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Post by Deleted on Sept 14, 2014 0:17:36 GMT
Good information. I think I'm liking Villager a bit more now, he is really strong! I disagree when you say his ground launching power is lacking, though, his down smash can plant enemies in the ground, which usually gives you enough time to drop a bowling ball on their head. His side special is also very good for launching, especially if you're willing to risk staying on it. His recovery is among the best in the game from what I've seen so far, but he's left vulnerable on the way down so it's not abuse-able.
EDIT: His side dash can also throw plant pots off the edge for weaker diagonal edge guarding.
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Post by Indigo on Sept 14, 2014 0:47:51 GMT
He has powerful moves on the ground, but they're really all situational. The bowling ball should never really hit unless you set it up well like Ike's FSmash, except its range is near non-existent. Its hitbox on the ground is pretty bad, too. I've had enemies roll into it just for it to not affect them. It's best for edgeguarding. Down smash has to be charged, otherwise you can't even finish the animation before the opponent pops back out, and charged smashes don't typically happen. His side special is good, but it'll never hit anyone competent as it takes 2-3 seconds to launch. It's faster if you ride it, but still a giveaway and you can easily be smacked out of it, and almost any projectile in the game explodes it.
His jab is awkward and only bumps enemies away... F-tilt is a great attack but only launches enemies horizontally away lightly. U-tilt is purely anti-air, and d-tilt is very useful but very close quarters. So on the ground all he really has is following behind a gyroid rocket, and his dash attack, which is very useful and powerful but also very punishable.
In the air, he can sort of approach with his slingshot aerials by using them at the perfect time off a short hop, but it's not reliable (a bit slow and needs precise timing to shoot them on ground level, so no wiggle room) and they need to be sweetspotted. D-Air and U-air attack very close range in their respective directions... N-air is his only true approaching attack in the air but only the Villager himself is the hitbox, so it's only good like Pikachu's N-air. Or if you want to risk jumping in with an axe attack.
Not to say he's bad, he's extremely powerful, but quirky and more of a strategist to play.
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Post by Stove on Sept 14, 2014 17:35:25 GMT
Seems like Link's biggest buff is actually his shield. It's apparently very, very good at blocking frontal attacks now. That aside, listening to some of this game's music...wao. Holy crudmuffins this game has some great music. And my favorite (from the best stage in the game, Magicant) Probably the best Earthbound stage they could've picked, and a fantastic song to go with it. EDIT: Also, the stages. As we already know, they all have a final destination form. In the 3DS version, there's: Battlefield A super Mario 3D land stage A New Super Mario Bros 2 stage that I think is normally full of coins in the normal version MK7's Rainbow Road A Paper Mario Sticker Star stage that plays one of Sticker Star's Themes and Rogueport which I posted above. Mushroomy Kingdom from Brawl. Jungle Japes from Melee AND Brawl. Gerudo Valley (Ocarina of Time) Spirit Tracks (From the Zelda game of the same name) Brinstar from Melee and Brawl. Yoshi's Island (From Brawl, not the Melee one) Gameboy (which seems to be Green Greens from the original Kirby's Dreamland) Corneria from Melee and Brawl (which is completely unrecognizable in its FD form.) N's Castle (from Pokemon B/W) which looks amazing. Lumoise City (from Pokemon X/Y) Mute City (from the original F-Zero, in 16-bit style) Magicant (from Earthbound) Arena Ferox (From Fire Emblem Awakening) Which has Grima's battle theme playing sometimes (EPIC) Flat Zone 2 (Game and Watch) Reset Bomb Forest (Kid Icarus Uprising) Warioware from Brawl (Warioware) Forest of Hope from Brawl (Pikmin) Tortimer Island (Animal Crossing) Boxing Ring Gaur Plains (Xenoblade) ...I think that's the name. Balloon Fight Nintendogs Find Mii Tomodachi Life Nintenchat (I think that's right) from Brawl Green Hill Zone from Brawl Wily's Castle (Mega Man) Pac-Man stage Final Destination (which looks better than ever) And that's it for the 3DS stages, it seems, for a total of 32 stages. That's...pretty small for a stage roster, but it's fine since they're almost all really cool stages.
