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Post by Indigo on Sept 20, 2014 17:02:06 GMT
Gonna stick with Pit, of course. And with Dark Pit here, I'll just double-main them and just switch between them seamlessly as I see fit. I was also planning on maining Smash's first mage as my secondary, though...
And aside from those, GEKKOUGA really looks like my kind of playstyle and he's my favorite Pokemon that will ever get spotlight. Captain Falcon will also be in the next line-up because he's always fun with his Shining Finger and Heat End and stuff. Then there'll be Kirby, Link, Palutena, Samus, Falco, and Pikachu, that I'll play occasionally for fun. Though ultimately I really use anyone when I'm not playing seriously and not my mains or line-up. Maybe Mega Man if playing him like ninjaman is still a fun thing after the demo becomes obsolete.
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Post by Stove on Sept 20, 2014 17:11:22 GMT
Gonna stick with Pit, of course. And with Dark Pit here, I'll just double-main them and just switch between them seamlessly as I see fit. I was also planning on maining Smash's first mage as my secondary, though... And aside from those, GEKKOUGA really looks like my kind of playstyle and he's my favorite Pokemon that will ever get spotlight. Captain Falcon will also be in the next line-up because he's always fun with his Shining Finger and Heat End and stuff. Then there'll be Kirby, Link, Palutena, Samus, Falco, and Pikachu, that I'll play occasionally for fun. Though ultimately I really use anyone when I'm not playing seriously and not my mains or line-up. Maybe Mega Man if playing him like ninjaman is still a fun thing after the demo becomes obsolete. I'm suprised, no more Link? That aside, I think you'd really like Greninja. Also, I hear Captain Falcon's knee of justice is actually good again.
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Post by Indigo on Sept 20, 2014 17:43:44 GMT
Smash 4 just has too many good additions. He's better than ever with crazy buffs everywhere, but hey, even your Bowser is in a line-up now. Robin's just a character I click with more. He's full of ranged zoning attacks and has a sword for up close, like Link, but more mage and shonen. Link is probably my best (until I get better with the much-buffed and awesome Pit Mk.II), but I've never been too much of a Zelda fan, with just Wind Waker and Twilight Princess. I mean, I'll still use him more often than the others I listed, but with Robin and GEKKOUGA and others, he's becoming less relatable. Captain Falcon is looking great now, but I kind of wished he and Ganondorf had custom moves that mixed with each other. Well, side-B mostly. Falcon grabbing someone following with an explosion, or grabbing them and meteor bombing... But I have to say, some custom moves are awesome, and some are really insignificant. Falcon's two extra customs are all 'weaker and longer range' and 'slower but stronger.' Villager's tree and gyroid follow the same logic, and one of his pocket specials is just larger and weaker, but he has a few good creative ones. One of his pockets becomes a physical attack that blooms a 'poison' flower on the enemy's head, and one of his recoveries is lesser but has explosive balloons. Dark Pit also mostly follows the 'weaker and faster' and slower and stronger' pattern, and Pit has the same arrow customs, so both of them likely won't be any different there. Come on, where's the Sakuraibias? Custom moves were THE opportunity to give Pit a good chunk of his Uprising arsenal, even if it was mostly just aesthetic... And Mega Man gets completely new moves for all of his custom moves.On the bright side, custom moves all seem to have fair tradeoffs for what they change, so they may be fair game and just alter gameplay slightly. But eh, competitive scene is never gonna accept factors like that. It already takes too long to set up each players controls!
