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Post by LingFox on May 2, 2018 19:05:25 GMT
Someone of you may know me from the Discord server, and my weird obsession with remaking gotcha force. and gotcha force beta's art style. So, I've made up my mind and I wanted to share with you all my ideas for a general rework of the "minor" borgs. AKA "Making the ninja viable and also not making Sasuke a normal ninja clone" I'll be using spoilers from now on. Otherwise this post might be a little bit too Ridley in smash bros. I've had some new mechanics ideas, like "Signature's hyper modes", are special moves that will be executed only when you're activating the Hyper Mode. The gauge won't be consumed when there's the move's animation, and it shouldn't be something game breaking, just an overly hyped move. Also literally everyone can be unlocked, and if you get enemies that can be combined, like Cyber Mars and Cyber Atlus, you can fuse them in the box to get Cyber Machine Suzaku. It'll cost as having both in the party. and you will also lose them both (unless you have two more, then it's all right.) Signature Borgs.
New classes. These were suggested in the discord server. These are the ones I recall, but it wouldn't be a bad idea to have borgs with these themes. Pirates, Hydra, Pilots
Borgs (mo' reworks.) Give me a minute to think to something not too stupid. But generally everyone will be more viable than now.
this is just a draft, there's more to come.
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Post by Metal on May 2, 2018 21:00:06 GMT
I kind of like the partner borgs being clones tbh. They usually all have like one move to seperate them from their clone too, example- sasuke has his spin move, dark night has that lightning thing, etc.
Not trying to rain crap on your joy parade, just giving my two cents XD
ANYWHO, I do like the idea of signature hyper mode attacks tho. 🤔
Also, Kolpool was also looking at doing something like this. You guys should partner up perhaps?
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Post by kolpool on May 6, 2018 21:41:13 GMT
Hello, whether you decide to team up or just do your own thing is up to you but I'm up for it if you want.
My personal list of hopeful additions on my end are a spook tribe(ghostly borgs with tricky secondary attacks and terrain piercing normal shots(not beams)), the hydra, a giant tribe (an all rounder type of tribe with supersized versions of borgs from other tribes-rebalanced of course), more idol borg types (maybe rename it to performer tribe and add bard/rocker/conductor type borgs or just other types of idols), more users of various elements and more potency for some of those elements (like putting poison on a non insect borg and giving elements aside from ice a purpose), I also have a basic premise for a campaign in mind but that would come way later, but
I already have a few new Signature Borg ideas hammered out.
Will talk more about his once finals are done next week.
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Post by Ayano☆ULTRA on May 9, 2018 21:08:06 GMT
One thing I’ve wondered about for a potential redo would be a reserve Borg that you could tag into whenever you want like the tag systems in fighting games. It would make the gameplay much deeper imo
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Post by Phiotan on May 9, 2018 22:33:12 GMT
Can forumers voice act? I mean, it’s hard to capture the marvel that is Gotcha Force voice acting, but I’d think it’d be an interesting way to implement the community.
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Post by Metal on May 9, 2018 23:48:06 GMT
Can forumers voice act? I mean, it’s hard to capture the marvel that is Gotcha Force voice acting, but I’d think it’d be an interesting way to implement the community. ^^^^ This
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Post by Ayano☆ULTRA on May 10, 2018 0:21:42 GMT
Can forumers voice act? I mean, it’s hard to capture the marvel that is Gotcha Force voice acting, but I’d think it’d be an interesting way to implement the community. 100% behind this !!!
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Post by Metal on May 10, 2018 0:53:22 GMT
I'd like to have a partner borg customizer. Essentially you can pick a borg, and use it as a base to create your own partner. Example- sasuke is a unique normal ninja, kei is a unique battle girl, etc. Put in the ability to turn any borg into a unique partner borg. (Well obviously not the combined ones, but other than that. )
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Post by kolpool on May 10, 2018 2:06:23 GMT
I'd like to have a partner borg customizer. Essentially you can pick a borg, and use it as a base to create your own partner. Example- sasuke is a unique normal ninja, kei is a unique battle girl, etc. Put in the ability to turn any borg into a unique partner borg. (Well obviously not the combined ones, but other than that. ) That's a neat idea, buuuut regardless of who is doing it it would be exceedingly time consuming/ resource intensive to do. Unless you just want to make a custom color pallet or whatever, but anything beyond color swaps and maybe minor stat adjustments would be too much, so custom attacks would be too much for example. EDIT: that being said, a simple toggle or favorite button could maybe let you give a particular borg an all round stat boost, and maybe if it isn't too difficult let you pick the pallet.
