|
Post by dillybar64 on Jun 14, 2011 8:03:29 GMT
|
|
|
Post by Frozazen on Jun 14, 2011 14:21:25 GMT
well for the first team, you have someone with a shield, a yoyo that can block shots, partnered up with a borg with fast beams and a buster lazer. that kind of sounds really dangerous, in my opinion.
on the other team, though, you have a long-ranged borg, and a borg with missiles and strong melee attacks. both are relatively slow compared to the other team, and the attacks aren't that good either.
scenario 1: i would think that the command girl would target the leopard to a long-range fight, and the spike knight would go for the claw robot in a close-range battle. command girl has superiority in this battle because she can dodge all of leopard's shots, and the buster lazer is difficult to dodge, in addition to the complete spammage of shots coming with her B. with spike knight, since he has a yoyo, that mid-range attack instantly gives him superiority over claw robot, who uses his arms to fight. since spike knight has a level 3 air jump, he can just airdash around for as long as he is in the air, and can dodge all of the missiles, or even use his yoyo to blow them up, if need be, since yoyo attacks are pretty broken like that. in this matchup then it looks like the first team would win.
scenario 2: but since this battle is between pairs, then the second team has the option of teaming up against a single borg. my guess would be that they would go after the command girl, who poses the largest threat due to the beams and buster lazor. spike knight would have a hard time attacking because of his limit to close-ranged moves. of course as the second team is closing in on command girl, then command girl would probably be spamming beams, with the occasional buster lazor to keep them away. im not too sure about leopard, but claw robot can easily dodge a buster lazor, but the sheer amount of beams coming from command girl are simply to much to come out unscathed, since command girl would probably focus on leopard, because he is both slow and his shots move pretty fast, making him the more dangerous borg on the second team. plus, command girl could just dodge towards spike knight, forcing the battle into the scenario described above, leading to team 2's death here as well.
scenario 3: there is also the case of leopard going after spike knight and claw robot going after command girl, but with command girl's speed and spike knight's air jump, they can both dodge their enemies' attacks and just focus on scenario 1, and as leopard and claw robot are trying to focus on their targets, i think it a very bad strategy to ignore the one targeting you, so as the bits of damage add up, then the victory would most likely end up with the first team.
scenario 4: as is probably the most well-known fact around here, the speed-and-spam tactic will usually end up winning almost any match. if not the command girl and the spike knight could both just team up on the leopard, who is the slowest of them all. since the claw robot's missiles are rather easy to dodge, the leopard will easily be taken out, leaving the claw robot to die in a rain of pain. i think that this is the best tactic for the first team to use, since focusing on one borg takes him out more quickly, since claw robot's attacks really aren't that impressive in my opinion.
all in all, it looks to me like team 1's victory all over the place.
but, if there were obstacles, say the battle talking place in Kou's room, then command girl's spamming tacitc would be hampered, but not to the extent that they would lose the match. if anything, i would think that claw robot and leopard would be more disadvantaged because of the lack of dodging room. with spike knight's and command girl's higher mobility they can jump and dash all over Kou's room, leading to even another team 1 victory
|
|
|
Post by Stove on Jun 19, 2011 19:03:15 GMT
Command Girl & Spike Knight for the win.
|
|
|
Post by dillybar64 on Apr 21, 2013 22:01:36 GMT
|
|
|
Post by Carigun on Apr 21, 2013 22:04:35 GMT
2nd team as barrier girl will do all the hard work while accel ninja dose the running
|
|
|
Post by dillybar64 on Apr 21, 2013 22:08:45 GMT
2nd team as barrier girl will do all the hard work while accel ninja dose the running You don't think that Acceleration Ninja will have a hard time of running with all the electric webs around? If I were on team 1 I would have Alien Worm hide in a cloud of that while picking away at Barrier Girl from afar and using Blue Striker for air support. Sure, Acceleration Ninja has a ranged attack, but it is akin to throwing toothpicks. I think it is up to whether or not Acceleration can get a leg in, otherwise it is essentially 2v1 and Barrier Girl is brittle underneath that bubble.
