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Post by Stove on Aug 18, 2013 2:46:30 GMT
It does kind of depend on who you use, though, on both games. Some inputs can actually be really tough for a lot of character's best combos, but the main part is you have to learn them and be able to execute them whenever you have to, under pressure and all. Persona 4 Arena is overall more lenient on combos, but Blazblue has some really satisfying stuff once you get down those tough, long combos. P4A has some awesome mechanics like just holding a button to recover (instead of mashing), an universal dodge dash, the whole Persona thing (Which Carl, and Relius especially have on BB), short hop, and all the characters share basic functions like sweep, overhead, anti-air attacks, and reversal moves. But again, BBCSX is probably cheaper now and chock full of content, while P4A was something new and doesn't have as much to it in its first iteration. BBCSX is the result of sequels and expansions. That's how it is for Elsword, to be honest (you mentioned Elsword's inputs being easy on Chung so I thought I'd mention it. I actually didn't teach you the more advanced things when I did teach you.) Look up "Elsword - Step it up" by user KirbyBlader on youtube.
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Post by Indigo on Aug 18, 2013 3:24:35 GMT
Well... The inputs are still different. Timing on Blazblue is much more strict, and there's lots of circular-motion inputs involved, too. Much, much more directional inputs, too. Like even an extremely basic combo for most characters will have you dancing around with a different direction and buttons on every single input. I suppose I don't know how advanced Elsword gets, but it took me all of 10 seconds max to learn each thing you taught me, while on Blazblue it can take well over a day to effectively learn and perform a standard combo efficiently and consistently. Try looking at some later character challenge missions on Blazblue. I checked the video. Love the DDR style to show movements, but it looks like nothing to me. Looks like a normal difficulty DJ Max song. But seriously, all I'm seeing was some jumping/cancel mechanics I learned on my own, just put to an advanced level. It looks really fancy with lots of arrow keys but Blazblue is on a whole other technical level. Maybe I'm not one to talk since I only played against you that one time, but I think I could jump into all this rather easily if I wanted...
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Post by Stove on Aug 18, 2013 6:07:54 GMT
Well... The inputs are still different. Timing on Blazblue is much more strict, and there's lots of circular-motion inputs involved, too. Much, much more directional inputs, too. Like even an extremely basic combo for most characters will have you dancing around with a different direction and buttons on every single input. I suppose I don't know how advanced Elsword gets, but it took me all of 10 seconds max to learn each thing you taught me, while on Blazblue it can take well over a day to effectively learn and perform a standard combo efficiently and consistently. Try looking at some later character challenge missions on Blazblue. I checked the video. Love the DDR style to show movements, but it looks like nothing to me. Looks like a normal difficulty DJ Max song. But seriously, all I'm seeing was some jumping/cancel mechanics I learned on my own, just put to an advanced level. It looks really fancy with lots of arrow keys but Blazblue is on a whole other technical level. Maybe I'm not one to talk since I only played against you that one time, but I think I could jump into all this rather easily if I wanted... Do it then.
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Post by Deleted on Sept 26, 2013 12:15:18 GMT
So this came out.
The important thing is the addition of a new character named genocider Sho Minazuki. Looks completely evil, and he is duel wielding swords which makes him epic. Interestingly the red hair design is making me think of Tatsuya from persona 2 and more importantly, Joker's father who was actually nyarlathotep, the main villain of that game, in a human guise. Why is that important? Many people speculated that the mastermind controlling Labrys at the end of the first P4A was actually Nyarlathotep from persona 2. With Philemon being a watchful presence in both persona 3 and 4 it doesn't seem outside of the realm of the possibility for him to return, and Sho reminds me of the human guise he took in persona 2. Plus he looks evil, and has had no mention up until now whereas Labrys was foreshadowed in a drama CD. No mention unless he was Nyarlathotep. In fact didn't the presence say that he was working with a human? Oh, well in that case Sho might be that human, and Nyarathotep might be his persona. He was a persona in persona 2, as well. That about sums up my thoughts.
