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Post by Stove on Oct 27, 2011 12:28:21 GMT
Actually, I do. Wittmitt sold all his nintendo stuff and gave me his memory card, which had a Garuda on it. ;D And about 25 Cyber Heroes. ;D
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Post by Deleted on Oct 27, 2011 12:30:42 GMT
^ so, now you do? Ok. Cyber heroes are supposed like that guy fron street fighter right? Ryu?
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Post by Frozazen on Oct 27, 2011 20:52:25 GMT
Yeah, Cyber Hero was based off of Ryu from Street Fighter, or at least he has a lot of Ryu's moves, like the hadouken and the spinny kick thing.
also, I cannot agree now see that there are a lot of borgs who can take down a Garuda, though there are a handful of borgs with the potential to take him down. Fortress borgs (well, sirius and antares, that is) and winged borgs have the best chances of taking Garuda down.
With their massive HP, superarmor, and a sweeping beam laser, Garuda's must dodge towards the fortress borg in order to dodge the blast. If he moves laterally, then sirius could just turn, and hit Garuda. If he dodges away, then the laser is usually at a low enough angle for the fortress borg to hit him. Garuda's best strategy for fighting a fortess is to fly above the fortress, so that the laser will be easier to dodge. Of course, all a fortress has to do is wait for Garuda to charge B, and let loose a beam laser when an opportunity arises, but what can a fortress do when Garuda is using his fireballs?
The fact that Garuda relies too much on his charge B is also his weakness. He cannot hit small targets. For land borgs he relies on the range of his bomb's explosion in order to deal damage. However he will almost always miss a flying target. In an air battle the battle will take forever if both borgs are using long range. The best way to partake in an aerial battle is by using close range. I would think good counters to Garuda would be ring valkyrie, blade wing, or anubis wing. Ring valkyrie is at a disadvantage because of her low bulk, but also does not have to deal with accidentally uppercutting and falling a few feet like with anubis wing (to get out of it you just have to use his charge B). Oh I also forgot about beam wing red/blue and DB sigma/II. With their beam shots they have an even greater chance of beating Garuda than the others. With their small size and good melee and ranged moves, they can zip around Garuda, and take advantage of his slowness. So I suppose that Garuda can be taken down.
So, in theory, there are maybe 9 borgs at most who can stand up to Garuda, 6 of which can actually kill him. That sounds like a good number. Cyber ninja, and even teleport ninja to an extent, deserve some recognition because they are the only land borgs who can dodge all of Garuda's attacks, but they still can't fight back, making them a deadweight.
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Post by Frozazen on Oct 30, 2011 14:04:41 GMT
sorry for double post, but who's this week's BotW?
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Post by Stove on Oct 30, 2011 14:21:19 GMT
Yeah.
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Post by MeAmCryzor on Oct 30, 2011 18:14:27 GMT
Right okay, I've decided since I'm doing three articles, BOTW will go out tomorrow. It also makes a lot of sense since it's Hallowe'en. This thread will receive a major overhaul hopefully some time next week.
I'm very thankful that you guys are so patient and are keeping the thread alive, so thanks a lot for that :D
The borgs that will be BOTW next week are Killer Girl, Shield Witch and one surprise :3
Any questions, feel free to ask!
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Post by Death Eye on Oct 30, 2011 18:36:34 GMT
The surprise isn't 0905, is it?
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Post by MeAmCryzor on Oct 30, 2011 20:39:19 GMT
How did you know? Nah, jk, it's a real borg :3
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Post by Deleted on Oct 30, 2011 20:41:10 GMT
its halloween, so I think its death wing.
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Post by yuurei on Oct 31, 2011 0:51:09 GMT
*Hopes it's Demon/Akuma Samurai.*
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Post by Stove on Oct 31, 2011 0:53:55 GMT
Figures demon borg for halloween special.
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Post by Deleted on Oct 31, 2011 5:29:19 GMT
Killer Girl again, of course, but alternate color this time. She is just that awesome.
