Post by Indigo on Jan 5, 2014 5:29:24 GMT
Fairly new game, still in very early stages. It's a robot building and battle room-based MMO. Though it's hardly an MMO right now. It's just diving into online team matches. Can't chat or anything outside of that, and you can't battle with just friends besides getting matched together. It's all planned for the future, though, it's still an alpha build.
So like I said, it's about building robots, with block-based mechanics. Honestly, right now, it's more like building vehicles than robots. Again, they have big plans ahead (like actual legs), but for now, the basics are a few shapes of blocks, thrusters, wheels, and hover blades. It's a physics based game, though, so you can get pretty creative (including recoil from guns). Click the not-actually-spoiler below if you want a summary of the game.
While some builds/balance are questionable (mainly jerks with tier 4-5 lasers with other bare minimums to maintain a tier 1 robot), nothing is exactly unbeatable, because the combat in the game is also physics-based. You shoot a block, and that's what breaks (some take more than one hit, but even the first level armor block takes only 2 hits, and these lasers fire fsat). So long, anything that was attached only to that block. Similarly, you can shoot down wheels, guns, and anything, basically, until they're just a crippled piece of blocks that can do nothing but wait to die. Yes, you'll always be slowly breaking away... Because getting shot in the cockpit (once) is the only way to go down. If you're lucky, you might be able to scrape a win as just a couple of blocks with a thrusters and a gun, or even just a gun.
Anyway, it's far from perfect... But right now, it's very fun to be able to make different things messing with the physics and see how it fares in combat against whatever is out there. While the online is depressing in that you can only dive into random team matches, the game actually shows a bit of promise in that you need to work with your team more than anything, and at the very least not just shoot (too) blindly.
Naturally, you can make mechs. If you can somehow get them up in the air or wheeling on the ground stable enough. And naturally, that's what I did. Yep, it actually wheels around on foot well enough. And those shoulder wheels? The mech can flip forward on its chest if you move forward and pull back quickly (but it has thrusters on the front that prevent it from flipping if you just hold back). Essentially turning it into a car. The thrusters also let it push back up to biped form. And it has back vertical thrusters that let it stand up more stably or increase thrust when it rotates into its vehicle form. Heavy blocks really help its balance, and it has three hover blades that make it able to pull its own weight. Anyway, yeah, it's pretty awesome, even if it's not a thing really meant to be in the game. But having so many limbs to shoot at and overall size as well as the ability to move the cockpit around by 'transforming' make it not that bad.
Time to make a flying one, now.
robocraftgame.com/
Oh yeah, the game file isn't very big, either, just under 200mb.
So like I said, it's about building robots, with block-based mechanics. Honestly, right now, it's more like building vehicles than robots. Again, they have big plans ahead (like actual legs), but for now, the basics are a few shapes of blocks, thrusters, wheels, and hover blades. It's a physics based game, though, so you can get pretty creative (including recoil from guns). Click the not-actually-spoiler below if you want a summary of the game.
There's three different blocks now. Light blocks, heavy blocks, glass, and armored blocks, all in normal, prism, and tetrahedron shapes, so you can do a bit with aesthetics. Heavy blocks are extremely heavy, and not very different outside of that, so you can use them to easily balance out any weird design. There's also a helium block, with a negative weight value, for whatever you can think of with that.
Thrusters are thrusters (can be used in any direction), wheels are wheels, and hover blades are like very small helicopter blades. They'll let you fly with thrusters, basically, or just make your robot lighter if it's too heavy. The only weapons right now are lasers... But it's not as bad as it sounds because that just means there's nothing infuriating like rockets or missiles coupled with some sort of broken build.
The main problem besides it being a very early game, is that it's arguably quite unbalanced. It seems the game really encourages boring vehicles with walled layers of blocks, because the only way to destroy something is hitting the cockpit once. The bigger problem is likely that the game is broken into tiers (all of the above in the previous paragraph, as well as armor blocks, have uunlockable upgrade levels), and your robot's tier is based on part rank points, so you can build something scrappy with a few level 5 lasers (the highest) and have unfair firepower while only counting up to tier 1.
Thrusters are thrusters (can be used in any direction), wheels are wheels, and hover blades are like very small helicopter blades. They'll let you fly with thrusters, basically, or just make your robot lighter if it's too heavy. The only weapons right now are lasers... But it's not as bad as it sounds because that just means there's nothing infuriating like rockets or missiles coupled with some sort of broken build.
The main problem besides it being a very early game, is that it's arguably quite unbalanced. It seems the game really encourages boring vehicles with walled layers of blocks, because the only way to destroy something is hitting the cockpit once. The bigger problem is likely that the game is broken into tiers (all of the above in the previous paragraph, as well as armor blocks, have uunlockable upgrade levels), and your robot's tier is based on part rank points, so you can build something scrappy with a few level 5 lasers (the highest) and have unfair firepower while only counting up to tier 1.
While some builds/balance are questionable (mainly jerks with tier 4-5 lasers with other bare minimums to maintain a tier 1 robot), nothing is exactly unbeatable, because the combat in the game is also physics-based. You shoot a block, and that's what breaks (some take more than one hit, but even the first level armor block takes only 2 hits, and these lasers fire fsat). So long, anything that was attached only to that block. Similarly, you can shoot down wheels, guns, and anything, basically, until they're just a crippled piece of blocks that can do nothing but wait to die. Yes, you'll always be slowly breaking away... Because getting shot in the cockpit (once) is the only way to go down. If you're lucky, you might be able to scrape a win as just a couple of blocks with a thrusters and a gun, or even just a gun.
Anyway, it's far from perfect... But right now, it's very fun to be able to make different things messing with the physics and see how it fares in combat against whatever is out there. While the online is depressing in that you can only dive into random team matches, the game actually shows a bit of promise in that you need to work with your team more than anything, and at the very least not just shoot (too) blindly.
Naturally, you can make mechs. If you can somehow get them up in the air or wheeling on the ground stable enough. And naturally, that's what I did. Yep, it actually wheels around on foot well enough. And those shoulder wheels? The mech can flip forward on its chest if you move forward and pull back quickly (but it has thrusters on the front that prevent it from flipping if you just hold back). Essentially turning it into a car. The thrusters also let it push back up to biped form. And it has back vertical thrusters that let it stand up more stably or increase thrust when it rotates into its vehicle form. Heavy blocks really help its balance, and it has three hover blades that make it able to pull its own weight. Anyway, yeah, it's pretty awesome, even if it's not a thing really meant to be in the game. But having so many limbs to shoot at and overall size as well as the ability to move the cockpit around by 'transforming' make it not that bad.
Time to make a flying one, now.
robocraftgame.com/
Oh yeah, the game file isn't very big, either, just under 200mb.