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Post by Spoonman on Apr 26, 2010 19:41:09 GMT
In case you missed it, the project I said I was working on is a Gotcha Force trading card game. Post any questions, comments and/or concerns to this thread. I will keep you updated accordingly.
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Admin
GFF Overseer
シリウス
Posts: 4,904
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Post by Admin on Apr 27, 2010 4:54:19 GMT
I demand exclusive rights to the Usagi and Sirius cards.
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Post by MeAmCryzor on Apr 27, 2010 15:45:03 GMT
Planet Hero and Sho are mine then! That sounds awesome. Is it going to be a totally new concept or similar to an existing tcg?
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Post by Spoonman on Apr 27, 2010 18:28:45 GMT
Well, I plan to make the rules a little bit like pokemon. As for the rights for the cards, I can send pictures of each that I complete...
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Post by loopy on Apr 28, 2010 0:15:07 GMT
Me and my friend did just this. We made Borgs have HP like in the real game and Attacks like in the real game. The only flaw was, in reality we can dodge a lot in the game, but in the card game we didn't have that so a Beam Satellite would be able to destroy all xD
Good luck with your version, I'm sure it'll be better then our old one!
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Post by MeAmCryzor on Apr 28, 2010 19:14:16 GMT
Well, I plan to make the rules a little bit like pokemon. Sounds good then. But like Loopy said, how are you going to balance it out? I'm sure it'll work fine though tbh. I wish I could be bothered to do one of my own XD
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Post by Spoonman on Apr 28, 2010 19:26:21 GMT
Well, I plan to include the attack, defence, speed and shot rating from the game into the cards. Also, I may some cards use coin-tosses and dice-rolls to determin what happens, but its still a work-in-progress.
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Post by MeAmCryzor on Apr 28, 2010 19:35:06 GMT
^Sounds good. Will there be gf energy, or could you just summon any borg at any time?
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Post by Spoonman on Apr 29, 2010 18:17:53 GMT
^Sounds good. Will there be gf energy, or could you just summon any borg at any time? Yes, there will be GF energy and, like the game, only one borg can be used at a time.
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Post by loopy on Apr 29, 2010 19:24:34 GMT
^Sounds good. Will there be gf energy, or could you just summon any borg at any time? Yes, there will be GF energy and, like the game, only one borg can be used at a time. Still got the dodging issue though. But i had an idea. Any normal Borg could just attack each turn (With the use of Energy cards they wont be able to do there ultimate move all the time, or they could have to wait like 2 turns for some moves) Anyway, then with Fortress Borgs and slower, stronger units they could be able to attack normally with weak attacks but with the super strong attacks (Like Death Saucers Beam) as they'd be likely to kill a Borg in one hit, maybe the player would have to think of a number between 1 and 6 and then roll a dice. If they get it right, they get the kill. Flipping a coin might be too easy which is why i suggest a dice
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Post by The Regal RP Mod on Apr 29, 2010 21:01:14 GMT
got my dungeon master's guide got my 12-sided die!
seriously 6 is too easy, make it either 12 or one of those wired dies that have like 36 sides
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Post by Dyrozix on Apr 30, 2010 0:40:59 GMT
got my dungeon master's guide got my 12-sided die! seriously 6 is too easy, make it either 12 or one of those wired dies that have like 36 sides i'm sorry to say but this isn't D&D sadly also basing it off the pokemon card game is actually a good TCG basis i used to play the old Gameboy player game and it was fun can i has rights for Billy ,cyber hero and musashi and!!! lol sword knight AND quite maybe a powered gunman this is a great project I REALLLY LIKE TIS new guy
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Admin
GFF Overseer
シリウス
Posts: 4,904
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Post by Admin on Apr 30, 2010 5:57:52 GMT
Shall we let the poor guy finish his game in his intended style? Don't scare him off now.
*wants his exclusive cards*
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Post by Dogmantra on Apr 30, 2010 6:14:05 GMT
got my dungeon master's guide got my 12-sided die! seriously 6 is too easy, make it either 12 or one of those wired dies that have like 36 sides i'm sorry to say but this isn't D&D sadly D&D doesn't use d12s /incredibly nerdy joke
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Post by Spoonman on Apr 30, 2010 18:22:08 GMT
Shall we let the poor guy finish his game in his intended style? Don't scare him off now. * wants his exclusive cards* Thanks for the defence, but any suggestions you all might have is very much appreciated. I am happy to say that the back cover for the cards is done, I will post it as soon as I can get it on my computer. One last thing to you, Doggystyle , very funny with what you did with the link!
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njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
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Post by njayhuang on May 1, 2010 4:59:18 GMT
For dodging, you could assign each attack a number from 1 to 10 inversely related to its accuracy, then multiply it by the attacked borg's speed stat from 1-10 to get the chance of the attack missing.
e.g. Death Saucer's Hyper Death Beam has a value of 10, Cyber Ninja's speed has a value of 10. Therefore Hyper Death Beam used on Cyber Ninja has a 100% miss rate. It does seem kind of extreme to have attacks that have a 100% miss rate, but only 4 borgs have 10 speed, and I would guess that not many attacks would have 10 accuracy.
How this could be incorporated into a card game is beyond me, but the general formula makes sense.
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Post by loopy on May 1, 2010 8:04:01 GMT
For dodging, you could assign each attack a number from 1 to 10 inversely related to its accuracy, then multiply it by the attacked borg's speed stat from 1-10 to get the chance of the attack missing. e.g. Death Saucer's Hyper Death Beam has a value of 10, Cyber Ninja's speed has a value of 10. Therefore Hyper Death Beam used on Cyber Ninja has a 100% miss rate. It does seem kind of extreme to have attacks that have a 100% miss rate, but only 4 borgs have 10 speed, and I would guess that not many attacks would have 10 accuracy. How this could be incorporated into a card game is beyond me, but the general formula makes sense. But wouldn't that mean those 4 Borgs could dodge any move? Maybe that technique could only be used for super strong attacks that would probably destroy a Borg in one hit.
