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Post by Indigo on Jul 29, 2014 20:19:37 GMT
Stahl's true power is willpower... Not hardcore training.
I swear, it's true. He's pulled off some amazing survivals, dodging onslaughts of attacks that have a 85%+ chance to hit several times in my game, and has gotten me some random 5% crits when I've been in tough spots.
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Post by Stove on Jul 30, 2014 3:04:14 GMT
Stahl gets a 6.25/10. Next up is -ENTER THE VAIKE! Vaike is a solid unit with huge HP and strength growths, much befitting a fighter. He's slow, but that doesn't stop him from being deadly. Both early game and late game Vaike is a good 1st gen unit with access to great offensive classes like Berserker, Warrior, Hero and Assassin. Outside of the standard DLC skills he gets Sol, Counter, Axefaire and Wrath...? ...Okay, his skills aren't the best. He does get some other decent skills like Lucky Seven, and has just enough good skills to be solid in that regard (and he does get Sol which saves his skill set due to having a proc skill, and the best of them.) but he is very simple. That's not a bad thing though, he's good at what he does and passes a few key good skills to children (especially girls as he's the only(?) unit to have access to every male exclusive class barring Male MU.) He's a good father, a good fighter (pun intended) and all around just very good. Keep him away from magic users though. Oh, and he can pass Wrath to someone who can get Vantage. That in itself is a truly amazing and dangerous thing. LOOKS LIKE TEACH JUST GOT TENURED! 8/10
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Post by Indigo on Jul 30, 2014 8:11:39 GMT
5/10... Yeah, he has his uses, but I just can't find a way to work with him. Close to 0 res, and pitiful defense, average speed, thanks to his Fighter upbringing. I know he's a glass cannon, but I feel like I have to protect him too much for him to be able to attack safely. Axes also have highly unappealing accuracy. That 15%~ chance to miss happens far too often, which a guy made if glass just can't afford.
Nothing against him, the Fighter tree just doesn't stick with me and I couldn't be bothered to invest much in him for skills and stats because of it.
But yet again, he's another very lovable character. In the end it doesn't really matter how much I use him, the Vaike is already a master of all things, and he'll keep getting Vaiker.
In the words of Teach: Yeah. I rule.
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Post by Deleted on Jul 30, 2014 15:02:58 GMT
I'm not going to score Vaike.
In both my playthroughs he died early on, so I literally know nothing about his character or how he develops. I think the problem is that I looked at his HP and mistook him for a tank. I should have learned my lesson with Boyd, I suppose.
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Post by Stove on Jul 31, 2014 5:30:14 GMT
Vaike gets a 6.5. Next up...Miriel. Ugh. In my hard playthrough I wanted all the children (and a max magic morgan) so I had to train Miriel to get Laurent...but aside from that I don't use her. Why? She is so. bloody. difficult. to. USE!!! She is frailer than Lissa. Even if Lissa is level one when you get her. And she's not a healer. And what do you get for your hard work if you raise her? A mage that is inferior to every other unit that joins weilding tomes, and one of the worst children in the game. That's not saying much since all the children have lots of potential though. Regardless, Miriel is just plain bad, and her only saving grace is her child. 4/10
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Post by Deleted on Jul 31, 2014 13:42:00 GMT
I agree, Miriel is fragile and boring. I use her as pair up fodder until I get someone useful. 3/10
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Post by Indigo on Aug 1, 2014 0:52:02 GMT
I'll agree with 4/10. I got her to Sorcerer, but for some reason (luck), half of her level ups didn't raise her Mag... So she's just sitting there as a Sorcerer with pitiful magic. Her speed is pretty good for a mage, but that's about it... But she's not unusable if there's a stage with an abundance of enemies mages are good against.
A good thing about her character though, she really comes off as a smart aleck at first... But she's really not a jerk at all, and gets along well with others and tries to learn from them. Guess it's just not something you normally see for a 'know-it-all' character.
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Post by Stove on Aug 1, 2014 4:55:53 GMT
Miriel gets a 3.7/10, our lowest score yet. Next, Sumia. My phone's about dead, so I'll make this brief. Starts slow, decent stats, gets galeforce, gets Cynthia, good skills overall with Pavise, DG+, Luna, Pavise, GF, Renewal, Lancefaire and Tomefaire all as good options. Sumia has no real flaws aside from her frailness early on. 9/10
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Post by Indigo on Aug 1, 2014 6:25:26 GMT
9/10 sounds good, but I'll say 8/10. She's really good, but has the inherent flaws of a flier, which are way too annoying... Bows are really common throughout the game which is very unkind to them. Her Res is also pretty nice, but still gotta be careful of wind magic.
Then again, I guess she doesn't always have to be a flier, but I tend to associate characters with their canon classes.
Well, Sumia's very cute and adorable, with a ditzy and self-doubting but sweet nature... My favorite female character. But she had to marry Chrom... Now I'm like Cordelia.
