njayhuang
Staff Member
Cyber Ninja
Without Asuka from Germany, everybody would be lost
Posts: 3,472
|
Post by njayhuang on May 4, 2013 22:26:05 GMT
I'm working on translating that excel file. It lists every battle and every borg in that stage, as well as the random ones. Should be much easier than trying to figure all that out on your own. The thing is, it's supposed to be used for finding rare borgs, so some of the pages exclude the missions where you can't get rare borgs. The first page of the file however has all of them.
|
|
|
Post by Manocheese on May 4, 2013 22:37:49 GMT
Oh, also did you try dash-attacking with 0905? If I remember right that does a thing. I just tested it and you're right. The melee attacks all seem to work.
|
|
|
Post by dillybar64 on May 5, 2013 2:21:11 GMT
This is something I want to comment on. Around the time I made the BorgInfoBox template, I also made a BorgMoveBox template to generate tables with information about borg's moves. You can see an example on the G Red page. The template should make the creation of the tables much easier, so I recommend using it from now on. Just copy the stuff in the Usage box on this page and fill in the relevant information. I'm going to replace the manually coded tables on the pages you mentioned with template-generated tables. You are the one who made the box on Neo G Red's page? I couldn't figure out how you did that, or how to copy it, so I just used the table function in order to do something similar. I am hesitant to use this table because I haven't found a way to edit it afterwards yet.
|
|
|
Post by Manocheese on May 5, 2013 2:57:52 GMT
You are the one who made the box on Neo G Red's page? I couldn't figure out how you did that, or how to copy it, so I just used the table function in order to do something similar. I am hesitant to use this table because I haven't found a way to edit it afterwards yet. Copy everything in the Usage box on this page, then paste it on a borg page underneath the borg info box. Fill in the information as described on the template page.
|
|
|
Post by Death Eye on May 5, 2013 4:09:48 GMT
Oh crap I forgot I don't know how the game handles fusions with regard to the whole Borg ID thing. ...Mano, you have AR codes for obscure things that shouldn't be things, where can I find the codes for the fusions and the two-player versions of the fusions that I assume also exist? I'm going to need to use some intermediate-level glitching on them to get some numbers, I think, I don't remember the glitch FAQ having single-player versions of anything but the CDD. Speaking of which, is there a code to fill the Warehouse with something? That'll also be important.
|
|
|
Post by dillybar64 on May 5, 2013 5:12:21 GMT
You are the one who made the box on Neo G Red's page? I couldn't figure out how you did that, or how to copy it, so I just used the table function in order to do something similar. I am hesitant to use this table because I haven't found a way to edit it afterwards yet. Copy everything in the Usage box on this page, then paste it on a borg page underneath the borg info box. Fill in the information as described on the template page. But I still don't know how to edit them after I made them. If I can't figure that out I don't wanna use them.
|
|
|
Post by Death Eye on May 5, 2013 5:38:11 GMT
Copy everything in the Usage box on this page, then paste it on a borg page underneath the borg info box. Fill in the information as described on the template page. But I still don't know how to edit them after I made them. If I can't figure that out I don't wanna use them. How it works is the template is just a table, only instead of actual values it has variables so its contents can be changed easily. What you put in the page you're editing is a thing that says "Hey, use this template here" followed by defining all the variables. And if you want to edit the template itself, you do that at the template page. If I remember right it''s everything that's not between the <noinclude> and </noinclude> in the page's source. (I'm not entirely sure what exactly your question is here, so I'm just trying to cover everything it could potentially be.)
