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Post by Indigo on Jun 29, 2013 2:07:38 GMT
I wouldn't go for it really. Those claws were really good, and the value of that Lancer staff seems a bit high for nothing exceptional.
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Post by Stove on Jun 29, 2013 2:25:10 GMT
^Really? I guess I can't tell since I'm not the one inflicted, but was the paralysis activating much? Also, good games again. Want to try to get on random together?
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Post by Indigo on Jun 29, 2013 2:35:10 GMT
Felt like I was getting paralyzed almost every time you hit... Guess that's what happens when it already paralyzes 1/3 of the time normally. Though right now, I'm not sure if I want to go online... Our matches are so tame. Going online will be people abusing powers and OHKOing through walls and stuff.
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Post by Stove on Jun 29, 2013 3:09:07 GMT
Wow. Nice. Also, let's do AIs then. I'm making a room now. I also made a new Rail Cannon.
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Post by Indigo on Jun 29, 2013 3:41:19 GMT
That was pretty awesomely funny when we got on the grind rails at the same time and started meleeing each other, then got off and started clashing for like 10 seconds.
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Post by Stove on Jun 29, 2013 4:39:01 GMT
Left because of the OP bomber arm I found and used on the last match.
Bomber Arm Value 310 R5.5/M2.5 Shot Def +3 Petrification +2 Speed +1 Effect Duration +2 Health -2 jeez. And I can fuse to make this...
Midnight Palm Value 287 R6/M3.5 Standing Ch.shot +3 Petrification +2 Speed +1 Health -2
>_>; I feel like that's overkill. Debating because I don't know how to use a midnight palm or the strengths of its charge shot... GGs. There was a particular pit showdown I really enjoyed. Oh, and that match where I warped at just the right spot and rail cannon sniped you three times right at the beginning. (you used Black Club) Oh, and that grind rail fight. So what do you think? Should I make ^? It's strange, palms are my favorite weapon type, but I've never tried the Midnight Palm before.
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Post by Indigo on Jun 29, 2013 4:47:59 GMT
Fighting dragon ball rail cannon was pretty funny... It's a pretty hard weapon to use though. It was also pretty funny when I glided across the map landing right in front of you on the spiral tower.
Well, I got some pretty nice fusion fodders, some weapons with only melee or ranged stars, and some with good +3s or +4s. I kinda like Midnight Palm though, and the Bomber Arm goes over 300, which can really hurt your team. I think Midnight Palm could make better uer of petrification, too, and the standing charge shot +3 is pretty nice.
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Post by Stove on Jun 29, 2013 4:50:51 GMT
Alrighty then. Also, I find Rail cannon pretty easy. It works more like a staff than a cannon. Edit: SUCKAAAAAGE. Charge shots are like molasses, power and homing are bleh. I can use them to make this though:
Centurion Orbitars Value 278 R5/M2 Petrification+2 Standing ch.shot +3 Speed+2 Heart Bonus +1 Lower attributes, better quirks, better weapon.
Or this: Black Club V 267 R4/M2 Overall Def +2 Running Speed +2 Petrification +2 Standing Ch. Shot +3 Health -2
OD just cancels health drop basically.
EDIT2: I stand corrected, Midnight Palm's homing is good. Still iffy on the speed.
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Post by Indigo on Jun 29, 2013 5:08:12 GMT
Yeah, I was gonna say Midnight Palm's standing shot is actually decent. It's slow but has nice homing, which is a good combination. It's kind of that awkward line between slow and fast, so sometimes it's hard to react and dodge them. And it's standing, so it's easy to throw them out safer.
That Black Club is good, too. I'd say it's just preference between the two now. It's one of my favorite weapons, but I don't think the standing shot is the best attribute to buff, but the running speed is nice for it. Petrifcation may also work well with it. Mine has freezing, and it's really great when it works, as you can finish them off with melee usually.
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Post by Stove on Jun 29, 2013 5:15:53 GMT
Agreed, Black Club is awesome. ONYX RECTANGLE OF DESTRUCTION.
Up for a few more rounds?
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Post by Indigo on Jun 29, 2013 6:40:07 GMT
Just got a six star Skyscraper Club with decent stats and F. Charge Shot +4 from that last match... A lot of those matches were really close. Good games today. Oh yeah, I just got this from the Egg Toss... www.kidicaruswiki.org/Claxis
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Post by Stove on Jun 29, 2013 6:40:45 GMT
I'm done for the night. GGs. I died with all three daybreaker parts twice in one match. ;-; Also, i just realized, if I fuse my two main weapons I get this: Angel Bow (favorite bow) Value 272 R5/M3 Running Speed +2 Paralysis +3 Back-dash ch. Shot +3 (This is pretty much the only shot I use on that bow. And I abuse its wall passing homing like nuts) Health -2 ...SO TEMPTING! ;-; Edit: HAHAHAHAHA CLAXIS FOR CLAXUS
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Post by Indigo on Jun 29, 2013 6:49:37 GMT
I don't think I've ever used an Angel Bow, and I don't know what your two main weapons are. Well, Black Club and Viridi Claws? I think Viridi Claws utilize that Paralysis way deadlier. Honestly I don't think the best homing bow (?) needs to paralyze or running speed.