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Post by Deleted on Sept 14, 2014 18:13:00 GMT
Guar Plain and You Will Know Our Names is all I need. Well, not really.
But the soundtrack is indeed fantastic. Have you heard the menu theme yet? That struck me immediately upon booting it up.
EDIT: Rogueport music is back? Yay!
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Post by Stove on Sept 14, 2014 18:36:49 GMT
Guar Plain and You Will Know Our Names is all I need. Well, not really. But the soundtrack is indeed fantastic. Have you heard the menu theme yet? That struck me immediately upon booting it up. EDIT: Rogueport music is back? Yay! Yep. Also, added stage list. I wish Rogueport itself was back, but it being a theme in a different paper mario stage (even if it is sticker star...) is fine.
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Post by Deleted on Sept 14, 2014 19:00:32 GMT
The sticker star stage transitions into the SS Flavion from Thousand year door after some time has passed.
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Post by Stove on Sept 14, 2014 19:31:27 GMT
The sticker star stage transitions into the SS Flavion from Thousand year door after some time has passed. A good point, but pointless if you'll be using the FD version of pretty much every stage.
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Post by Stove on Sept 14, 2014 19:40:28 GMT
Meta Knight Kirby confirmed...sorta.
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Post by Indigo on Sept 14, 2014 20:52:49 GMT
Ridley Kirby*
But actually, many characters have reference colors now. Such as all of Shulk's and Lucina's colors are reference to their party members, and Palutena has a Viridi color (though they all have green hair unfortunately).
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Post by Stove on Sept 14, 2014 20:56:09 GMT
Ridley Kirby* But actually, many characters have reference colors now. Such as all of Shulk's and Lucina's colors are reference to their party members, and Palutena has a Viridi color (though they all have green hair unfortunately). Yeah, I saw that too. Also, I really like Robin's alt costumes, specifically the red one.
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Post by Stove on Sept 15, 2014 20:48:26 GMT
So this guy is really good with Mega man for only being playable for a week:
Wow, Mega Man is actually really good. He does seem to have quite the difficulty curve, but he's solid all around; not just at range. He has solid kill moves at any range (his F-Smash kills barely charged at 93% and Up tilt kills around 100. Up and Down Smash are also really solid in terms of knockback but in terms of close range kill moves, Up tilt seems to be the way to go for it's faster speed.), great ranged options (Even his jab is pretty good, Crash Bomber and Metal Blade are solid as well), the longest ranged meteor smash I think Smash has ever had (Hard Knuckle/D-Air), solid close range options (D-tilt, Jab, a Dash attack that, unlike most, is actually great, and his Smashes.) a smash attack with stunning range (F-Smash, though it's less impressive if not charged.), a great grab range and throws, and aerials that all seem good to great...Mega Man seems to be a very viable fighter.
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Post by Deleted on Sept 15, 2014 21:30:57 GMT
Yeah, Megaman is a really solid character. He still feels a bit awkward to use though, but that may just be me getting used to the 3DS controls. His side and neutral specials don't feel all that effective, either, in fact his specials may be his weakest moves over all.
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Post by Indigo on Sept 15, 2014 21:31:42 GMT
Not bad, but I don't think that's Mega Man near his best. F-Air can space out even Marth but he only used it like once or twice. Marth just stood there mashing random tilts against all the little A shots getting hit by it all. It's a great spacing tool, but you can block/dodge and jump out on reaction as soon as one hits. More obvious at 1:48 where Marth just grabs Mega Man out of it like nothing. That prediction into shoryuken was killer, though. Some missed B-air chances, that's one of Mega Man's best, fastest, and strongest moves.
Not enough B or side-B though... I use them more than the A shots on the ground. Side-B bombs are super rewarding, while the B saws are like a bigger A shot with infinite range and actual hitstun. If you shoot it downwards, you can pick it up as an item to throw in any direction with no attack lag. I'm not sure what's with the Leaf Shield, though, it barely lasts longer than it starts up, you can't use any attacks while it's out, it has less hitstun than his A shots, so... I dunno. It's actually probably best as an edgeguard tool to shoot it off the stage and screw up recoveries.