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Post by Stove on Sept 20, 2014 17:58:06 GMT
Smash 4 just has too many good additions. He's better than ever with crazy buffs everywhere, but hey, even your Bowser is in a line-up now. Robin's just a character I click with more. He's full of ranged zoning attacks and has a sword for up close, like Link, but more mage and shonen. Link is probably my best (until I get better with the much-buffed and awesome Pit Mk.II), but I've never been too much of a Zelda fan, with just Wind Waker and Twilight Princess. I mean, I'll still use him more often than the others I listed, but with Robin and GEKKOUGA and others, he's becoming less relatable. Captain Falcon is looking great now, but I kind of wished he and Ganondorf had custom moves that mixed with each other. Well, side-B mostly. Falcon grabbing someone following with an explosion, or grabbing them and meteor bombing... But I have to say, some custom moves are awesome, and some are really insignificant. Falcon's two extra customs are all 'weaker and longer range' and 'slower but stronger.' Villager's tree and gyroid follow the same logic, and one of his pocket specials is just larger and weaker, but he has a few good creative ones. One of his pockets becomes a physical attack that blooms a 'poison' flower on the enemy's head, and one of his recoveries is lesser but has explosive balloons. Dark Pit also mostly follows the 'weaker and faster' and slower and stronger' pattern, and Pit has the same arrow customs, so both of them likely won't be any different there. Come on, where's the Sakuraibias? Custom moves were THE opportunity to give Pit a good chunk of his Uprising arsenal, even if it was mostly just aesthetic... And Mega Man gets completely new moves for all of his custom moves.On the bright side, custom moves all seem to have fair tradeoffs for what they change, so they may be fair game and just alter gameplay slightly. But eh, competitive scene is never gonna accept factors like that. It already takes too long to set up each players controls! Not entirely true. Amiibos seem to save these custom moves, so it wouldn't take that long. That aside, I was beyond dissapointed with Dark Pit. They could've done so much; They could've made his Up-B Pit's old Up-B, made his neutral B the Dark Pit Staff or his Palm he uses in Chapter 6, Side B could've been Ogre Club, which normally would be a powerful physical attack, but if charged shoots a slow charge shot. Down-B could've been an EZ cannon explosion, final smash is fine if they used the Palm (Arrows are fine too) for his neutral B, and then given him slower, stronger A attacks (like they did) to reflect Palutena Bow vs. Silver Bow...that makes him far more than a clone. Whereas...what he got was a clone pit moveset. I was so dissapointed. Besides, Pit's setup is fine the way it is.
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Post by Indigo on Sept 20, 2014 18:16:03 GMT
I think the thing is that he was a late addition like Lucina (and an easier recolor and voice edit at that), so to add him they gave him the same treatment. I expected he'd be a clone. He literally is a clone... But what I found disappointing is that they didn't even change his weapons for looks. Silver Bow is fine, but it would have been nice if he used Dark Pit Staff to shoot a neutral B (it would still be the same attack). Side-B could have been a lot of things, and it is different, his only difference, Electroshock Arm, but others would have made more sense, like like End-All or Taurus Arm. But oh well, it's different enough, that's all I wanted... I can understand Guardian Orbitars... But they could have just made it a double-side attack that doesn't reflect. Up-B really should have been flight as that's his true only difference in KI:U, though... But it has much more height so I can live with it, he's better at flying still.
I just don't see why only his Side-B is changed, when the rest of his moves could have also been the same exact attack with different graphics. I don't mind him being a clone, but the possible aesthetic variety was really dropped as he only got one new attack reskin (not counting Silver Bow since it's just a recolor).
I really would have loved for Pit to have a Drill Arm side-B that's very weak but multhit... But I guess that's an item, and very broken one at that. Still though, why so many missed opportunities for custom moves for the guy that had more options than Palutena?
Please understand.
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Post by Stove on Sept 20, 2014 18:40:46 GMT
^Because they said that aside from Miis and Palutena that custom moves were just going to have different properties.
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Post by Indigo on Sept 20, 2014 18:52:59 GMT
And they do. But those properties don't include visuals. Plenty of other characters (not Miis or Palutena) have brand new looks for their moves even though the attack themselves are only slightly different, i.e. Mega Man. Why not make the weaker variant look like a Compact Arm, and the stronger version a Taurus Arm? Could have been palms, too. The super-controllable arrow could have been Phosphora/Divine Bow, and the strong piercing arrow a Darkness Bow or any staff. Standard Orbitars for the attack variant of down-B... Just look, most characters actually got pretty big changes in some moves. Bowser gets a fireball, his command grab can turn into a lunging slash, etc.. smashboards.com/threads/my-custom-moveset-analyses-recently-added-lucario.367796/
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Post by Stove on Sept 20, 2014 19:12:03 GMT
And they do. But those properties don't include visuals. Plenty of other characters (not Miis or Palutena) have brand new looks for their moves even though the attack themselves are only slightly different, i.e. Mega Man. Why not make the weaker variant look like a Compact Arm, and the stronger version a Taurus Arm? Could have been palms, too. The super-controllable arrow could have been Phosphora/Divine Bow, and the strong piercing arrow a Darkness Bow or any staff. Standard Orbitars for the attack variant of down-B... Just look, most characters actually got pretty big changes in some moves. Bowser gets a fireball, his command grab can turn into a lunging slash, etc.. smashboards.com/threads/my-custom-moveset-analyses-recently-added-lucario.367796/I see what you're saying (though the bowser example isn't that good since those are really just different properties), and you have a point. (Too late at this point but hey.) I guess we expected too much from custom moves...though I do like the 2nd version of Robin's Thunder and that 31% damage Thoron.