But yeah, I'm also done and gonna head off for the night now.
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Post by Stove on Jun 29, 2013 7:09:55 GMT
It's a bit slow, so the speed helps. Paralyzing makes more hits easier. The main draw for me personally is Back charge shot +3 with all those ranged stars... I'll resist though.
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Post by Indigo on Jun 29, 2013 7:40:20 GMT
Really, I'm terrified of those Viridian Claws. You should keep them for a while, until you can make something really worth sacrificing them. Or keep them for good until you make even better ones.
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Post by Stove on Jun 29, 2013 7:54:35 GMT
Really, I'm terrified of those Viridian Claws. You should keep them for a while, until you can make something really worth sacrificing them. Or keep them for good until you make even better ones. XD alrighty then. I think the only thing I'd hate more than being on the receiving end of that is being vs. an Aquarius Blade with freeze +4...*shudder* Or Eyetrack Orbitars with shot range and homing plus 3, 6 ranged stars, and slip shot activated. >_> I find it amusing how we said we were going to bed an hour ago and yet we're still here. Also, I go on a suicidal streak when using claws. I just spam Lightweight and super armor and go nuts.
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Post by Stove on Jun 29, 2013 8:36:15 GMT
So earlier claxus, you mentioned how the end of chapter 18 touched you. For me that chapter is 21, due to the sacrifice Pit makes to save his counterpart.
EDIT: in unrelated news, I just reached the 50-hour mark on time played. Got 5000 hearts for it. Also now have over 1,000 kills in arena. 1,121 as a matter of fact.
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Post by Indigo on Jun 29, 2013 9:58:44 GMT
Chapter 18 is just so discordant... And so abrupt. You spend this whole game where everyone is making constant jokes and not taking anything seriously, even enemies. Then you're thrown into a time skip, and find yourself in ruins, are supposedly the bad guy, and are fighting your old allies.
But I guess the part that really makes it is Palutena's disappearance. The quippy goddess who's always been helping Pit throughout the game suddenly deemed to have gone evil for the past 3 years, and it's the truth (even if being controlled was obvious). And no jokes at all, despite the previous nature of the game.
And the feeling of the disappearance of Palutena is topped off as the game menu changes completely, with a very sentimental piano song... I just think it was one of the most touching things I've seen in a game for a long time, which really got me off guard since it actually seemed serious.
But of course, the Viridi (almost made me type Viridian again) stages were great, and bringing back Palutena, diving for Dark Pit right after. That was also a very touching scene, especially how his wings burned up entirely. The whole Chaos Kin thing was epic...
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Post by Stove on Jun 29, 2013 10:31:51 GMT
I understand your reason. Fused Black Club for a Flintlock 2OP staff. :I Seriously, with Flintlock you can use trade-off, autoreticle, and quick charge and get like 3 easy kills at the beginning of the match. I found myself getting about 6 kills per match with no more than 2 deaths. Even without trade off and all that it's a crazy strong staff. Even an unboosted one does great damage and the speed is almost instant. With Trade-off I do double damage, have more speed to position myself, and invincibility. Autoreticle makes it so I almost never miss. Quick charge lets me fire more. Just...broken. Also, lack of sleep YAAAAY! gonna go fix a Peanut butter sandwich with soda. That breakfast should give me energy.
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Post by Indigo on Jun 29, 2013 18:11:23 GMT
Almost lack of sleep... I almost stayed up, too. Went to sleep at 6am and planned to get up at 9am, but I didn't hear my alarm at all and woke up past 12... But yeah, Flintlock is a good staff, but I'd only say it's overpowered if used with powers. But that goes for all weapons I guess. It's just powers making up for its biggest weakness.
Anyway, I can't decide on a weapon... I made a Burning Palm with 5 ranged stars, Shot Range +2, Shot Homing +3, Side-dash cont. fire +1. I like it because it's very Burning Gundam. But I can also make these with it:
Gaol Blade 5R/0M Value 273 Shaking +1 Stamina +2 Shot Range +2 Shot Homing +3
Or this would be a pretty nice all-around weapon:
Burst Blade 3R/2.5M Value 252 Knockback Defense +2 Melee Combo +2 Shot Homing +3 Side-dash cont. fire +1
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