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Post by Dogmantra on May 1, 2010 17:52:45 GMT
But wouldn't that mean those 4 Borgs could dodge any move? Maybe that technique could only be used for super strong attacks that would probably destroy a Borg in one hit. The way I understand it is that the higher the number, the lower the accuracy, so that the least accurate attacks, 10, when used against the fastest borgs, 10 have a 100% miss chance. When they are, say, 5 accuracy, then they have a 50% miss chance against a 10 speed borg.
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Post by loopy on May 1, 2010 23:16:59 GMT
But wouldn't that mean those 4 Borgs could dodge any move? Maybe that technique could only be used for super strong attacks that would probably destroy a Borg in one hit. The way I understand it is that the higher the number, the lower the accuracy, so that the least accurate attacks, 10, when used against the fastest borgs, 10 have a 100% miss chance. When they are, say, 5 accuracy, then they have a 50% miss chance against a 10 speed borg. *Thinks* ... ... ... ... ... I get ya now, but still, I've hit Cyber Ninjas & Panther Vehicles before with Death Saucers Super Mega Hyper Ultra Beam Of Death and Destruction Waste Gash so i don't think it should ever be 100%
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Post by Dyrozix on May 2, 2010 0:14:17 GMT
formulas for miss and hits like their speed lv = a percent chance of hitting or something for example lets say a g-red has a lv 5 speed (idk off tp of hed) so theres a (FOR EXAMPLE G-RED IS FASTER DERH) 50% chance any attack will hit now with the Death saucers beam lets say there are certain posistions on a battle field kinda liek a grid! and if ur in the adjacent box diagonal, horizon,vertical etc. (upside rainbow gumdrop XD <-- inside joke sadly ) ur CHANCE to HIT!!!<----!!!!! hit would be 75% to hit plus the 50% chance = ABOUT (IDK I DON"T DO THIS MATH WHILE TYPING!!!!) 63 ish % to hit i guess note this a sugesstion also with this grid (think chess i guess AH RHYMES! AHHAHAHA) g-red's Examle speed of 5 would make him go lets say 2 1/2 grid ( divide by 2 i assume it depends on the grid )so every oter turn he can go 3 blocks examlple Also HE HAS a booster jump (rocket jump W.ever) and that may just bump that half up to a 3 every time like because of boost jump he gets a liitttle special effect of going an extra half grid now like with the cyber ninja this would work (may be unfair but works) but acceleration ninja is different he dashes the same as every one else (on the ground) but air wise he goes a little farther (kinda like planet and star hero) but HIS (X) attack is where his speed is so u can use that to move instead i guess allowing him to go just as far as a cyber ninja now a turn could work like this i guess 1 phase -> choose whether to dash or use a attack (charge is always available ) 2nd phase -> use attack while dashing or attack again 3rd phase -> (final phase) a 3rd shot or dash /run (release charge ETC...) 4th phase-> only in melee combo (if combo just ended u get to use )ONE MoRe attack kinda like lets say cyber hero punch punch uppercut (X) jumps count as half actions dashes do not because u can dash and attack at the same time so a jump (X) which if it hits (percents do apply) u can keep going now also with jumps because they are HALf actions another half is spent falling so etc. a jump air dash is also good (and u can stop mellee cmbos halfway through) end phase-> check ammo counter hp counters and double check counters make sure they are accurate so the imperial knight / dark knight have an advantage here because of the (B)(B)(X)(X) or (B)(X) goes on infinitly but remember the closer u are the better the chance so SMALLER borgs can occupy one grid together (half and half)but if ur in an adjacent grid a melee will hit with a better chance now bigger borgs like uhhh the machine borgs proto, machine, etc... they can occupy the same space but (sadly they do suck here) they have to be in the same grid as a smaller borg to have a goood chance to hit with melee now speed does get taken into effect as a hit like the ultimate cannon has no speed SO a melee could get a 99% hit or 100%(gotcha force is based on luck so why not have onepercent as a lucky feature) and range shots too BUT i noticed with the drill robot his drill rockets doo tend to miss stading still targets ( tested and proven on galactic emperor fight stinkin first 4 turrets killed me cus i couldn't hit them O.o) and then theres the HOW much damage they deal Plus the defense of a borg so with a little game testing like a laser on 4 borgs at 4 different def lvs or w/ever and find how much hp it deals hyper mode <----- I haven't relly thought about it i mean charges = 1 turn charge (unless beam wing red it won'y effect much ) maybe increase speed by 1/4 (thE MAX SPEED ) (even if at max speed ) reload on ammos beam satellite and gunner with their constant reloading may have other thoughts pulled into them etc... (ammos do reload so shot counters and etc....) no no no no i ust now went to check on why my brother was screaming what THE HACK and apparantly now our gotcha force disk does not want to be read right now hopefully i won't have to use the 18$ i just got today to go buy another one (IF there is another one at gamestop) guhhh ANYWAY that is just A REALLLLLY BIG SUGESSTION sorry its so long but apparantly this borrowed apple is acting funny too ( and mom blames me AGAIN) when all i've done is been here and facebook jees and my mom is the only one who actually uses it SO shes being reallly retarded and ignorant of her own actions right now so this might be the last post in what will feel like forever.. why does it say eats too much sugar under my name?
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