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Post by Stove on Nov 8, 2012 12:15:54 GMT
Not sure if it's exclusively applicable to Gold Hero, but in either of his forms if you're air-dashing toward an opponent and mash the forward direction and B you can unload all 10 of your shots in less than 2 seconds. It has its uses. Forward Dashing with Billy unloads his shots faster.
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Post by Death Eye on Dec 4, 2012 7:04:21 GMT
Not sure if it's exclusively applicable to Gold Hero, but in either of his forms if you're air-dashing toward an opponent and mash the forward direction and B you can unload all 10 of your shots in less than 2 seconds. It has its uses. Forward Dashing with Billy unloads his shots faster. It also works with Teleport Ninja, I've found. Speaking of Teleport Ninja, teleporting immediately after successfully executing a ground combo inexplicably results in you going upward, setting you up to get one more hit in the combo with an air attack... if they don't jump out of the way.
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Post by Frozazen on Dec 4, 2012 14:40:46 GMT
Wait, so their firing rate actually goes up? interesting. Is it only for when they're on the ground, or when they are in the air, too?
@deatheye: Which ground combo are you talking about, the standing ground combo, the dashing ground combo, or the landing ground combo? Whenever I do a ground combo, I either teleport in place, or I choose to teleport behind my opponent, and then start a new ground combo. I don't think I've ever teleported up before. It could just be because I teleport before the full combo is finished, though, but I always thought that finishing the combo caused knockdown.
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Post by Death Eye on Dec 4, 2012 18:11:14 GMT
Wait, so their firing rate actually goes up? interesting. Is it only for when they're on the ground, or when they are in the air, too? It's rather inconsistent on the ground, so I'm not entirely sure if it works there or not, but it definitely does in the air. I think it happens because the Borgs that can do it have distinct firing animations that result in lag (Gold Hero lifts his arm and has to bring it back down, Teleport Ninja swings it and has a similar problem, etc.) that get interrupted by an air-dash (or the input for one, not sure if the air-dash actually happens), eliminating the lag. The ground combo and landing combo are the same, so either of those will work. And the third hit sends them upward for whatever reason. Related: I've noticed that you can't actually teleport mid-attack if the attack misses. That may or may not actually be part of the game's engine as opposed to just a unique quirk, since the Divers have a similar thing with their X attacks.
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Post by Deleted on Jan 20, 2013 11:16:06 GMT
Not sure if these would count, but here goes nothing:
When fighting borgs that are directly above you. If you jump then immediately use Kung-Fu Master's X Attack, you'll get an immense upwards boost. Does not work if the opponent is too far away. Combos well with KFM's uppercut jab (Forward-Melee on the ground).
Another thing with Kung-Fu Master is when you do the uppercut jab, if you jump immediately afterwards, you'll get an upward boost (not more than the previous mentioned boost though) and this leaves you in a perfect position to use an air-melee assault on the opponent.
Probably sure this is known, but where I'm from, Ruby Knight is known for its excellent spacing game. With Ruby Knight, you should be close to the opponent, but not close enough where you would melee the opponent (B-Shot range). The trick is to hover around the opponent, moving at all times. With this, Ruby Knight's B-Shot becomes pretty tricky to dodge and they deal a nice chunk of damage. Your X-Attack comes in handy here, as if the opponent comes too close to you, where you would normally melee them, you set the hovering bombs in front of them and they'll explode, causing your opponent to get sent back and leaving you with some time to go back to your strategy
Many other borgs can do a similar "close-range shooting" strategy which is an excellent strategy with borgs to combat the enemy if they have powerful long range moves (Gunners, Sapphire Knight, etc.). I like to call this strategy Wasping, as the movement style is similar to a fly or a bee hovering around you.
But the key thing with Ruby Knight doing this though, is the hidden usefulness of the X-Attack. When setting the bombs, Ruby Knight always turns to the opponent if you are close enough to them (which is why Wasping is an excellent strategy with Ruby Knight). This has the excellent niche of using your shield in a pinch, as if you press X right when G-Red does his Super-Accurate Beam, for example, you'll be able to block it with your shield.
Also, yes, after a year of absence, I'm back c:
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Post by Death Eye on May 2, 2013 4:45:29 GMT
With Proto Blue, jump, air-dash backward, start boosting upward while still holding down, then start shooting missiles. You'll know you did it right when you somehow wind up flying into that wall behind you without draining your Jump Meter. It also works with Proto Atlas shooting beams.
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Post by Stove on May 2, 2013 13:19:30 GMT
Rising Dragon: not sure if I already put this, but if you use your B or X attack while you're rising with boost jump you keep rising without using any boost, meaning you can stay in the air for a very long amount of time, preventing most borgs from camping on your back while you're helpless. If you need to move elsewhere, start a boost dash then the seemingly useless downward breath attack. As with rising, you wont use boost when you start the breath attack. After you can fire a bomb, which will let you glide in your dashing direction quite a bit farther at minimal boost cost. With these techniques you can keep a dragon in the air for a very long time. Advantages: breath attack moves much quicker. Mobility increase. Able to keep more distance.