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Post by Metal on May 10, 2018 2:19:05 GMT
I'd like to have a partner borg customizer. Essentially you can pick a borg, and use it as a base to create your own partner. Example- sasuke is a unique normal ninja, kei is a unique battle girl, etc. Put in the ability to turn any borg into a unique partner borg. (Well obviously not the combined ones, but other than that. ) That's a neat idea, buuuut regardless of who is doing it it would be exceedingly time consuming/ resource intensive to do. Unless you just want to make a custom color pallet or whatever, but anything beyond color swaps and maybe minor stat adjustments would be too much, so custom attacks would be too much for example. EDIT: that being said, a simple toggle or favorite button could maybe let you give a particular borg an all round stat boost, and maybe if it isn't too difficult let you pick the pallet. Mostly just pallet swaps tbh, since the "custom attacks" the other partners have (i know sasuke has the spin move, and dark knight has the lightning slash. Idk about any of the others having them, it seems Kei does not from what i've played of kei.) And the ability to name them. Although, pallet swaps are meh. Just let me color it on my own. Maybe offer a couple different designs on the armor or something like that as a selectable decal type thing? (Sasuke has different pants than normal ninja for example.) give some borgs different head options, so like, battle girl could have regular head, kei's head, etc. So that I can kind of make my own, but not to the level that custom robo allows, so like, a metal hero would always play like metal hero, but I could color it how I wanted and name him. (I'd only allow like, 1-2 spots for that tho. Since if not, my whole force would be custom partners )
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Post by kolpool on May 10, 2018 2:32:50 GMT
That's a neat idea, buuuut regardless of who is doing it it would be exceedingly time consuming/ resource intensive to do. Unless you just want to make a custom color pallet or whatever, but anything beyond color swaps and maybe minor stat adjustments would be too much, so custom attacks would be too much for example. EDIT: that being said, a simple toggle or favorite button could maybe let you give a particular borg an all round stat boost, and maybe if it isn't too difficult let you pick the pallet. Mostly just pallet swaps tbh, since the "custom attacks" the other partners have (i know sasuke has the spin move, and dark knight has the lightning slash. Idk about any of the others having them, it seems Kei does not from what i've played of kei.) And the ability to name them. Although, pallet swaps are meh. Just let me color it on my own. Maybe offer a couple different designs on the armor or something like that as a selectable decal type thing? (Sasuke has different pants than normal ninja for example.) give some borgs different head options, so like, battle girl could have regular head, kei's head, etc. So that I can kind of make my own, but not to the level that custom robo allows, so like, a metal hero would always play like metal hero, but I could color it how I wanted and name him. (I'd only allow like, 1-2 spots for that tho. Since if not, my whole force would be custom partners ) We'll see what happens I guess. At least personally I can't promise anything, but LingFox may be able to pull it off anyway for all I know.
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Post by yuurei on May 10, 2018 14:53:49 GMT
I don't know anything, but moveset swapping shouldn't be that hard. We can already do it a bit with the glitch IIRC, and i know for stuff like Dark Souls its modular enough that if you're dicking around with the game's code you can use completely different movesets on basically any weapon. There are even persistent glitches through the series that let you do it without messing with the code IIRC, though i think they always end up getting removed.
Anyway, customizing colors alone would be great. Armored Core / S.L.A.I that ****, i'd love it. Pallet Swap + Rename pls (preferably with the ability to have multiple "partner borg" versions of the same borg, so if me and my brother both wanted to make a version of Normal Knight we'd have multiple slots instead of having to overwrite each other). Really the closer it is to Soul Calibur 5 or City of Heroes/Villains (RIP) customization the better. Even if you only let people use the individual body parts that are already in Gotcha Force and let them recolor them it's quite expansive. My ideal would be a full customizer where you just use the parts of borgs you already have to make a new one, kinda like building with Bionicles, but that's a whole new layer of issues. Still, i wanna have my mutant borg that's got Cyber Ninja's projectiles, a flight borg's wings+X, Neo G Red's charge B, and Flame Ninja's melee attacks while being a big body and looking godawful.
