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Post by Carigun on Sept 8, 2013 19:11:46 GMT
where did i get to?
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Post by Carigun on Oct 27, 2013 12:25:49 GMT
is there a way of checking where i got to? (in terms of bios) as im bored and want something to do
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Post by dillybar64 on Mar 2, 2014 0:04:30 GMT
So, I'm having a problem with links on this site. When I edit a page and try to link to another page on the wiki, it will often say that page doesn't exist. Is there a work around for this? Or what? Because I've even noticed that some links will turn into dead links awhile after awhile and when I try and reestablish them I can't because the page doesn't exist.
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thadudette
GFF Administrator
Orochi-Rin the Beamigo
When I find You, I find myself.
Posts: 5,221
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Post by thadudette on Mar 2, 2014 5:04:12 GMT
Could you cheat by calling it an "external link" but copying and pasting the URL of the page you're trying to link to?
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Post by dillybar64 on Mar 2, 2014 5:15:50 GMT
Huh… I hadn't thought of that. Thanks thadudette
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Post by Carigun on Mar 4, 2014 17:38:27 GMT
is it possible to have a picture slideshow element in place of a picture, so we can neetly place the borg colors there.
im only asking since the switch box idea plummeted. id do an example but it wouldnt work on the proboards system. just a small suggestion
EDIT gotchaforce.wikia.com/wiki/Just_a_suggestion
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Post by dillybar64 on Mar 4, 2014 19:16:41 GMT
That looks pretty neat. I'd up all for that. Will we also incorporate a plan that was floated some time back on maybe this or another thread where we also put up pics of the rare alternate versions (gold, crystal, etc) of borgs?
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Post by Carigun on Mar 4, 2014 19:24:08 GMT
id like that, we may no need to mention if the borg has an alt or not.
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Post by dillybar64 on Mar 4, 2014 20:49:07 GMT
I think we'd still need to bring it up somehow. Otherwise, the absence of an image of an alternate color scheme might confuse guests to the wiki that aren't on the same wavelength as us.
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Post by Carigun on Mar 4, 2014 23:03:51 GMT
I think we'd still need to bring it up somehow. Otherwise, the absence of an image of an alternate color scheme might confuse guests to the wiki that aren't on the same wavelength as us.
Good point
for the rare ones it will take decades of work (playing) to have the pics for em all.
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Post by Indigo on Mar 4, 2014 23:23:47 GMT
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Post by Carigun on Mar 4, 2014 23:43:09 GMT
we just need it to be the template but as normal or non regustered members of the wiki we cannot change it.
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Post by dillybar64 on Mar 5, 2014 2:14:00 GMT
We do, and they're on the wiki. They're proposing an alternate layout.
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Post by dillybar64 on Mar 6, 2014 22:22:57 GMT
So… in the attacks section of the wiki, someone has been posting about how there are multiple levels to the Y button hyper mode. I've never heard anything about these. They keep adding another one every now and again, but never how to actually activate them. Can someone explain all of this to me? They just say "By undergoing intense battles, u can learn how to activate these stages" Here's what's posted so far: " Hyper Mode/ Y
When you,re borg successfully make contact with a melee attack then your Hyper mode / Y gauge well go up until it get full and start change colors at a fast paste then u and you,re teammate press Y to unleash Hyper Mode. In Hyper Mode/Y double up attack,speed and defense up and instantly refill ammo for a short periods of time.
10 Hyper Stages There more then just the normal Hyper mode/ Y.There are 10 more levels call The 10 Hyper stages. The 10 hyper stages are ten specific points in a Gotcha borg's GF core. They limit the overall flow of GF energy within a brog's body. The basis for the idea of the Hyper stages comes from the Gotcha borgs body's limits on the functions within it. This makes the borg much weaker in HP plus it stop it form levelin up, but it keeps the borg from expiring too soon. By undergoing intense battles, u can learn how to activate these stages allowing the borg to surpass their own physical limits at the cost of extreme damage to their own body.
The Hyper Stage 1 . This Stage removes the borgs restraints in limitation. A brighter yellow aura surrounding the player's borg, double up attack,speed and defense up and instantly refill ammo for a short periods of time. If u master this stage u can use small portion of hyper mode power without using the full mode.
The Hyper Stage 2 . Stage 2 is the direct successor to the first stage of hyper mode. The yellow aura disappear then the borg well start to vibrate make it have electricity around it. This stage furtherly increases the players borg's physical attack,defense and temporarily re-energises the body with addiction 35% extra HP. In stage 2 u be giving a whole new set of combos and speical moves plus speed is increased proportionally.
The Hyper stage 3. Fuses the hyper mode with the player's borg making whole body become a light blue energy. Allows the borg to use the High speed attacks plus a huge increase shots and speicals but it come with a big risk. Once the hyper mode is done the borg's HP drops to zeros and dies."
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Post by Indigo on Mar 6, 2014 22:41:04 GMT
By reading this fanfiction, u can tell i just made it all up
Is what it says.
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njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
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Post by njayhuang on Mar 6, 2014 23:02:48 GMT
^Definitely sounds like some dude's fan fiction.
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Post by dillybar64 on Mar 6, 2014 23:21:25 GMT
Well all right. I'm gonna delete it then. If there's an issue, we have a copy/paste of what was there (typos and all) preserved a few posts up.
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Post by Carigun on Mar 6, 2014 23:28:43 GMT
tomorrow im gonna start the mission pages, il do it in chapters (for referance notes the pics after certain fights is what il go by as chapters) as i dont want to over do it on the page(s)
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Post by dillybar64 on Mar 6, 2014 23:36:02 GMT
That's going to be exciting to have. Are you going to use the information from the PDF from this thread in order to flesh out the missions?
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Post by Carigun on Mar 6, 2014 23:51:42 GMT
i was gonna go by a Faq from Game FAQS. il be starting with page 1 with the all fights there will be a small selection of defeat the death force fights on there for obvious reasons.
il put down useable allies, rough force cost (as its impossible to give an accurate reading), borgs and costs, scripting, recommended force side, recommended allie, recommended plan of attack and notes to player. if i had access to a lets play id use that aswell.
Defeat the death force fights will most likley (for technical reasons) be going by Defeat the Death Force ft Machine Dragon (for example)
soz for rough post im going to bed
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