|
|
|
Post by Carigun on Apr 21, 2013 22:14:17 GMT
2nd team as barrier girl will do all the hard work while accel ninja dose the running You don't think that Acceleration Ninja will have a hard time of running with all the electric webs around? If I were on team 1 I would have Alien Worm hide in a cloud of that while picking away at Barrier Girl from afar and using Blue Striker for air support. Sure, Acceleration Ninja has a ranged attack, but it is akin to throwing toothpicks. I think it is up to whether or not Acceleration can get a leg in, otherwise it is essentially 2v1 and Barrier Girl is brittle underneath that bubble. I did not say Accel Ninja would be useful. barrier girl will kill the bug easy and might take on the jet. borgs dead Blue Striker, Bug and Accel ninja
|
|
|
Post by Death Eye on Apr 22, 2013 1:38:56 GMT
Accel Ninja can't do much of anything to Blue Striker, so it's going to go kill the Alien Worm unless BS can kill it before that. Either way, Accel gets killed while trying to attack because all its aerial-opponent attack options leave it vulnerable, at which point it becomes either a 2v1 curb-stomp battle or a 1v1 fight between a thing that dodges everything and a thing that blocks almost everything. I'm pretty sure Blue Striker wins that one.
|
|
njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
|
Post by njayhuang on Apr 23, 2013 5:14:37 GMT
I think I have to give it to Blue Striker and Alien Worm. If there was ever a natural enemy for Barrier Girl or Accel Ninja, it would be Alien Worm. The strings severely limit where Accel Ninja can run, and I would imagine they kill Barrier Girl's barrier quickly due to their multi hit. The first to die would either be Alien Worm or Barrier Girl, due to their speed. I don't think it would be too hard for Accel Ninja and Barrier Girl to take down Alien Worm first, even with a Blue Striker picking them off. So now it's Barrier Girl and Accel Ninja vs. Blue Striker. Assuming all lvl 10, Barrier Girl can take 4 hits from Blue Striker's charge B or missiles before dying, and the barrier can take 2 hits every X seconds. Accel Ninja can take 5 hits from Blue Striker. Blue Striker can take 4 hits from Barrier Girl's charge B, or 21 hits from Accel Ninja's B. Taking combinations into account since it's 2v1, 3 Barrier Girl shots and 5 Accel Ninja shots is enough to take down Blue Striker as well. Looking at Blue Striker and Barrier Girl, Blue Striker has to land ≥3 shots on Barrier Girl (2 to take down the barrier, 1 to hit Barrier Girl, and more if she refreshes her barrier) for every 1 shot that Barrier Girl lands. Barrier Girl's no flinch barrier is an amazing ability, but Blue Striker can unleash up to 5 attacks in one pass (4 missiles, 1 charge shot), while Barrier Girl only has 1 shot per pass. Accel Ninja can apply some pressure on Blue Striker, but he charges and reloads so slowly that it almost doesn't matter. That took longer than expected to write so I'm just going to breeze through the other scenarios: The other most plausible scenario is that Blue Striker and Alien Worm gang up on Barrier Girl and take her out first. Now it's Blue Striker and Alien Worm vs. Accel Ninja. Again, the wires are super effective at shutting down Accel's movement, and all they have to is close in on Accel Ninja. Blue Striker and Alien Worm have a high chance of winning this. If Accel Ninja gets taken out first, I think Blue Striker and Alien Worm can handle Barrier Girl. But, Barrier Girl also has a fair chance if they took heavy damage while chasing down Accel Ninja. The last scenario is where Blue Striker somehow gets taken down first, resulting in Barrier Girl and Accel Ninja vs. Alien Worm. No contest, this is the only one where Barrier Girl and Accel Ninja have a clear victory. Some stats because they're useful: Barrier Girl: 150/195 HP. Barrier: ~80 HP B shot: 24 for 3 bullets. B charge: 44. Blue Striker: 150/168 HP. B shot: 8 B charge: 52 X shot: 49 Accel Ninja 200/245 HP. B shot/charge: 8 per wave Alien Worm 300/345 HP. B shot: 16 X shot: 10 Taken from the Gotcha Force wiki and Voltrox's Move List FAQ gotchaforce.wikia.com/www.gamefaqs.com/gamecube/914796-gotcha-force/faqs/63479
|
|
|
Post by dillybar64 on Apr 23, 2013 5:47:51 GMT
Dang You have this broken down into quite the science. Way to research
|
|
|
Post by Stove on Apr 23, 2013 12:14:51 GMT
Alien and Blue for reasons above.