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Post by Indigo on Sept 20, 2014 19:26:15 GMT
Bowser's fireball is pretty different though, it's a brand new projectile graphic and animation, and his slashing side-B is also a brand new attack. Strangely enough, Dark Pit's up-B are what got new animations/properties rather than simple weak/strong versions.
I'd prefer Robin's faster Thoron, so I can throw out more zoning tools more often.
Well, this is awesome:
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Post by Stove on Sept 20, 2014 19:49:08 GMT
Bowser's fireball is pretty different though, it's a brand new projectile graphic and animation, and his slashing side-B is also a brand new attack. Strangely enough, Dark Pit's up-B are what got new animations/properties rather than simple weak/strong versions. I'd prefer Robin's faster Thoron, so I can throw out more zoning tools more often. Well, this is awesome: To each their own. You can still throw out thunders with the stronger Thunder as zoning tools though. Besides...a 31% projectile is kinda...unheard of.
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Post by Indigo on Sept 20, 2014 20:01:40 GMT
I dunno, almost seems kinda dumb, but if tomes are a big enough deal from the get go, the doubled consumption may make it more fair. It charges longer and also takes longer for the attack animation, so it'd be easier to punish and delay. I'd have fun reflecting that with Pit though.
I'd prefer the quicker variant more for his mid-charges though, Elthunder and Arcthunder. The fast lightning orb, and the slower one that picks up pace and then stuns the opponent.
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Post by Stove on Sept 20, 2014 20:11:33 GMT
I dunno, almost seems kinda dumb, but if tomes are a big enough deal from the get go, the doubled consumption may make it more fair. It charges longer and also takes longer for the attack animation, so it'd be easier to punish and delay. I'd have fun reflecting that with Pit though. I'd prefer the quicker variant more for his mid-charges though, Elthunder and Arcthunder. The fast lightning orb, and the slower one that picks up pace and then stuns the opponent. I can understand that. In the end I suppose it's a matter of preference. Also, I just watched that video. ...what. WHAT.
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Deleted Member
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Post by Deleted on Sept 20, 2014 22:34:26 GMT
I can't make out what happened in that video.
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Post by Stove on Sept 20, 2014 23:07:15 GMT
I can't make out what happened in that video. When Falcon Punch and KO uppercut collide, a 66% attack of pain incarnate KO's everyone.
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Post by Stove on Sept 21, 2014 18:53:22 GMT
Also, I forgot to mention; my favorite track from FE:A and my favorite track from Melee both play on Arena Ferox.
That is freaking amazing. Magicant and Arena Ferox all day every day.
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Post by Indigo on Sept 21, 2014 22:50:02 GMT
I always loved that second one... I knew about Arena Ferox's song, but I was hoping its alternate would be another Awakening piece like Conquest. Found a video with a pretty great Mega Man player. Told you metal blade's one of his main tools, and he's more of a close range spacer. But I didn't know Rush can reset his up-B... Wow, new edge mechanics are so exciting. youtu.be/T8uDz3oGQfA?t=4m23sOctober 3 couldn't be any further...
