Deleted
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Post by Deleted on Nov 3, 2011 19:12:37 GMT
I'm curious to know what's in it, may I have the link?
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njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
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Post by njayhuang on Nov 3, 2011 19:15:41 GMT
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Post by Frozazen on Nov 3, 2011 20:29:20 GMT
you knew gamefaqs was alive all along, didn't you? ;D
i'm surprised that you didn't mention half the stuff that was in there XD
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Post by Death Eye on Nov 1, 2012 6:39:44 GMT
363-day-old thread, I know, but I have a relevant question. How much do the Nurse Borgs each heal an opponent?
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Post by herpanda on Nov 1, 2012 13:28:34 GMT
*reading through recently revived thread* Since no one cares about gamefaqs (at least i dont. forgive me if I sound arrogant) Okay lol, I'll give you that. It's mostly me bumping old threads (all but one have since archived, NOOO) and occasionally saying something useful, along with maybe two other regulars and maybe 2 or 3 random people showing up and then leaving. Oh, and there's a few threads that may or may not be useful to you. There's the Tier List, which is full of this kinda information. It was made with "human vs. human" in mind, both playing at the highest level. We didn't finish, and it got archived when we separated the dragons due to their rain of pain. www.gamefaqs.com/boards/914796-gotcha-force/57665960There's also a 2v2 tier list, but that's probably not as helpful. It didn't last long, but here you go: www.gamefaqs.com/boards/914796-gotcha-force/55576649?page=1There's also the AI Teams thread, which is still alive, but it probably has the least relevance to this topic 363-day-old thread, I know, but I have a relevant question. How much do the Nurse Borgs each heal an opponent?Dunno, but an easy way to check would be vs. mode I'd test it for you, but I'm at uni right now. Maybe sometime over the weekend. *tests, enemies are healed 902% of max health*....Darn you, MANA!
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Post by Death Eye on Nov 1, 2012 21:23:08 GMT
363-day-old thread, I know, but I have a relevant question. How much do the Nurse Borgs each heal an opponent?Dunno, but an easy way to check would be vs. mode I'd test it for you, but I'm at uni right now. Maybe sometime over the weekend. Actually, upon further investigation it doesn't really matter. It turns out Capcom may have thought more thoroughly about this metagame stuff than I thought; healing the opponent doesn't prevent them from being sent flying away by a long combo, so healing them after a combo to set up for another combo won't work. It works perfectly fine if the Nurse heals without attacking to set up a melee-oriented ally to combo the target, though. And of course there's always the Ultimate Cannon, which seems to have some kind of combo with just about any support Borg. I mean, seriously: - UC+Slow Valkrie=Targets can't dodge.
- UC+Quick Valkrie=Cannon charges substantially faster.
- UC+Ice Valkrie=Target still can't dodge.
- UC+Pop Honey=The universe gets vaporized.
- UC+Guard/Shield Witch=Distant opponents have to hope they have the speed to get in melee range in order to have any chance of not dying.
- UC+Arrow Ninja=Targets can't dodge again.
- UC+Any Nurse Borg=UC can actually survive, and if an opponent gets healed they can't dodge the beam.
- UC+Patra/Isis Witch=Proportional speed increase with size increase may make it easier to get away from melee Borgs.
- UC+Bastet/Sekhmet Witch=Proportional speed decrease with size decrease makes it harder for targets to dodge.
I think you get the idea.