Or you know, just let borgs using the same "base" like Normal Samurai / Samurai Shogun / Vlad / Demon Samurai use moves from the other ones like it. Maybe extend it to the whole class, though i have no idea how you'd get Beam Samurai's moveset to work on something like Chrono Samurai or vice versa. It'd probably resemble moveset swapping in Souls.
Also, because i'm too lazy to quote, YES LET US VOICE ACT, THAT'D BE PERFECT.
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How much of a remake is this supposed to be anyway? Faithful to the game as released, or faithful to what it represents, or what? Cause i've got a bunch of ideas on how to improve the core gameplay, but a bunch of them are pretty... radically different i guess.
For example, Flight as is shouldn't be a thing. Instead Boost Jumps for flight borgs should be extended (and hopefully the borgs can actually move diagonally upwards and downwards while "jumping") but eventually run out, akin to how Lightning Sky's work in Custom Robo. In addition, borgs with limited jumps should have much lower recovery time when landing than borgs with boost jumps.
I also had an idea where borgs all function like Vampire Knight and are always gradually losing HP, but regain HP when they land attacks/shots that aren't piercing. It'd help reduce cowardly play without completely invalidating it, but it's a pretty extreme solution to a problem i'm not sure other people have (and the resource being burned through doesn't have to be HP, it could be some new one or GF energy or something, and different borgs can have different burn rates depending on how good they are and if they're focused on melee combat or ranged combat or not). Tbh having borg swap in/out would go towards fixing it a lot (assuming that was done properly and could be punished in order to prevent abuse, think having to manually swap between Zelda and Shiek).
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Also, i forgot, but Dark Knight's lightning isn't unique to him. Imperial Knight can do it too by landing and pressing X as the "dust" is around him. It's... not very useful. AFAIK the only partner borg to have a unique move compared to its generic version is Sasuke.
Also also, let us make combined borgs partners but nerf the hell out of them so they're fair. I'd love to have a... Genbu? that i could recolor and make smaller and have actually flinch and stuff, but idk how feasible that is. (Considering the glitch lets us use them solo and mostly work as well as use the golden versions and whatnot it's probably doable, but i know nothing about how this actually works so...)
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nsn
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Post by nsn on Nov 7, 2018 19:31:26 GMT
I'm not exactly sure what "minor" borgs are in this context. If I had to pick something to worry about though, I'd worry about the ones which are inferior to others--and by "inferior," I don't mean just worse, but both worse and redundant at the same time, like shadow girl compared to teleport ninja. Tele ninja basically has all her abilities and more, plus more health per point of GF cost. Then there's killer girl. By picking her, you're basically paying 350 GF to replace Kei's missile with a buster--which is a nice replacement, but not one that's worth 350 GF all on its own. Especially when command girl exists, etc. May as well play Mars if you really want to "BEEWOP" people. I'm not saying the game needs to have perfect competitive GF balance, but it'd be nice if it was at least less absurd than it is now. Like neo g red's HP/GF ratio really doesn't need to be nearly one to one while eagle robot doesn't even get half its cost returned in health. I'm not going to worry about ubers, but using mars as an ideal (middle uber), shaving a fifth of the cost off of all of the transforming machines and their proto versions would probably be a good idea. Neo G red and G black should probably both cost 600 and have no more than 400 health; even then they'd still be uber. If I had to eyeball it, I'd say most borgs of 300 cost or more should only get around 50 to 80% back as health by level 10, with wing borg in the 50-60 range and most others in the 60-70 range unless they're otherwise not so great. Proto mars, red, atlas, and blue are roughly at 65, 70, 75, and 80% respectively, which follows their positions on basically every tier list. Following that rule would likely add a lot of fairness to the game for very little effort and with virtually no risk of making matters worse, provided you could catch the obvious exceptions like fortress borg and maybe oddballs like barrier girl. Here're some off the top of my head value judgments: oi67.tinypic.com/20qhwf8.jpg
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Post by LingFox on Apr 14, 2020 12:06:15 GMT
One thing I’ve wondered about for a potential redo would be a reserve Borg that you could tag into whenever you want like the tag systems in fighting games. It would make the gameplay much deeper imo yes, I was also replaying the game now, from where I left (play #4, around when you fight sho for the third time,before the first dragon fight), and the controls aged like milk. Especially when the characters aim at one enemy but attack somewhere else, or when they try to melee someone from kilometers away.
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