun aiming forward but their shots will go directly down) Also i think the levels would have to look more to scale. I mean Mana may be young but her bed looks as though its for a baby. When i was 10 i had a normal sized single bed (like i do now) Bringing in a load of new Borgs could go either way. Doing a Pokemon style (where some stupid looking new Borgs would have been added) wouldn't work but if they created good new tribes and just generally new simple Borgs (with maybe new moves) would be good. Like new Borgs, a Borg creator could go either way. Allowing any Borg part to be attached to another would be wrong as very weird Borgs would be created. If they restricted it so depending on moves and the main body of the Borg you could only use certain parts. So with a G Red's body you couldn't shoot Sirius "X" shot's. Borgs should be more real as well. When fighitng Cyber Death Dragon, its tail will just go straight through me. Maybe they could make it do a tiny be of damage if a part of a Borg hits you with some force.
As much as i love Gotcha Force, just like every game, it has its downsides and it could do with improvements. I also just want to say, i know probably everything i mentioned would have its issues (for example stage creator might not work as people might build objects that make borgs get stuck or something) You never know, one day Capcom might just make a Gotcha Force 2. EA spent something like 9 or 10 years making Team Fortress 2. They wanted to get it right and i think they did pretty well (like i said every game has its issues)
- Long post i know, sorry if their are any typos =D
|
|
|
Post by loopy on Jul 28, 2009 16:08:05 GMT
Admin, why are you being a prick?
It wouldn't have hurt you to just leave the topic there. It's not like the Forum would have to be closed down...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 29, 2009 23:56:03 GMT
If there was a level editor, I had an idea for it, with a little battle quirk.
The area is closed, and is like a docking bay with siriuses lining 3 of the walls, and an abyss with only a few scattered small platforms to land on... there is the battle quirk, which is more like a hazard, there is a secret alcove in the upper corner, which has a button to step on, doing so will have all the siriuses fire their main guns forward. very painful.
|
|