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Post by Deleted on Nov 29, 2013 14:14:15 GMT
A short look at the three new characters, since the sequel is in japanese arcades now. All look amazing. Heck, Yukari even uses her evoker during her instant kill! Not sure if any other P3 characters have used that thing in these games, yet. Sho looks awesome, and apparently he'll have two forms. Right now he doesn't have a persona (or maybe he's just not using it) and it can't be used, but apparently a boss version of him from the end of the arcade does have a persona named Tsukuyomi (apparently the brother of amateratsu and Susano-o in japanese law, meaning that he possibly has a relation to Yosuke, Yukiko, and possibly Yu if Tsukuyomi apparently came from Izanagi.) meaning that persona Sho will likely be getting time released somewhere down the line. No sign of adachi despite his appearance at the end of the trailer, so either he'll be time released or a console exclusive, or only relevant to the story and not playable.
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Post by Deleted on Dec 17, 2013 18:53:45 GMT
Ok apparently I mentioned Sho's other form and his persona. He gets released tomorrow in japanese arcades but we get a look at him here. He looks very fun. He can teleport across the screen and Tsukuyomi's sword looks like it has an inky, drippy effect which is awesome. In fact the appearance is good all around and I'm sure he'll look even better when we see his colour palettes, which may be different to regular Sho. He has a basic super and hopefully he may retain some of regular Sho's supers. Doesn't look like it though. Most interestingly however is a super he gets when in awakening, you can see it at 3:48 or so. It's a counter but when it hits it does a slight amount of damage and darkens the screen for about 5 seconds, save for Sho's opponent. This attack seems devastating, as Sho could easily start a combo at this point which might as well be unblockable since no one can see him coming. Tsukuyomi Sho/malevolent entity looks very fun, so I'll certainly make an effort to main him when I get the game. Unless Adachi is revealed, in which case all bets are off. I also noticed this video which shows some full matches between a few shadow characters. Shadow Chie looks especially terrifying. www.youtube.com/watch?v=Pn-4V1azWbcI'm impressed that some of their victory/prior match animations are actually different and their after battle interview quotes also seem to be different, I'm sure all their dialogue is different. Looks like there's going to be a ton of playable assholes in this game, and this is going to be made worse since shadow characters look like they'll be abused by newer players thus creating online frustrations. Shadow characters hold little interest to me though since all the characters I'm interested in (Sho, Elizabeth, shadow labrys) don't have shadow forms.
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Post by Deleted on Dec 19, 2013 20:02:33 GMT
Look who it iiiiiissss! (Second picture down since I can't directly link to the picture.) www.4gamer.net/games/229/G022917/20131130007/Adachi was basically confirmed in the trailer but this is the first in game screen shot of him from the arcade mode. Still no pictures of him in playable form, but he certainly has a role in the story and I like the way he looks as a sprite. I like how they decided to keep him looking casual, should be great to see the huge contrast between this screenshot and his inevitably psychotic play style. Huh, forbidden. How odd.
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Post by Indigo on Dec 19, 2013 21:21:38 GMT
Cool, Yukari's a pink super sentai.
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Post by Deleted on May 21, 2014 21:15:38 GMT
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Post by Calamity2007 on Aug 1, 2014 3:45:36 GMT
In case if I haven't mentioned it in this topic yet, I have the game for the PS3 and my PSN is Calamity2014. And I am looking forward to Ultimax.
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Post by Deleted on Dec 26, 2014 1:41:20 GMT
This thread was started more than 2 years ago, in August 2012.
I finally get to play this game with Claxus, and all it took was the release of a new installment in the series.
Good games! The lag really threw me off at first, and while as always you're still the better player, I thought I really started to come into my own with Marie. But I can see why she's considered mid to low tier, playing against a real player, I noticed how lackluster a lot of her zoning options are, even if she's pretty great at mid range. Especially against Naoto, I found that if I gave you too much space, that it was almost impossible to do anything against her. And Ken is an absolute beast when it comes to attacking at a distance, and his DP still catches me out despite being a real nuisance for the Ken player if it misses. I almost wanted to write "And I would have gotten away with it too! If it weren't for that damn Dog!" Considering how many times I'd write Koromaru off only for him to attack me from behind.
And, sorry if you wanted a proper match at the end there, but using my crappy shadow Ken was too enticing for me... In any case, I need to practice. I'll see if I can't learn how to Adachi probably, make him a good sub and homage Terumi.
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Post by Indigo on Dec 26, 2014 1:59:59 GMT
You and your endless blockstring loop characters... Persona has that little dragon punch button that negates everything though. Started abusing it in those little gaps where jabs didn't cut it. Everyone having mashable reversals is about the one thing I dislike about this series... But that's just how it is I guess. I should probably try to remember the evaisve dash more, I think it could have gotten me out of those purse-smacks rather than risking DPs.