But seriously, dat Marth. He just ran into everything... And in reaction to that final charged FSmash... He uses his own FSmash wat. He could have blocked or dodged it...
Oh, something I noticed, Link's bombs explosions don't hurt him.
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Post by Stove on Sept 15, 2014 22:25:57 GMT
Could've sword I posted my compilation of Robin info from watching videos of Robin. Doesn't matter anyway since Smashboards beat me to it. My info was actually pretty accurate.
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Post by Stove on Sept 16, 2014 0:59:37 GMT
Also, it's very clear that Palutena's borderline broken. Her Up-Smash has range equal to about five times her height with the nearby hit being able to KO uncharged around 110. F-Smash has a massive forward hitbox. The rest of her attacks range from good to meh, but her Smashes, F-tilt and Reflect are absolutely insane. ESPECIALLY that up smash. EDIT: JUST LOOK AT IT
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Post by Indigo on Sept 16, 2014 1:25:17 GMT
That was also almost completely charged vs. 126% so the knockback was massively magnified. Even if it can kill at 100% normally, she still wouldn't be broken. It has massive range but no width, it's predictable as heck. The rest of her attacks not being exceptional is a big deal as most fighting is done with non-smash attacks. Reflect is great but has no offensive, and it was extra good in that fight as anyone with reflect attacks will be a hard-counter to Mega Man, otherwise it's just a wall and punishable.
Kind of like Zelda, she had a reflect (that also beats out any melee), an amazing projectile, great recovery, and some extremely powerful and high priority tilts and strong grabs (and even a counter now), but just having great attacks didn't help her from being considered in the worst tier.
No one can say for sure right now, but she seems fine to me, she has some exceptional gimmicks, but despite her range and power, she also seemed pretty predictable and punishable.
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Post by Stove on Sept 16, 2014 1:59:09 GMT
That was also almost completely charged vs. 126% so the knockback was massively magnified. Even if it can kill at 100% normally, she still wouldn't be broken. It has massive range but no width, it's predictable as heck. The rest of her attacks not being exceptional is a big deal as most fighting is done with non-smash attacks. Reflect is great but has no offensive, and it was extra good in that fight as anyone with reflect attacks will be a hard-counter to Mega Man, otherwise it's just a wall and punishable. Kind of like Zelda, she had a reflect (that also beats out any melee), an amazing projectile, great recovery, and some extremely powerful and high priority tilts and strong grabs (and even a counter now), but just having great attacks didn't help her from being considered in the worst tier. No one can say for sure right now, but she seems fine to me, she has some exceptional gimmicks, but despite her range and power, she also seemed pretty predictable and punishable. It was also at the top of the hitbox, but I see what you mean.
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Post by VerdantShade on Sept 17, 2014 19:47:44 GMT
Out of personal experience, I'd vouch that Megaman's Side-B special, Crash Bomber I want to say was the original name back in the day, should be used with caution and preferably when none of you or your friends are near the target, because it functions like a gooey bomb - even the slightest touch, or just rolling around an opponent to dodge an attack, and the bomb will switch who it's attached to. I think Megaman has hurt himself more with it than he's hurt me.
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Post by Deleted on Sept 17, 2014 21:16:46 GMT
The worst bit about the gooey bomb is that opponents can block it even after it's been attached to them. I suppose it can be a useful tool for keeping them still?
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Post by VerdantShade on Sept 18, 2014 0:19:58 GMT
If you have opponents on the other side of the arena, or are busy playing a game of keep away already, then the Crash Bomb can be used to sow a little chaos - the other player either keeps chasing you around the Temple or sits by and shields himself while you fire off another Metal Cutter to weaken the shield further, assuming they fall for it or don't rush to pass it on to another enemy. It's certainly useful, and I think it has fair hitting power, it just needs a bit more glue slapped on it if you're playing a fast and loose game right in your opponent's face.
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