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Post by Stove on Oct 31, 2011 16:37:23 GMT
^AGREED! She is so underappreciated! I think she's much better than Command Girl. ;D
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Post by Frozazen on Oct 31, 2011 20:39:08 GMT
^ most people wouldn't be saying that if killer girl looked like cyber girl super Shield witch and vlad, huh? again, don't have time to go in depth right now, so perhaps a skimpy explanation on my part. Shield witch doesn't really do much as a 1v1 or 2v2 borg, as her shield shots are relatively slow. however, if she pulls of the barrier, it completely shuts down a borg's bullets, beam shots, bombs, shuriken, buster lazer, yoyo, etc. the only thing that the opponent can do is melee or use a beam laser. the main problem is that since shield witch is so annoying, and eaasy to kill for that matter, most teams end up teaming up on her. vlad is the man when it comes to killing dragons, fortresses, and other large and slow borgs. in 1v1 and 2v2 he does well against large borgs, but his weakness lies in smaller borgs who can easily dodge his slow attacks. unable to die while he can still pull off attacks, he is nearly invincible ntil one of his weakneses show up.
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njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
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Post by njayhuang on Oct 31, 2011 21:00:17 GMT
Shield Witch - I'm not too familiar with Shield Witch so I can't really say anything. Can she create a shield around allies or does the shield only work on enemies?
Vlad - The Sonic Slash can be used to stun the enemy. Since the cross is so huge, it's harder to dodge than bullets or beams from a moderate distance. If used while approaching, the start up lag from some of his attacks becomes less of a problem.
A downside to Vlad is that when fighting weak enemies, you lose more HP than you regain (they don't have that much HP to suck, and the spawn time makes you lose valuable HP). Also he's a close range fighter without a shield, but I think the vampire ability makes up for it to some extent.
Against AI dragons, he destroys them all regardless of size since the AI mostly stays on the ground, but small dragons are completely destroyed without a problem. He doesn't do so well against human controlled large dragons since they don't flinch, but I think he can be a pretty effective counter against small dragons.
Killer Girl later. I have to go to class.
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Post by Death Eye on Oct 31, 2011 21:42:24 GMT
Shield Witch: You know, I was just thinking the other day about how Shield Witch (and, by extension, Guard Witch, but I'll be ignoring that for the sake of convenient grammar) seemed to be pretty much the only Wizard Borgs (Yeah, you know how I said I'd be ignoring Guard Witch for the sake of grammar? I lied, apparently.) that could hold their own in a 1v1 fight. Now that I'm typing this I realize the majority of them are detrimental to the opponents, so that's irrelevant, but whatever.
Basically, using Shield Witch 1v1 didn't work as well as I had hoped. The problem with Shield Witch in 1v1 is that Shield Witch in 1v1 has too many problems. Too slow. Can't shoot on a steep enough downward angle to make an aerial attack effective, apparently. Terrible melee. Basically the only way to do damage in 1v1 that I could manage was to hit the target with a barrier, get a fair distance away, and spam the shots until the target got close enough to melee, then sidestep (if I could, what with the lag after the shots) and inadvertently melee to send him flying. And that was against Kakeru. In the first training mission. Against Proto Mars? Right, good luck with that. Against a Normal Knight, even? Or a Wing Soldier? Yeah, you're screwed. Basically, don't do it.
2v2, on the other hand, is what Shield Witch was made for. (Seemingly?) Little-known fact: Shield Witch's barrier blocks shots based on what side fired them, not who got hit with the shield. Therefore, you can shoot your partner with the barrier and it will still block the opponents' shots, with its position determined by who your partner is targeting (the same way as it is when you hit the opponents with it). But aside from that detail, it's the same strategy in 2v2 as it is with other similar detrimental supporters; dodge around shooting the opponents with your Borg's detrimental attack of choice. Except in this case you don't need to worry about making sure you don't hit your partner with it (a problem I had with my Bug Witch I had later in my force I used for testing), as it'll help anyway. Oh, and NO MATTER WHAT, RESIST THE URGE TO STEP IN AND DO ACTUAL DAMAGE! YOUR BORG IS SEVERELY OUTCLASSED BY PRETTY MUCH EVERYTHING IN AN OFFENSIVE ROLE!