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Post by Frozazen on Nov 2, 2012 2:51:50 GMT
LET'S VAPORIZE THE UNIVERSE!!!: 2v2 tacticalternate name: Lighthousing Pop Honey + Ultimate cannon = ^this This is a simple tactic in which Pop Honey uses her (insert X move name here) on Ultimate cannon, while UC proceeds to blow the living daylights out of everything around it. A humorous strategy to clean the field in 3 seconds. The Ultimate cannon in question can be one's partner as well as an enemy UC. By taking advantage of UC's auto-lock function, Pop Honey can position the cannon as well as herself in a way that the cannon shoots where she wants it to shoot. Checks/counters: I'm not sure how well a Pop Honey and UC can work together to take out borgs with winged jump that can just hover above UC indefinitely, so I'll just stick to short borgs like Normal Ninja that can stay near UC and avoid the blast. credit for the name goes to Death Eye
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Post by Stove on Nov 2, 2012 21:42:34 GMT
Garuda should stick to airdashing and using his Charge B. He can do a 4-hit melee combo if he does it from flight, whereas if he dashes he does a rather embarrassing uppercut-slash that he can't do anything after until he hits the ground. Therefore, Garuda should pretty much only fly if he's meleeing. Therefore, I'm pretty sure Garuda should only be flying if I'm using him, as I don't know how everyone else uses him, but I'm pretty sure I'm the only one here that makes heavy use of his melee. I use his flight melee often. Flight melee, CHarge shot, and normal shots. I've got a few more. Breath Soaring: (stupid name lol) This can only be done with the following borgs: Fire Dragon Ice Dragon Thunder Dragon Space Dragon Flame Dragon Blizzard Dragon Plasma Dragon Cosmic Dragon How to perform: Jump into the air, and while holding the jump button, Press the X button to fire your breath, then release the jump button until your breath attack ends. The result is a midair target that is less vulnerable to melee, can fight targets camping below it with doing the same process with the B button instead (which works like the X attack, only less of a lift.), and a breath attack that is much quicker to move(and while the breath attack is going, your flight meter doesnt decrease). All in all, a much stronger way to use the dragons. you can also use this with an air dash to move away from a certain spot. This tactic also keeps your boost meter lasting an INCREDIBLY long time. I can finish most late game story fights(Even the Sho at Serenity street mission) without landing once. Rain of Strange Borg to utilize with: Pop Honey Most effective for: Survivabiility, support, and plain annoyance. also very effecting against fortress borgs. Okay, so many say that Pop Honey is useless. a Couple months ago, I took my gold Pop Honey and decided to find a legitimate tactice for using Pop Honey. well, this is what the result was. So, basically, Pop Honey can pull off her own sort of "Rain of Pain." that works well for support and taking on non-mobile borgs. First, you must know what makes this possible. When using Pop Honey's B attack DURING AN AIR DASH, she receives a significant lift from it. When she uses her X attck in midair, she does not fall while using it, and contrary to belief, she can move during it too, by attempting to perform a dash, she will move during the attack. So essentially, Pop Honey has infinite lifting abilities, and can camp at the top of the stage spamming her annoying attacks, which while INCREDIBLY SLOW, and useless in a 1v1 against a mobile borg, if fighting a Fortress this is very effective. she cam camp far enough out of range to where, say, Sirius's beams, cannot even touch the lass. An annoying strategy, and fun to shame the fortresses with. The hover Borgs needed: Wire Gunner, an air borg that isnt Flying saucer or Carrier Helicopter. how to use: Latch a wire shot onto a flying borg. if they try to struggle from moving, they will be still, meaning you can shoot them down with ease. sort of like Arrow Ninja's arrows.
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Post by Death Eye on Nov 2, 2012 22:44:47 GMT
1) Use Diver air-dash attack. 2) Land at least one hit. 3) Press X. 4) ?? 5) X-CANCELLING! (Note that it doesn't work if you miss.)
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Post by Frozazen on Nov 2, 2012 22:56:37 GMT
1) Use Diver air-dash attack. 2) Land at least one hit. 3) Press X. 4) ?? 5) X-CANCELLING! (Note that it doesn't work if you miss.) I'm really curious as to how many borgs can cancel/cut the lag on their moves. Like Ruby/Sapphire knights' landing lance thrusts. Some moves are really laggy if you can't find a way to cancel them. I think we all know about G Red's G crash to charge B to stop the lag. I've got a few more. Breath Soaring: (stupid name lol) This can only be done with the following borgs: Fire Dragon Ice Dragon Thunder Dragon Space Dragon Flame Dragon Blizzard Dragon Plasma Dragon Cosmic Dragon How to perform: Jump into the air, and while holding the jump button, Press the X button to fire your breath, then release the jump button until your breath attack ends. The result is a midair target that is less vulnerable to melee, can fight targets camping below it with doing the same process with the B button instead (which works like the X attack, only less of a lift.), and a breath attack that is much quicker to move(and while the breath attack is going, your flight meter doesnt decrease). All in all, a much stronger way to use the dragons. you can also use this with an air dash to move away from a certain spot. This tactic also keeps your boost meter lasting an INCREDIBLY long time. I can finish most late game story fights(Even the Sho at Serenity street mission) without landing once. Rain of Strange Borg to utilize with: Pop Honey Most effective for: Survivabiility, support, and plain annoyance. also very effecting against fortress borgs. Okay, so many say that Pop Honey is useless. a Couple months ago, I took my gold Pop Honey and decided to find a legitimate tactice for using Pop Honey. well, this is what the result was. So, basically, Pop Honey can pull off her own sort of "Rain of Pain." that works well for support and taking on non-mobile borgs. First, you must know what makes this possible. When using Pop Honey's B attack DURING AN AIR DASH, she receives a significant lift from it. When she uses her X attck in midair, she does not fall while using it, and contrary to belief, she can move during it too, by attempting to perform a dash, she will move during the attack. So essentially, Pop Honey has infinite lifting abilities, and can camp at the top of the stage spamming her annoying attacks, which while INCREDIBLY SLOW, and useless in a 1v1 against a mobile borg, if fighting a Fortress this is very effective. she cam camp far enough out of range to where, say, Sirius's beams, cannot even touch the lass. An annoying strategy, and fun to shame the fortresses with. The hover Borgs needed: Wire Gunner, an air borg that isnt Flying saucer or Carrier Helicopter. how to use: Latch a wire shot onto a flying borg. if they try to struggle from moving, they will be still, meaning you can shoot them down with ease. sort of like Arrow Ninja's arrows. I seem to remember us calling that "Breath Boosting." It was brought up by... Juggernaut I think? Yeah we had quite the argument on the effectiveness of dragons back then. Now we know that they deserve their spot at the top. Good stuff ;D I had heard a lot about Pop Honey's ability to stay high up in the air, and now I want to try it out ^^ I did not know that about wire gunner. do they really just hang there, unable to do anything?
