Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 19, 2011 17:16:41 GMT
I tired her recently, for like the first time ever. I like her, she has good attacks and her X Attack causes flinch so her low HP isn't a problem. I'll wait for the actual thread to post in depth strategies.
|
|
|
Post by Frozazen on Oct 19, 2011 18:28:32 GMT
EDIT: About people saying 'But the coooooost' to the borg tier list, well once we've sorted out an order, I was thinking of splitting it into further tier lists (i.e. x<200 cost, 200<x<600 cost, etc.). To be honest, the cost doesn't matter too much since we can all say whether a borg is worth it, and then think about how it compares to other borgs. I think those people saying these things are overthinking stuff way too much. Either that or I'm underthinking. We'll see when the time comes. The cost of a borg is very important in showing how good it is. The whole point of a GFe limit is so that players can construct a force with efficiency, and be able to play with that force with skill. If a borg is overpriced, then that would hurt its effectiveness, and a cheap yet good borg *coughgoldherocough* would be readily used in a team. The whole point is to make choices to build the most effective team ;D So of course the guy who chooses to put two dragons and a fortress borg on his team will get whupped by someone with, say, a dragon, planet hero, DB sigma II, and some other more cost effective borgs, since his force has a wide range of borgs with different utilities. Killer girl? actually i have to go now since the school bell's about to ring. I'll post about her later
|
|
|
Post by Stove on Oct 19, 2011 19:10:00 GMT
I know what to say, but I dont have time.....
|
|
|
Post by Death Eye on Oct 19, 2011 21:32:59 GMT
The strategy behind using Killer Girl in a one-on-one situation against basic Borgs (i.e. the first Kakeru training mission) is very simple. As much as you'd like to keep your distance and shoot, that's not a good idea; the gun is highly inaccurate. (You might argue here "just spam the Buster Laser." While that would work, that's not really much of a strategy.) With a gun that can't hit, you have only one option (that isn't a generic strategy that half the Borgs in the game can use). And that option is to get closer to the target so it can hit. Charge forward while shooting; you'll most likely get some damage in like that. But hey, while you're there, you might as well do some meleeing. (EDIT: Unless your opponent can melee and doesn't flinch easily, like if you're fighting any large Machine Borg, in which case just stick to your guns.) You should be in the air when you get in melee range (and I'm not sure what you're doing if you're on the ground), so use your air melee (as opposed to landing and doing your landing melee). After that you might as well use the second attack of your air combo, but it's not essential. Then when you land just about any of your melee options (landing melee, dash melee, NNC, NNC with your full air combo) is a viable option, but either way your opponent will most likely end up a fair distance away, so you already know what to do then. Of course, Killer Girl has rather low HP (150 at level 1, presumably 195 at 10), so... you better work on your dodging. Oh, and the Buster Laser? Yeah, whatever, just toss that in somwhere, basically; it doesn't fit anywhere specific. Just make sure you don't need to be dodging and you're not in melee range and you'll be fine. (EDIT: Actually, you should probably use that any time you have a nearly dead opponent far away, want to attack at long range, or are attacking a group of foes that is making the mistake of remaining close together.)
What's that? Other scenarios? Well, if you're fighting a fortress it's pretty much the same strategy no matter what you're using, so do I even really have to mention that? Against a shielded Borg, again, same basic strategy as any other Borg; provoke it into attacking if you can do so without getting hit, then shoot it. Also, always go to the left. Dragons? Dance around its feet at a safe distance and keep yourself behind it, same as just about anything else with a gun and not much HP. Ultimate Cannon? Get close to it and melee it. Same as always. Air Borgs? Well, I suppose they do deserve a special mention, since you're not getting close enough to them to use your gun. Period. So use the Buster Laser. ICBM Tanks? Well, as long as their ICBMs aren't in the completely vertical upward phase of their flight path you should be able to destroy them with the Buster Laser in one shot, so that should also be mentioned.