|
|
|
Post by dillybar64 on Apr 27, 2013 1:54:08 GMT
|
|
|
Post by Stove on Apr 27, 2013 5:06:56 GMT
Oh hey i actually forgot about this. XD Anyway, my vote would go to Anubis and Saucer. Death Saucer has a whopping two attacks; a death beam that is useless here since the only borg most likely below him is his own partner, and laser beams which are slow. Slow shots vs fast borgs is bad. Flying Saucer and Anubis are both VERY fast. As for victory Machine, I'd say he'll be spamming charge shots from on top of Death Saucer. These would be very dangerous. From experience I know that flying saucer doesn't fire well while dodging (and after 5 shots it stops, and its X beam requires it to face saucer.) so at this point it could essentally be a stalemate. Anubis however would most likely be fine, as it can fire off fire bombs and fly quickly after. If Anubis takes down victory machine, it's a matter of dodging vs health. It'd probably be close, and I don't think Anubis would make it as it would be seen as the bigger threat, but I believe that Death Saucer would fall and Flying Saucer would come out on top. HOWEVER, Victory Machine could be a very irritating distraction in plane form and could provide support fire as Death Saucer tatters the opposition. In this case I'd give it to Death and Victory. I still say in most scenarios this is a win for Team 1.
|
|
|
Post by dillybar64 on Apr 27, 2013 5:28:08 GMT
I am actually going to give this one to Anubis Wing and Flying Saucer. I agree that Death Saucer is going to be fairly useless in this match, so team 1 has an advantage right from the get go. Also, while playing with flying saucer I noticed that if you are facing in the general direction of the opponent and dash forwards or backwards you will automatically face them. This is fantastic because it means that he can air dash around side to side (which will not cause him to turn from his target) and when he needs to he can dash towards the Death Saucer/Victory Machine and use his Devastation Laser. He is able to consistently dodge and hit. There is no stalemate, it is all Flying Saucer dominating. Anubis Wing can help too by nuking Victory Machine with his charged Fire Bomb. It doesn't matter if Victory Machine is a plane and dashing around, Anubis Wing can blow it out of the sky between its non-infinite dashes.
|
|
grainbow
Machine Fan
BACK, BACK YOU DIRTY APES
Posts: 82
|
Post by grainbow on May 1, 2013 21:36:05 GMT
So Anyway.
I've had an idea for a match-up.
Beam Gunner & Revolver Gunman/Billy VS Chrono Samurai & Normal Samurai/Musashi
I'd give it to the Samurai's, Given the fact you can charge time-stop from the beginning of the match, and that Beam Gunners X attack is very easy to see, even from across the map, you could activate it when you see the gun grow larger, get in close mid-time stop, and attack, avoiding the attack easily, and then there is the fact Norm. Samurai/Musashi have that awesome spin attack, and a decent dodging ability, depending on the map it'd be one sided.
But the Gunmen have power on they're side. That massive beam is no pushover, and Beam can fire smaller lasers to keep Chrono far away enough so that he isn't in danger when time stops, and he's quick enough to dodge both of the Samurai's long-range attack. Billy/Revolver gunman have a very nice and easy to use bullet attack that recharges quickly, once again keeping the closer-range borgs away, and from what I can tell his X attack homes in slightly, he's also decently competent in close range if he finds a good timing to attack his enemy up close, or he could just roll away and X attack them in the face.
But I think that the large amount of damage the samurai's can do up close is more than enough to beat the gunmen. Anyway, what do YOU think?
|
|
|
Post by dillybar64 on May 1, 2013 22:01:19 GMT
I think that the samurai team would come out on top. I say this mainly because I am not too terribly impressed with Billy, who is kind of slow and cumbersome and doesn't deal that much damage. The fact that I don't put much stock in Billy's abilities means that the samurais should be able to focus down Beam Gunner, especially with Chrono Samurai's unblockable time stop.
|
|
|
Post by Death Eye on May 1, 2013 22:16:08 GMT
9 times out if 10, if Chrono Samurai's in a fight Chrono Samurai wins a fight. While most other Borgs either have to wait for an opening or fire a million beams and hope the enemy takes a hit, Chrono Samurai just has to dodge until his Space-Time Nitoryu (or whatever it's called) is fully charged, then forcibly create an opening and hit with every attack. Since neither of the Gunners can fire literally undodgeable salvos, Chrono Samurai wins.
|
|
njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
|
Post by njayhuang on May 16, 2013 8:01:11 GMT
Anubis Wing and Flying Saucer VS. Death Saucer and Victory Machine
This all-flying matchup is pretty hard for me to wrap my head around so no super detailed analysis. I'll go with Anubis Wing and Flying Saucer; they just have so much more maneuverability compared to Death Saucer and Victory Machine.
Beam Gunner and Billy VS. Chrono Samurai and Musashi
I think the Gunners have a good shot (heh) at keeping the samurais at bay if they utilize cover and distance so as to render Chrono Samurai's time stop ineffective. But that's pretty tough to pull off even assuming a stage with good cover. Chrono Samurai is just too good.
|
|