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Post by Stove on Sept 22, 2014 0:45:13 GMT
I always loved that second one... I knew about Arena Ferox's song, but I was hoping its alternate would be another Awakening piece like Conquest. Found a video with a pretty great Mega Man player. Told you metal blade's one of his main tools, and he's more of a close range spacer. But I didn't know Rush can reset his up-B... Wow, new edge mechanics are so exciting. youtu.be/T8uDz3oGQfA?t=4m23sOctober 3 couldn't be any further... I never denied Mega Man's Metal Blade was important; I agree. They're his best projectile (that isn't used as a kill move). Though that thing with Rush was pretty cool. I said it once, I'll say it again...GOFASTERDAYS, THERE'S STILL 11 MORE OF YOU. In the meantime, I have a trip to St. Louis for school on tuesday so that'll be an excuse to play the demo with friends. I'm A-OK with that. Also, Zero Suit Samus has an infinite combo that only works on Robin. People on smashboards are treating it like a huge deal and it will severely hurt Robin...it's one matchup out of 51 that's pretty much a hard counter. That didn't stop Dedede from being a high-tier character despite being hard-countered by Meta Knight. While, if the ZSS knows about it and can execute it, ZSS will be a pain to fight, that doesn't mean Robin is instantly bad. Also, it's the only Fire Emblem stage in Smash 3DS. Like how Magicant does not just represent earthbound in music, Arena Ferox shouldn't just represent Awakening. Besides, that theme has kinda been the series' smash staple since melee (and it's awesome(Not Power-Hungry Fool awesome, but awesome.) as well.) and represents the series as a whole well, with it's combination of Together We Ride and the main theme.
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Post by Indigo on Sept 22, 2014 1:03:37 GMT
Never said anyone denied it either v v If something's that broken though, they'll probably soft-ban it by only allowing a certain amount of loops. Because a hard counter is one thing, and an infinite, 0-death combo off of a B attack is something else. Still, competitive scene overreacts to anything. A Robin can still space out ZSS and can probably avoid that simply by short-hopping to avoid getting stunned on the ground... But it's still pretty dumb, one screw-up and it's over, that sort of thing just isn't supposed to exist in a fighting game when it's that easy to setup. But ban or not, the competition always develops against these things. I thought we still had Castle Siege, but it's just for the Wii U... Would have loved playing the Omega version of that so much for the awesome background and main theme. But yeah, back when Melee was still new, I used to play in Hyrule Temple with the alternate music countless hours day after day... Then I played FE7 and stopped playing for a long time just to listen when Together, We Ride first played. I'll never forget the early morning I went to buy Brawl at GameStop, they had the game running in a little station, in Hyrule Temple with that song playing...
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Post by Stove on Sept 22, 2014 1:17:36 GMT
Never said anyone denied it either v v If something's that broken though, they'll probably soft-ban it by only allowing a certain amount of loops. Because a hard counter is one thing, and an infinite, 0-death combo off of a B attack is something else. Still, competitive scene overreacts to anything. A Robin can still space out ZSS and can probably avoid that simply by short-hopping to avoid getting stunned on the ground... But it's still pretty dumb, one screw-up and it's over, that sort of thing just isn't supposed to exist in a fighting game when it's that easy to setup. But ban or not, the competition always develops against these things. I thought we still had Castle Siege, but it's just for the Wii U... Would have loved playing the Omega version of that so much for the awesome background and main theme. But yeah, back when Melee was still new, I used to play in Hyrule Temple with the alternate music countless hours day after day... Then I played FE7 and stopped playing for a long time just to listen when Together, We Ride first played. I'll never forget the early morning I went to buy Brawl at GameStop, they had the game running in a little station, in Hyrule Temple with that song playing... Not really. King Dedede in brawl has an infinite chain throw on Donkey Kong, and it's not banned. Ice Climbers have an infinite chain grab on everyone, and it's not banned. This ZSS infinite seems fairly difficult to pull off; I don't think it'd get soft-banned. If the person can actually keep it up, kudos to them. Also, we do still have Castle Seige. I'm referring to in 3DS. It wouldn't make sense to have two themes from the same game represent an entire series on a stage, and that one will probably have the Fire Emblem main theme, Ike's theme, Power Hungry Fool, or Cecilia's Protection.
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Post by Indigo on Sept 22, 2014 1:37:18 GMT
True, can't expect much from Smashboards. They'll just say to change characters if you get that matchup. Infinites are fine and it's your own fault for wanting to use your character against an unfair infinite-potential matchup, but a whole character (and his dimensional cape glitch that's inhumanly impossible to do consistently for more than 3 seconds) gets banned for a while (Meta Knight).
Well, mostly what I'm worried about is that she may be able to do that from a fair distance if she hits with the charged up version of her B which gives enough stun to approach, but otherwise it will be very manageable as that B attack is slow to begin with.
I meant I thought both versions had Castle Siege though. 3DS has more than one Mario, Zelda, and Pokemon stages... The Wii U version will likely have all of those songs, too, since it has a similar huge soundtrack to Brawl.
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