(You know, if we're officially submitting and compiling strategies perhaps we should specify specific things that should be mentioned when applicable (i.e. special strategies for unique situations like those listed above). Unless I'm the only one this obsessive over the details of my strategies...)
|
|
|
Post by Frozazen on Oct 19, 2011 22:06:20 GMT
^Sure, you're supposed to say the situations that Killer Girl could be in. The thing is that if everyone else does it (like with Ultimate Cannon), then there wreally isn't much use in saying it. Stuff like that would go with Ultimate Cannon's profile, in the checks/counters section. Keep it up ;D And I like going over different strategies as well, and it takes multiple people like this to make a tier list
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 24, 2011 11:18:27 GMT
Cryzor didn't make the thread! This is a good omen... not.
|
|
|
Post by Stove on Oct 24, 2011 12:23:20 GMT
Killer girl is amazing. The buster cannons are fast and accurate, the bullets are effective and recharge quickly, she has acess to Air Jump over boost jump, and melee.........but Command Girl is always more highly rated. So, great, but underrated.
|
|
njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
|
Post by njayhuang on Oct 24, 2011 17:20:13 GMT
^Killer Girl has a boost jump ;D
But other than that, I agree. Killer Girl is good, but Command Girl can do pretty much the same thing with lower cost and higher HP.
|
|
|
Post by MeAmCryzor on Oct 24, 2011 20:52:08 GMT
Sorry guys but my mum isn't very well so I have to run round after her. Also means no wii for a bit which sucks... but fear not! I shall make up for it by a triple thread bonus on Sunday in celebration of halloween! There will be Killer Girl, another borg to be known on Wed/Thur and a mystery borg that you'll just have to wait and see what it is...
|
|
|
Post by Death Eye on Oct 24, 2011 20:57:36 GMT
Sorry guys but my mum isn't very well so I have to run round after her. Also means no wii for a bit which sucks... but fear not! I shall make up for it by a triple thread bonus on Sunday in celebration of halloween! There will be Killer Girl, another borg to be known on Wed/Thur and a mystery borg that you'll just have to wait and see what it is... Uh, don't worry about making up for it...
|
|
|
Post by Frozazen on Oct 24, 2011 23:57:26 GMT
At 580 GFe, Killer Girl is often shadowed by Command Girl, who boasts a convenient 330 GFe and also can make use of the buster laser. The key difference, however, is that Killer Girl has bullets, while Command Girl has beams. Command Girl's beam shots are much faster and deal more damage than Killer Girl's bullets. This means that Killer Girl is often found having to use the buster laser often in order to do any damage at all, since the metagame consists of borgs dashing every which way and spamming all the while. Although Killer Girl also has access to her sword, which Command girl lacks, it is very inaccurate, and deals little damage as well as hitstun. However, when fighting with a small sized robot, say normal ninja or normal knight, then Killer Girl can NNC or also kite using her stab attack, and buster laser for a finish. However, Killer Girl is best for sniping large or slow targets, such as knights, dragons, or large machine borgs, and the best counters are pretty much anyone with wings, as they can dodge her bullets, her buster laser, and her melee.
1v1: Usually borgs that utilize the buster laser do well at single combat, as the startup lag from the attack makes one a very easy target. With boost jump things are already looking bad for Killer Girl, as she has an unreliable form of movement, and dodging is key for snipers. If her opponent is slow then maybe she has a chance to sneak in and use her katana, but it would be best if she gave herself just enough distance for her to use her buster laser without fear of getting attacked. The most obvious way for her to attack is to dash while using the buster laser, which allows her to attack while dodging any bullets that may come her way. The buster laser lasts approximately 0.6 seconds, so Killer Girl must be sure that her opponent's attacks cannot hit her during this time frame.
2v2: As her buster laser is her best attack, it would be best if she had an ally who was also long range, as a close range ally will simply face the Garuda effect. A good ally would be either sapphire knight or even another Kilelr Girl. Sapphire knight has beam shots and the beam lance attack, which covers some things that Killer Girl is lacking, and Killer Girl has a rapid close-range attack, and a buster laser, which Sapphire Knight is lacking. In order to avoid trying to make a sad copy of the dangerous twin command girl strategy, double Killer Girls tries to make use of something that command girl does not have: close range. As double command girls must stay a safe distance from the enemy, Killer Girls have a much wider range of attack, as they can come in close and team up on an enemy: one using her bullets and the other using melee. If not, then there is always the option of using double buster laser! However this should only be used against larger targets, as smaller targets will be blown away quite easily, giving them invincibility frames. For smaller targets the gun/sword strategy would be best, as the target will take loads of small, residual damage while dodging and attempting to fight back.
