Post by MeAmCryzor on Nov 7, 2011 19:22:25 GMT
Bio:
A robot-type Gotcha Borg who belongs to the steel machinery unit. His hammer attack is designed for close range battle! Stop enemy movements by setting marking out a trap with air mines!
Overview:
So we come to the first review of a robot. These guys usually aren’t very fast but can take hits, are powerful in melee and are hard to flinch. Hammer robot… well… he’s a bit specialist. He’s sort of a robot smushed with a wizard borg; he’s still strong but he has basically one attack and instead has a bomb drop… thing. Also, that unflinchability? Gone. His designs okay, nothing hideous, but not particularly outstanding. I don’t quite understand why he’s called Hammer Robot but I guess Spiky Balls Robot doesn’t have quite the same ring to it.
Moves:
B attack – Double Hammer; Ground: 44 (1 hit) – 117 (full combo – 5 hits), Air: 44 (1 hit)
First things first, it should be pointed out that this attack is slow. It takes ages to get the first hit in because he sort of lines himself up with the enemy before attacking, however, once you get the third hit in, he does a headspin so you’re opponent should be hit for the full 117 damage, which is quite a nice amount. In the air, he does a little slam with his fists, which is okay. Again, it’s slow and quite hard to pull off, but not nearly as hard as the ground version. It also hits for a nice amount for an air move.
B shot – Double Hammer Shot; 40 (one hammer) – 79 (both hammers)
This is one of my favourite moves in the game. I know I end up saying that about everything, but seriously, these types of moves are lovely if you can pull them off. Hammer Robot’s fists shoot forward and hit anything within a short distance. If one of the fists is blocked by scenery, no matter, the other carries on regardless for the full distance. It doesn’t come up as having ammo, so could be thought to be a long range physical attack. It’s pretty great since it hits your enemy far away for some reason, and when the enemy falls to the floor from being hit by it, they won’t flinch like usual, so you can carry on spamming it until they’re dead. His best move.
X – Lay the Mine; 15 (one bomb exploding) – 62 (all four exploding) – 98 (all four hitting enemy when deployed, exploding upon said enemy)
Hammer Robot didn’t exactly luck out when it came to move names did he? ‘Lay the Mine’ does precisely that; the four mines lodged into Hammer Robot’s chest sort of float out of him and remain stationary in the air until anything hits them (enemy, scenery, attack) or until after 8-10 seconds. This is what makes Hammer Robot unique and honestly? It’s not that great. The mines themselves are awesome; you’ll definitely catch an enemy off guard, since they’re hard to see (especially on split screen) but they do very low damage and don’t make the enemy flinch (unless they’re insanely weak). The problem is, when setting them up, you’re extremely vulnerable and the damage they do (unless you hit the same enemy with your full clip of mines) don’t really count too much in the game. Still, you get 4 sets of 4 bombs to each clip and they reload fairly fast.
Thoughts:
1v1 versus;
I wouldn’t bother with mines since they just slow you down. Hammer Robot’s slow, so don’t rely on dodging; luckily he’s bulky enough to take loads of hits, so you won’t notice much. Hammer Robots B shot is great because if you fire it whilst dodging to the side, it sort of sweeps the area in front of you, and it’s really hard to dodge (unless the enemy can fly), so what I’d recommend is to keep side dodging sort of close to your enemy and spam the B shot. When the enemy falls, keep using it since it usually doesn’t make them flinch and will still hit for a nice amount of damage. The problem with Hammer Robot is that he seems to flinch from almost any physical attack launched on him, and since his own B is so slow, there’s almost no point in using him physically. His B shot’s strength more than makes up for an expected lack of power. I wouldn’t go flying about since his boost jump runs out really, really quickly, and he lands slowly; but feel free to use it to dodge to the side, since it’s much, much faster than his normal walking pace.
2v2 versus;
Same strategy for 1v1, but I’d say you can use mines here as long as your partner is relatively competent. Just make sure the heat is off you, so you can make sure you’re safe.
Story;
Same again. Computers are stupid and erratic so battles will be done faster without using the mines, but then again, your partner is a computer so it may help them out. One thing that doesn’t help out is his cost, which I believe outweighs his pros, but if your confident enough in your ability with middle sized robots, then go for him.
Member-submitted;
Team-mates:
Robots tend to work out with anything. I’d say don’t use support borgs (unless they’re nurses) though since he doesn’t exactly have the strength to protect two things for too long, but he could still do it for a while. Just not as long as other robots.
In story, any partner will be fine. Mana works out well as you’re so slow that she’ll be able to get a few heals in on you. I guess Met wouldn’t be too good due to his variety of support ish borgs, but then again, Hammer Robot could still work okay with him.
Counters:
Anything long range (like the valkyries) or anything fast moving (such as the Ninjas) Hammer robot needs to be quite close to pull off attacks, so stay away and shoot and eventually, you’ll take him down.
Overall:
Pros;
+ Awesome B shot
+ Great at taking hits
+ Unique X move
Cons;
- Awful at flying
- Slow B attack
- X move isn’t that great
Tier:
I’d put him middle-low. Practically every robot is better than him since they can fire far away, but he’s actually more manoeuvrable, and his X is very unique, being the only really stealthy move in the game and he can take loads of hits. Then again, he really only has one decent way of attacking and can’t fly.