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Post by Stove on Nov 2, 2012 23:22:30 GMT
^For the Pop Honey thing I'm pretty sure I'M the one who brought that up lol. (Note I've looked at a lot of the old threads in the past. I know Juggernaut originally brought up that tactice, but I forgot what he called it, and I found out about it before I saw that thread.
As for the Wire GUnner thing,yeah. It happens to me all the time... <.<
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Post by Death Eye on Nov 2, 2012 23:31:57 GMT
As for the Wire GUnner thing,yeah. It happens to me all the time... <.< If I know anything about this game's physics engine (which I'd like to think I do by now), that's probably because they struggle in the wrong direction. I think it happens with anything that moves if it moves the wrong way. Unrelated: Sirius+Guard/Shield Witch=Fun times.
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Post by herpanda on Nov 3, 2012 4:14:39 GMT
Taioko on gfaqs found a cheap tactic with a fortress + nurse borg. Healing actually raises you a tiny bit, so eventually you can also have Sirius and a nurse at the top of the stage as well. I mean, you'd have to protect the nurse borg, and I dunno how slow it is to get up to a good height, but it sounds pretty cheap lol.
It'd suck if the nurse got shot down though. If the fortress is too high, you can't jump back up and heal it!
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Post by Death Eye on Nov 3, 2012 5:18:37 GMT
Taioko on gfaqs found a cheap tactic with a fortress + nurse borg. Healing actually raises you a tiny bit, so eventually you can also have Sirius and a nurse at the top of the stage as well. I mean, you'd have to protect the nurse borg, and I dunno how slow it is to get up to a good height, but it sounds pretty cheap lol. It'd suck if the nurse got shot down though. If the fortress is too high, you can't jump back up and heal it! Related: the Nurse Borgs' air-melees give them a lot of momentum. This can be exploited. Try missing with an air-melee from below a Beam Satellite.
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njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
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Post by njayhuang on Nov 3, 2012 6:20:10 GMT
^If you do that at the right angle on a dragon, you fly up and land on his back.
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Post by yuurei on Nov 3, 2012 6:27:07 GMT
Ya'll kinda late on the canceling moves into other moves thing. You can do it on pretty much anyone with a X move or Charge move. My observations topic has a bunch of examples of who can use it. It's like in fighting games, where if you hit you can go into a special or super, but if you miss ("whiff") you gotta wait out the animation.
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Post by Stove on Nov 3, 2012 13:01:00 GMT
Ya'll kinda late on the canceling moves into other moves thing. You can do it on pretty much anyone with a X move or Charge move. My observations topic has a bunch of examples of who can use it. It's like in fighting games, where if you hit you can go into a special or super, but if you miss ("whiff") you gotta wait out the animation. I knew it lol. Found out first with vaml knight, normal samurai, and cyber hero
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Post by Frozazen on Nov 3, 2012 17:58:43 GMT
oh right. well i feel dumb now. guess i did it so much it never occurred to me that the lag was cancelled ^^'
There isn't any way to just cut the lag on a move, though, is there? Like L-cancelling in SSBM.
@yurrei: man i haven't read that thread in a while. i'll take a look at all of these threads again, and hopefully i'll remember everything before i post stuff.
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Post by yuurei on Nov 3, 2012 19:12:03 GMT
To be fair, i haven't touched it in a while. Can't find GF... Again. (This is like the 9th time i've lost the working GF disk since i've gotten it.)
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Post by Death Eye on Nov 8, 2012 8:58:45 GMT
Not sure if it's exclusively applicable to Gold Hero, but in either of his forms if you're air-dashing toward an opponent and mash the forward direction and B you can unload all 10 of your shots in less than 2 seconds. It has its uses.
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