I think I should format my strategies like in Smogon, since I find delegating names to commonly used strategies makes things easier to understand.
|
|
|
Post by Death Eye on Oct 25, 2011 21:18:57 GMT
^Sure, you're supposed to say the situations that Killer Girl could be in. The thing is that if everyone else does it (like with Ultimate Cannon), then there wreally isn't much use in saying it. Stuff like that would go with Ultimate Cannon's profile, in the checks/counters section. Keep it up ;D What I was saying is that we should have some list of special situations so that in the event that a Borg is good for that situation I wouldn't nobody would forget to mention it; I see the redundancy of repeatedly saying "dodge like crazy while shooting" when discussing fortresses.
|
|
|
Post by Jay24092 on Oct 25, 2011 21:20:20 GMT
Sorry guys but my mum isn't very well so I have to run round after her. Also means no wii for a bit which sucks... but fear not! I shall make up for it by a triple thread bonus on Sunday in celebration of halloween! There will be Killer Girl, another borg to be known on Wed/Thur and a mystery borg that you'll just have to wait and see what it is... i know how you feel my friend
|
|
|
Post by Frozazen on Oct 25, 2011 22:51:24 GMT
^Sure, you're supposed to say the situations that Killer Girl could be in. The thing is that if everyone else does it (like with Ultimate Cannon), then there wreally isn't much use in saying it. Stuff like that would go with Ultimate Cannon's profile, in the checks/counters section. Keep it up ;D What I was saying is that we should have some list of special situations so that in the event that a Borg is good for that situation I wouldn't nobody would forget to mention it; I see the redundancy of repeatedly saying "dodge like crazy while shooting" when discussing fortresses. Well we could always coin a new term to denote that act. How about "spam dodging"? I think that having our own gotcha force lingo would be the best way to go.
|
|
|
Post by Death Eye on Oct 25, 2011 22:56:20 GMT
What I was saying is that we should have some list of special situations so that in the event that a Borg is good for that situation I wouldn't nobody would forget to mention it; I see the redundancy of repeatedly saying "dodge like crazy while shooting" when discussing fortresses. Well we could always coin a new term to denote that act. How about "spam dodging"? I think that having our own gotcha force lingo would be the best way to go. It seems you may have missed my point; I was saying we don't need to mention that in every strategy, but that for the sake of not forgetting to mention anything a list of special situations like that would be useful. For example, I just remembered I didn't mention the Galactic Emperor in my post. If it had been about a borg better at fighting the GE than Killer Girl (like Titan Tank or something) that would be important. ...But it couldn't hurt to establish a term for that...
|
|
|
Post by Jay24092 on Oct 25, 2011 23:01:28 GMT
some one said drillrobot he is cool
|
|
|
Post by Death Eye on Oct 25, 2011 23:03:37 GMT
Who?
|
|
|
Post by Jay24092 on Oct 25, 2011 23:05:09 GMT
i dont know who did and i havent used him in about a month
|
|
|
Post by Frozazen on Oct 25, 2011 23:11:09 GMT
Well we could always coin a new term to denote that act. How about "spam dodging"? I think that having our own gotcha force lingo would be the best way to go. It seems you may have missed my point; I was saying we don't need to mention that in every strategy, but that for the sake of not forgetting to mention anything a list of special situations like that would be useful. For example, I just remembered I didn't mention the Galactic Emperor in my post. If it had been about a borg better at fighting the GE than Killer Girl (like Titan Tank or something) that would be important. ...But it couldn't hurt to establish a term for that... Ohhhhhhhhh I get it now. Understood, thanks for explaining it to me. Taking a look at smogon, there doesn't seem to be a separate thread talking about how to take down bulky waters, since everyone knows the best way to take one down is to toxic it. The way people know that is on each bulky water's strategy profile, toxic always appears on the Checks/counters secton. I think we should follow suit with that, and just plain put it into each fortress's checks/counters section. Like for your GE example, we could put a list of borgs who can best take him down in the checks/counters section, since he is special. For sirius's profile, we could just put spam dodging in his checks/counters section. Shouldn't be too hard if we have terms to shorten everything.
|
|
|
Post by Death Eye on Oct 25, 2011 23:15:21 GMT
Taking a look at smogon, there doesn't seem to be a separate thread talking about how to take down bulky waters, since everyone knows the best way to take one down is to toxic it. The way people know that is on each bulky water's strategy profile, toxic always appears on the Checks/counters secton. I think we should follow suit with that, and just plain put it into each fortress's checks/counters section. Like for your GE example, we could put a list of borgs who can best take him down in the checks/counters section, since he is special. For sirius's profile, we could just put spam dodging in his checks/counters section. Shouldn't be too hard if we have terms to shorten everything. So what you're saying is, instead of mentioning that a Borg is good against (for this example) ICBM Tanks in its strategy, mention everything that's good against ICBM Tanks in the strategy for the ICBM Tank? Makes sense.
|
|