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Post by pokespecial on Jul 16, 2017 1:18:03 GMT
if you haven't watched it already in full here is the full run There's two things I just don't get about this speedrun. 1) isn't that major but at 2:13 he does this cool G Red combo move that I've never seen anyone pull off before and I have no idea how to replicate. edit: okay nvm after testing for a bunch I found out how to do it 2) Super major. The entire run is weird. All the enemy borg's HP values are lowered at least that is what it seems like. Either that or the damage output that Jaburo is giving out is superior to anything I've ever seen done in this game before. I just don't know why. There's evidence of it at 8:15 Jaburo one shots Tetsuya's samurai in one hit while at 8:55 of this run the x attack doesn't do nearly as much damage. This isn't the only instance of this being the case. I can literally point to dozens of points in the run where the x attack does way more damage than anything I've ever seen before.
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Post by Ayano☆ULTRA on Jul 16, 2017 1:21:44 GMT
is it possible that enemy borgs have slightly random stats like how we can level up our own borgs?
Also the G red combo was pretty cool :O
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Post by pokespecial on Jul 16, 2017 1:31:48 GMT
omg I literally was brainstorming how to do the cool combo and just randomly thought to press a+b during that combo and it worked. just wow
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Admin
GFF Overseer
シリウス
Posts: 4,904
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Post by Admin on Jul 16, 2017 18:27:33 GMT
Japanese voices, so good.
- Admin
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Post by pokespecial on Jul 16, 2017 22:37:55 GMT
I am redoing some runs in the beginning and I am consistently doing the same damage to everything.
I also tested if this was a regional or a emulator/console issue and came up with nothing.
I'm not doing something that Jaburo is doing, and its pretty frustrating that I don't know what it is.
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Post by Ayano☆ULTRA on Jul 17, 2017 1:57:02 GMT
I am redoing some runs in the beginning and I am consistently doing the same damage to everything. I also tested if this was a regional or a emulator/console issue and came up with nothing. I'm not doing something that Jaburo is doing, and its pretty frustrating that I don't know what it is. Have you messaged him and asked? He might be a really nice guy and let you know. Good luck though!
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Post by yuurei on Jul 17, 2017 13:49:49 GMT
There may be a few mechanics that you're unaware of. All of this is stuff i found years ago while making combat guides for the game. 1: Landing attacks. Back then i decided to figure out why i kept doing certain moves i wasn't expecting while in melee combat. Turns out many borgs have special attacks or combo strings that can only be done directly after landing on something. Basically, any time you see that little circle of dust around your character's feet when you land on something, if you're in melee range and press B (and/or X for some characters like Imperial Knight) you'll do a new attack. That's what lead into the G-Red combo at 2:13. Off the top of my head, Imperial Knight can fire lightning like Dark Knight can with Landing-X, Battle Girl and the other Girls with melee attacks will do a slide kick, Ruby and Sapphire Knight stab a bunch of times in a row, Musha borgs do a spin-slash aimed at roughly ankle height, and a bunch of borgs like Cyber Hero and G-Red have launchers that have special follow ups. 2: Launchers and Follow Ups. Many borgs can often cancel their combo into a jump if their melee attacks land (and in general you can cancel into nearly anything from a melee combo as long as it lands, though there is a dedicated combo hierarchy i don't remember anymore). These combos can then be followed up with attacks from the air, and some borgs (like G-Red) have special combos you can't do otherwise. If you wanna test it out yourself try the following with either type of G-Red. Dash B, tap A, mash B while in the air (timing may be required to lock them into the combo), finish with X. Imperial Knight can also do something similar, but i don't remember how. I think it was BBBB > A > XXX, but Imperial Knight is a bit weird because he's almost entirely melee attacks. Cyber Hero can do Landing B > A > BBB(B?) for a special combo too, looks really cool. 3: Damage scaling. This one's pretty simple. Like in most fighting games, the longer the combo and the more hits there are the weaker each successive hit is. Exactly how much it affects and is affected by the scaling depends on the attack, but if you land a raw G-Red X on something it'll do much MUCH more damage than if you'd combo'd into it (though the damage from the combo can often do more overall). Another example is Demon and Akuma Samurai's X. If you land that raw you'll do WAY more damage than if you combo into it. 4: Mashing. Turns out this game has mashing bonuses in it for a lot of multihit moves. Sapphire Knight's X, Beam Gunner's X, G-Red's X, the musha borgs with that spinning slice they have on X, etc. The Demon and Akuma Samurais can mash X on something infinitely until the target gets mercy invincibility or the attack misses. These can make pretty substantial differences, and the mashing is actually pretty strict (or at least it felt strict for me when i was doing tests 7 years ago as a wee 15 year old) and you don't lose anything for trying to mash something that doesn't get bonuses, so when it doubt mash away and see how much extra damage you do. TL:DR: Generally speaking if you wanna do maximum damage as quickly as possible try to avoid comboing into special attacks and instead try to land them raw, and if an attack is multihit always mash B/X while the attack is going depending on what the input of the attack you're using is. Though idk, maybe the game doesn't care which attack button you mash with, i don't think i ever tested that. Dunno if there are any non-multi hit moves that can be mashed for more damage mid-use. This old thread of mine may have more useful info, it's been a while and i'm prolly never gonna update it again, but it's rather long and pretty detailed. gotchaforcefan.proboards.com/thread/1917/flaming-observations-redone
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Post by yuurei on Jul 17, 2017 14:09:40 GMT
Looking at the timestamps the one at 8:15 does appear to be mashing as it did 80+ hits while the one at 8:55 did 60. Mashing increases the number of hits which also increases the amount of damage dealt, but makes scaling for the rest of the combo (AKA until the enemy air recovers or recovers to neutral) lower, sometimes significantly.
Also the borg he oneshot was Musashi and the one he didn't was Normal Samurai. I don't remember the differences in their stats but i'm pretty sure Musashi isn't less durable than Normal Samurai, so it's possible that the Normal Samurai was higher level than the Musashi. Or the only difference could be that the runner mashed really hard for Musashi but didn't for the Normal Samurai, or maybe there's a mechanic where you do less damage if you're not locked onto and/or looking at something you're attacking.
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Post by pokespecial on Jul 19, 2017 9:22:26 GMT
All I can say is thank you so very much good sir. This is extremely valuable information for me.
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Post by Metal on Jul 21, 2017 1:24:02 GMT
THis may be unecessary info, but to back up yuurei's point 3. The game treats every attack like a combo I think, because literally spamming buster shots when not in "super sayain" (can't remember wht the game refers to it as specifically, probably something generic like "super mode" 😑 The thing where the gear in the top right turns all rainbowey, so you push y to get the golden power aura...) the shots get weaker the more that land, eventually doing very little damage.
It's more noticeable on the fortresses and dragon borgs, but it def accts for any damage drop you experience when spamming shots. Did not know about the mashing for the melee attacks tho, that's huge info to have!
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