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Post by Deleted on Aug 1, 2014 20:23:39 GMT
Sumia's fine I suppose, she gets good stuff but for some reason I always find myself gravitating towards Cordelia, and Cynthia is still very good, I don't really remember her personality much. 7/10
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Post by Stove on Aug 2, 2014 4:29:41 GMT
Sumia gets an 8/10. Next, Donnel. Donnel is a...it's not Donnel? ...Who's this Kellam guy? Hm. Don't know, but I'll try. Kellam, as his base class would suggest, is heavily tank-centric. His Defense stat and growths are MASSIVE. He gets good classes, good stats (a good Str mod and decent skill.) and good skills.(DG+, Pavise, Luna, Renewal, Lucky Seven, and Acrobat (a godsend to help his perpetually lower movement.)) Kellam isn't perfect, but he's good. 7/10
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Post by Deleted on Aug 2, 2014 12:09:09 GMT
I have to agree, but even to this day I barely notice him sitting untrained at the bottom of my combat roster. 7/10
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Post by Indigo on Aug 2, 2014 16:53:17 GMT
7/10 it is. One of my main units throughout the game, and I didn't even use him to his best potential, as he just went Knight > General to the end. Short of hammers (which he can take to an extent) and magic, he'll absorb anything away like gundanium. Res isn't awful either, so along with his high HP, he can even take magic if need be. He'll grant massive Def to anyone in pairs, allowing some units like cavaliers to semi-tank. And he can be a non-frail ranged attacker with spears. Overall a pretty versatile tank. If an area needs assistance, deliver a Kellam via Pegasus or Wyvern.
His character trait is so surreal and overplayed that it's amusing, and a lot of his supports are fun to see. And speaking of supports, it's always hilarious when a ranged unit dodges two Waste tomes, and strikes back, and Kellam support attacks. He just takes forever to run across the big gap and the enemy just stands there for ten seconds, unaware of his presence slowly running at him a mile away...
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Post by Stove on Aug 3, 2014 16:31:16 GMT
Kellam gets a unanimous 7/10. (I forgot to do this last night. Too busy raging at Luna+.) Next, Donnel. Donnel...Donnel is the niche character, through and through. His starting stats are terrible, but his growths are huge. He doesn't really have any really good classes, but he passes Pegasus Knight to female children. Villager is a terrible special class, but he does get Fighter and Mercernary which means Aptitude, Sol, Armsthrift, Counter, Wrath and Axefaire are all useful skills. He isn't terrible, but he's not that good. Overall I'll give him a 6/10.
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Post by Deleted on Aug 3, 2014 17:12:57 GMT
I don't think Donnel is really worth the effort to raise, and in the long run aptitude is a fairly worthless skill because you can infinitely re-class characters for max stats in this game. 4/10
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Post by Indigo on Aug 4, 2014 1:45:40 GMT
5/10
His gimmick is huge growth... But that doesn't change that he starts with crappy stats. So putting effort into him really just rounds him up to be on par with other characters, so it's weird. And like Al said, it's not like he can outgrow anyone because of stat caps and everyone being able to simply reclass indefinitely to reach those limits. I guess Donnel would have an easier time doing that, but that's kind of it. So he's not bad, but minus points for requiring so much effort to get him to not-bad.
He'll always have a bucket on his head, too. He done done it. At least I figured to recruit him, you can easily pin down the archer at the top left of the map and have him attack repeatedly unpaired. I used to pair Kellam with him and have everyone weaken the enemies at the start so he would kill-steal a few times.
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Post by Stove on Aug 4, 2014 4:36:18 GMT
Donnel gets a 5/10. Next, HOW WELL WILL YOU DIE-I mean Lon'Qu. Lon'Qu has solid stats, solid skills (Astra, Swordfaire, Quick Burn, Deliverer, and then Axe/Lancebreaker, Lucky Seven, Lethality and Pass as okay skills.), great early on thanks to his Killing Edge, and a fantastic parent to just about anyone (especially Severa.) Lon'Qu is one of the better 1st gen males, with no real flaws aside from the obvious no Galeforce. 8/10
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Post by Deleted on Aug 4, 2014 12:38:47 GMT
I love Lon'Qu. I do wish they'd done something less predictable with his personality, but whatever. He's still awesome. 8/10.
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Post by Indigo on Aug 4, 2014 21:47:49 GMT
8/10
Not on the levels of Chrom and MU, but probably the next best thing. Reliable crits with two attacks every battle is a force to be reckoned with, and his Speed is super high so he'll dodge the majority of attacks thrown at him. His defenses are really bad, but his dodge rate makes up for it. I always had him up there with my main attacking units.
Astra turns battles with Lon'qu into anime cutscenes. I thought he was a cool character, and sad. How he seems like the typical apathetic swordsman at first, but you find out he's like that (and afraid of women) because of a past that still haunts him.
Lon'qu x Cherche seems to be one of the better pairings for him in terms of story. I can't really see it go any other way now. In their supports, Cherche tells Lon'qu more about his past. She knew the parents of the the girl Lon'qu was friends with, and basically she gives another side to his backstory that completely enlightens him from his past.
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Post by Stove on Aug 5, 2014 5:02:49 GMT
Gynophobe gets an 8/10. Next, Ricken! Ricken is the early game magic user. Miriel is too frail to live, but Ricken has it just right. He has more magic and bulk for a bit of speed. Until chapter 13 he's the best magic user you have, and even after he holds up well, and can even serve well as an archer, oddly enough! Tome/Bowfaire, Luna, DG+, Aegis, and Lifetaker are all amazing skills. Ricken is well rounded, and able to serve any role his classes allow very well. All the magic ladies want him for a reason, and it's not his boyish charm. 7/10.
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