Vlad: After using Shield Witch, the seemingly average speed of Vlad felt good. But that's not really the point of this, so on to the actual substance of this thing. Vlad is like a weird Musha Borg. Thus, he plays kind of like a weird Musha Borg. You have two options to approach. You can either air-dash in and dodge stuff or you can ground-dash toward the target while using the... *wants to use correct attack name for once* ...Sonic Slash. Because the Sonic Slash provides a very good carrying of momentum, so you can go pretty far at a decent speed if you use it in mid-dash. It also helps stun small targets. Either way, once you get in melee range you might want to just use the Blood Dance (*already had attack names on screen from earlier*), but I wouldn't recommend it; it's not all that hard to dodge. Instead, melee normally (i.e. with the B button). If your target happens to be on the ground, it should stun it long enough for the Blood Dance to be pretty much a guaranteed hit (unless you did your dash melee, in which case you'll be lucky to get more than three hits with it). If not, it's probably being sent flying a bit, so don't try it; just melee normally.
Of course, if you're up against a Dragon or Fortress you can throw all of that out the window and abuse the crap out of the Blood Dance; they're certainly not getting out of the way on their own power.
But if you're up against any large Machine Borg you've got a problem; they don't flinch with single hits, meaning they can still dodge the Blood Dance, and they're fast, so just using the Blood Dance without meleeing will accomplish absolutely nothing in the vast majority of circumstances. So the Blood Dance is basically useless, leaving your normal melees as the only offense you have that can heal you. And even that, when the first hit doesn't get shrugged off as the Machine knees you in the face, shoots you, or dashes away from you, can't heal you enough to compensate for the damage you'll be taking trying to get a good combo in. So you're screwed if one of them shows up.
Oh, and in terms of tiers I'd put Vlad above Killer Girl and Normal Knight (so at the top of what we would already have if we had an official developing tier list (that I know of)), and I'm pretty sure Shield Witch shouldn't even be in the same list as the others.
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Post by MeAmCryzor on Oct 31, 2011 21:57:04 GMT
Great stuff guys. Remember, if you want me to write any of it in, tell me and I'll gladly do so. Also, I'll probably randomly choose some things that match my opinion to put in there too because I'm awesome like that.
On another note, Tier list thread is going up when I feel I've reviewed enough borgs, so probably at the end of next week. I said I'd do an overhaul of this thread but I feel it's okay at the moment. If anyone's got any suggestions feel free to tell me, because I'll be damned if I know what I'm doing.
Just thought I'd ask a question which I was wondering when playing today; Boost Jump or Air Jump?
I know both me and NJay dislike boost jump but yeah, what are other peoples thoughts?
Also I was thinking about this a while back; would you like me to do individual articles for Gold Hero's/Metal Hero's Hero and Weeny forms? Or do you want me to smush them together in some sort of ultra borg article sandwich? Or do you really not care? Post awaaaaayyyyy *fades into background*
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Post by Stove on Oct 31, 2011 22:15:54 GMT
Killer girl........Is wonderful! She is amazing, better than command girl in my opinion. She's very fast, her fast bullets do a suprisingly large chunk of damage, her buster laser allows her to accurately snipe, she can stay in the air for awhile with her boost jump.....she deserves 2nd to highest if not highest teir.
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Post by Death Eye on Oct 31, 2011 22:59:31 GMT
Great stuff guys. Remember, if you want me to write any of it in, tell me and I'll gladly do so. If I wrote it and you think it's adequate to be added in, go ahead and add it in; I'm not going to explicitly request the addition of what for all I know may very well be delusional ramblings that I perceive as strategies. I was just wondering when we would have an Official Tier List Thread while typing my thing about Vlad. Glad to hear we'll have it up soon, since I'm pretty sure the easiest way to make the Tier List(s) would be to directly compare individual Borgs to decide on the order, then determine the tier divisions. So a running list would be useful. I rarely have a preference for either one. Overall, though, I prefer my rapid-fire to be accompanied by a boost jump so I don't have to stop every .1 seconds and dash again. Gold Hero and Metal Hero are the combinations of their forms, the way I see it; you can't have Gold Hero without having the unarmored form. Therefore, my vote is for the "ultra borg article sandwich." Sounds delicious anyway.
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Post by Stove on Oct 31, 2011 23:02:11 GMT
I knew the hit your partner with barrier from the start.
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