Normal Knight combo: I was using my silver normal knight when I found a good way to get hits in. remember how before I said you could use the shieldattack atclose range into itself? Well this branches off from that. BBB seems to only contribute 1 to the knock away counter. So use your shield to get close, blocking attacks, then when you're in range, hit with the shield, then hit again. By this point you're probably in range. Add another shield hit then BBB.
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Post by Death Eye on May 2, 2013 18:12:38 GMT
Rising Dragon: not sure if I already put this, but if you use your B or X attack while you're rising with boost jump you keep rising without using any boost, meaning you can stay in the air for a very long amount of time, preventing most borgs from camping on your back while you're helpless. If you need to move elsewhere, start a boost dash then the seemingly useless downward breath attack. As with rising, you wont use boost when you start the breath attack. After you can fire a bomb, which will let you glide in your dashing direction quite a bit farther at minimal boost cost. With these techniques you can keep a dragon in the air for a very long time. Advantages: breath attack moves much quicker. Mobility increase. Able to keep more distance. Related: Dragons can wavedash. I have no idea how I did it the two times I did it, but my Flame Dragon slid across the ground at flight speed through its landing animation. If it's possible to do that from an elevated surface you can probably refill your Jump meter and get back in the air much faster than normal by sliding off the edge.
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Post by Stove on May 2, 2013 19:10:58 GMT
Rising Dragon: not sure if I already put this, but if you use your B or X attack while you're rising with boost jump you keep rising without using any boost, meaning you can stay in the air for a very long amount of time, preventing most borgs from camping on your back while you're helpless. If you need to move elsewhere, start a boost dash then the seemingly useless downward breath attack. As with rising, you wont use boost when you start the breath attack. After you can fire a bomb, which will let you glide in your dashing direction quite a bit farther at minimal boost cost. With these techniques you can keep a dragon in the air for a very long time. Advantages: breath attack moves much quicker. Mobility increase. Able to keep more distance. Related: Dragons can wavedash. I have no idea how I did it the two times I did it, but my Flame Dragon slid across the ground at flight speed through its landing animation. If it's possible to do that from an elevated surface you can probably refill your Jump meter and get back in the air much faster than normal by sliding off the edge. It's if you start breath right before an air dash. You stay still, but when you stop you burst forward not in an attack. Use a bomb and you stay same height. This is experimental and not very functional, but you just gave it a use.
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Post by Death Eye on May 2, 2013 20:17:02 GMT
Related: Dragons can wavedash. I have no idea how I did it the two times I did it, but my Flame Dragon slid across the ground at flight speed through its landing animation. If it's possible to do that from an elevated surface you can probably refill your Jump meter and get back in the air much faster than normal by sliding off the edge. It's if you start breath right before an air dash. You stay still, but when you stop you burst forward not in an attack. Use a bomb and you stay same height. This is experimental and not very functional, but you just gave it a use. No, that's a different thing entirely. I just tried that, and all it did was fly forward at ground level for a bit and then land (and also take 10 minutes because it demands hilariously precise timing). I'm talking landing while maintaining flight speed. Though in an unrelated thing, it's possible to glitch back into the air if you land with its face going through a thing. I've only tried it with that box at Little Hill, but there are probably other places. Even more interestingly, if you can just barely clip the edge of some things (that box being one of them) you can recharge without even landing at all. I don't know how to do it consistently off of everything, but it is a thing I can consistently replicate off of the things I know it can be done from.
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Post by dillybar64 on May 2, 2013 21:34:02 GMT
It's if you start breath right before an air dash. You stay still, but when you stop you burst forward not in an attack. Use a bomb and you stay same height. This is experimental and not very functional, but you just gave it a use. No, that's a different thing entirely. I just tried that, and all it did was fly forward at ground level for a bit and then land (and also take 10 minutes because it demands hilariously precise timing). I'm talking landing while maintaining flight speed. Though in an unrelated thing, it's possible to glitch back into the air if you land with its face going through a thing. I've only tried it with that box at Little Hill, but there are probably other places. Even more interestingly, if you can just barely clip the edge of some things (that box being one of them) you can recharge without even landing at all. I don't know how to do it consistently off of everything, but it is a thing I can consistently replicate off of the things I know it can be done from. Man... if we can master all these glitches I will be forced to put every dragon in the underpriced borg section because that will be CRAZY excellent.
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Post by Stove on May 3, 2013 12:28:24 GMT
^They already are underpriced.
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Post by Death Eye on May 10, 2013 2:19:49 GMT
With Proto Blue, jump, air-dash backward, start boosting upward while still holding down, then start shooting missiles. You'll know you did it right when you somehow wind up flying into that wall behind you without draining your Jump Meter. It also works with Proto Atlas shooting beams. You can actually do this in any direction, provided you have to turn to fire your shot(s). And I also did it forward once. No idea what's up with that.
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