And on the other hand, I don't understand how Ken is considered a lower tier character. That 236B is a very fast move that reels in at nearly full-screen... And his range is amazing overall, which is twice as dreadful when he also has an independent puppet character that can make even his all-out-attack safe, and has a projectile attack and one that will follow the enemy until in range to do an uppercut... Functions as a shield, and can launch dirty off-screen attacks with big hitboxes, and serves as probably the best oki in the game.
I really like playing him, but it feels his moveset is limited... As much as I like that reel-in attack followed by GIGANTIC IMPACT, that's basically his only combo and I feel like all I do is abuse range while pestering with Koromaru.
I tried Naoto though, and I actually liked her more than I thought. She's not exactly a spacing character... She's very capable in melee range, especially with those long range, quick Persona attacks. She's like a jack of all trades and also a bit of strategy with those mines and a huge assortment of supers. Her only true weakness is having low HP... But I really need to learn some more since I was thriving on auto-combo mostly.
I also played Junpei a bit, and I kind of liked him...
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Post by Deleted on Dec 26, 2014 2:13:27 GMT
Kick, hit, purse SMASH PURSE SMASH AIR LIGHT THINGY purse SMASH PURSE SMASH AIR LIGHT THINGY (JC) BAD POETRY ETC! I actually need to learn the Marie combo that chains into the strong super that also lets me change the weather. I'm having her use her anti-social energy barrier far too often. Using presents doesn't cut it against Naoto, who has a gun, she was much more of a pain even if Ken was also out zoning me.
I've seen some other combos from Ken, but they do look pretty similar for the most part. I feel Ken is a better character than Relius, too, mostly because Koromaru only looses HP when hit, so you don't have to worry about him disappearing like you do with Ignis. Ken isn't nearly as reliant upon Koromaru as Relius is Ignis, either. I expect Ken to reach higher tiers eventually, and honestly, I wasn't seeing what the deal with Yosuke was. Maybe you were just unpracticed or maybe the matchup is in Marie's favour slightly, but even though it was almost impossible to keep track of him, for the most part his zoning options seemed to be more limited. He's somewhat fragile, too.
I'd like to see what your Junpei looks like. I assume you didn't buy Adachi, Marie or Margaret? I went a bit mad on DLC. Besides the characters, I even brought that Zen lobby Avatar that you saw me with. And a lot of the music I specially selected, too.
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Post by Indigo on Dec 26, 2014 2:50:57 GMT
I had a surprising amount of muscle memory with Yosuke from the old days... Except the majority of it wasn't chaining anymore. Several of his moves got tweaked a lot. Still felt pretty good though, I was sailing around smoothly with him and doing some mixup, but I'd need to relearn him, since I was mostly just doing a lot of unfinished combos. His damage output is nowhere near what I did with him. That was actually the first time I've played him since P4A. Overall his mixup and damage is better than ever, and he has the new V-slash attack which is dang good... And his awakening super does damage in combos on par with Yu's awakening.
I didn't do much with Junpei besides try him out, but he felt pretty cool. He feels very 'middle-weight' like Bang. I liked his Persona, which has some amazing stage control... And he has Fu-Rin-Ka-Zan basically. I'm not sure if I'd pick him over Labrys...
And I don't have any of the DLC. Luckily for me I'm not too interested in the characters. I may have liked Adachi's playstyle if he wasn't such a slouch.
I'm gonna spend some more time with Naoto though, I really like how she can transition so easily between all kinds of combat. She's less of a spacer now because if you noticed, this time around her reloads take like 6-8 seconds as it's a new recharging gauge. And maybe I'll try more Junpei/Labrys. Day 1 with Ken... I already feel like I've gone pretty far with him, I felt very in control with him and was pulling off Koromaru combos and oki as second nature. He honestly seems very simple once you get the flow of the two-character thing, and I wasn't too proud of my wins comboing across the screen with overwhelming range and a ninja puppet. I need some more power-up gimmick.
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Post by Deleted on Dec 26, 2014 2:57:58 GMT
Marie's basic combo feels simple too, which lets me worry more about neutral and what you're doing (some A attacks, followed by 5BB, 236B 2C, and if I have meter I try going for C combos/attacks and her 236236A/B or C/D super), but it feels like I can get better with other new members of the cast. I might still have muscle memory back from when I played as Shadow Labrys in the original game. I'm going to get better with Adachi and I may give Rise more of a chance too. I'd also try learning more Minazuki (I've given a large amount of the new characters a shot in challenge mode) but along with Narukami and Margaret he's a part of the holy trinity.
Also, I've been playing through the story. Because I love me some story. It feels much better paced than the original game, especially since the original game rivaled Ground-Hog Day and Bravely Default in terms of repetitious narrative.
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Post by Stove on Dec 26, 2014 14:14:51 GMT
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Post by Deleted on Dec 26, 2014 17:08:53 GMT
I haven't played any Teddie except for an early fight in story mode, where I was losing because I suck with him (I kind of flounder around if I don't know a character) until I looked up the command list and found that he has a new super attack called Nihil hand which deals a massive amount of damage. On top of that, I haven't heard much about him from the community, though I believe when reading Lord Knight's tier list he said something about Teddie getting a whole new set of items which gives him a lot more useful options. I'll go as far as I can through his challenge mode and get back to you with a more detailed first hand experience. EDIT: Ok, when I first pulled of Nihil hand I got lucky, because it's a situational move that requires almost point blank range, although you can auto-combo into it. It also has a second attack that you need to learn the timing for, but it's nothing difficult. His execution overall isn't really a problem for those really wanting to learn them. I checked LK's tier list again (Because it's the most comprehensive and detailed one I've yet come across that isn't a random morsel of insight on a random character on Dustloop or someone on GameFaqs complaining) and Teddie is listed as S, but again, the community doesn't really talk about him, so he's not 'broken/annoying/people will hate you for playing this character S-tier' or anything like that. And yeah, Teddie's items have good screen control both along the ground and in the air, and come out pretty fast in general, but strong zoners like Naoto, Yukari, and Aigis could probably out-zone him. Ken, Margaret, and Elizabeth also have very fast long-range options that could probably beat out Teddie's items and TV sets, but I think the former three are more dangerous. Minazuki could probably easily teleport behind him as he's deploying an item and start a combo, too, because Minauki hates you and everything you stand for. Basically, Teddie seems to be more than viable while still remaining a fairly 'hipster' choice in this game.
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Post by Stove on Dec 27, 2014 0:47:42 GMT
Cool; Teddie was by far my favorite P4 character, so I'd love to main him when I get the game. Thanks for the info!
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Post by Deleted on Dec 27, 2014 1:10:08 GMT
Cool; Teddie was by far my favorite P4 character, so I'd love to main him when I get the game. Thanks for the info! Just don't use him in Persona Q, he's the most useless character in that game. Completed the Persona 4 story, moving onto episode Adachi followed by the P3 story, which I hope will go more into detail regarding Sho since he was disappointingly underdeveloped for a main villain. The final boss was a Take-Mikazuchi styled boss named after Nocturne's final boss, and half as interesting. It doesn't even have a health bar so you just have to cross your hands and hope you're doing enough damage. Not great. Margaret mentioned that Sho might become 'a new guest...' is he connected to the Persona 5 protagonist in some way? They look nothing alike, but that one comment from Margaret shared with the red motif between Sho (and Ultimax) and Persona 5 (and 2, but who cares about 2) combined with an inconclusive ending to his arc leads me to believe that he'll be much more important in Persona 5. To theorise, he may very well be the protagonist with a burned out plume of dusk/amnesia/replaced memories or something.
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Post by Stove on Dec 27, 2014 3:08:50 GMT
Cool; Teddie was by far my favorite P4 character, so I'd love to main him when I get the game. Thanks for the info! Just don't use him in Persona Q, he's the most useless character in that game. Completed the Persona 4 story, moving onto episode Adachi followed by the P3 story, which I hope will go more into detail regarding Sho since he was disappointingly underdeveloped for a main villain. The final boss was a Take-Mikazuchi styled boss named after Nocturne's final boss, and half as interesting. It doesn't even have a health bar so you just have to cross your hands and hope you're doing enough damage. Not great. Margaret mentioned that Sho might become 'a new guest...' is he connected to the Persona 5 protagonist in some way? They look nothing alike, but that one comment from Margaret shared with the red motif between Sho (and Ultimax) and Persona 5 (and 2, but who cares about 2) combined with an inconclusive ending to his arc leads me to believe that he'll be much more important in Persona 5. To theorise, he may very well be the protagonist with a burned out plume of dusk/amnesia/replaced memories or something. SCREW STRATEGY, USING HIM ANYWAY. Thanks for the advice though.
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