|
|
|
Post by dillybar64 on May 5, 2013 6:02:25 GMT
But I still don't know how to edit them after I made them. If I can't figure that out I don't wanna use them. How it works is the template is just a table, only instead of actual values it has variables so its contents can be changed easily. What you put in the page you're editing is a thing that says "Hey, use this template here" followed by defining all the variables. And if you want to edit the template itself, you do that at the template page. If I remember right it''s everything that's not between the <noinclude> and </noinclude> in the page's source. (I'm not entirely sure what exactly your question is here, so I'm just trying to cover everything it could potentially be.) It's a little awkward, but I figured it out. Thanks for the help
|
|
|
Post by Manocheese on May 5, 2013 7:07:13 GMT
Oh crap I forgot I don't know how the game handles fusions with regard to the whole Borg ID thing. ...Mano, you have AR codes for obscure things that shouldn't be things, where can I find the codes for the fusions and the two-player versions of the fusions that I assume also exist? I'm going to need to use some intermediate-level glitching on them to get some numbers, I think, I don't remember the glitch FAQ having single-player versions of anything but the CDD. The only completely functional pre-fused borgs I know of are Machine Dragon and Cyber Death Dragon: Machine Dragon: F6YB-RJBW-PX4CZ AXEP-PMN4-DCC50 Cyber Death Dragon: DBAW-Z6EZ-8KE4Q 98VC-ZEMB-TGH0V The glitch FAQ on GameFAQs lists force sequences for "halves" of the Cyber Machines. IIRC, the Red/Mars halves work better, but none of them can do the charge attack. I'll make AR codes out of them: Cyber Machine Seiryu (Red): P8FB-Q2A8-97TUC 5BXY-G403-RGBZ9 Cyber Machine Seiryu (Blue): AVMJ-QXAX-GH5KH GB0N-MMHG-0R3F5 Cyber Machine Suzaku (Mars): 1F6Z-UCG3-W20H3 RMU3-UGU2-PNB0Y Cyber Machine Suzaku (Atlas): KKAJ-GX2Z-0E05A 32W7-KMCC-HK551 Cyber Machine Byakko (Red): JXZU-N6EK-F9Q1V DRBG-QHH9-Q3C6G Cyber Machine Byakko (Atlas): QU4X-71J7-PY8PX FJZ1-4MZN-7HU1F Cyber Machine Genbu (Mars): 7G42-GJBQ-8CFNA FDKP-GMFM-HA1QB Cyber Machine Genbu (Blue): GGTM-ZUYW-AG9TV UM46-BGM3-Q9P9Z There are a few more fused borgs listed in the FAQ. I don't know what they are, but I'll make the codes anyway: Cyber Death Dragon (1P): 9HXN-ZXXA-ZVUN8 K37Q-7P3X-4KC0C Cyber Death Dragon (2P): QQD7-BRUN-8XRKK BG0Z-0AB4-1HMWW Machine Dragon (1P): KT2D-2CG2-5D1FP 4FJG-23PJ-A1B48 Machine Dragon (2P): 2H0W-BD4H-NQWE9 WDMJ-QKZE-577KH Speaking of which, is there a code to fill the Warehouse with something? That'll also be important. Not that I'm aware of. If it doesn't matter which borgs you get, I suggest using the one-hit kills code and repeatedly playing a mission with a bunch of common borgs. Something like "The Oriental Battle" or "Defeat the Girl Borg Unit" would work. You'll probably get two or three borgs every time you beat the level.
|
|
|
Post by Death Eye on May 5, 2013 7:59:07 GMT
Oh crap I forgot I don't know how the game handles fusions with regard to the whole Borg ID thing. ...Mano, you have AR codes for obscure things that shouldn't be things, where can I find the codes for the fusions and the two-player versions of the fusions that I assume also exist? I'm going to need to use some intermediate-level glitching on them to get some numbers, I think, I don't remember the glitch FAQ having single-player versions of anything but the CDD. The only completely functional pre-fused borgs I know of are Machine Dragon and Cyber Death Dragon: [AR codes] The glitch FAQ on GameFAQs lists force sequences for "halves" of the Cyber Machines. IIRC, the Red/Mars halves work better, but none of them can do the charge attack. I'll make AR codes out of them: [more AR codes] There are a few more fused borgs listed in the FAQ. I don't know what they are, but I'll make the codes anyway: [even more AR codes] So you're deriving the codes from the force sequences? Okay then, that would mean that I can derive the Borg IDs from them, too, since this essentially confirms that the half of the Borg each player controls does in fact have the Borg ID that corresponds to that half, there's no weird stuff with a single Borg controlled by inputs from two different controllers or anything. But that does raise a few questions. Like how does the game really handle single-player fusions? The apparent absence of single-player Cyber Machines would suggest that the game has special handling in that case that has the player control two different Borgs (the two halves), which could explain why the charge attack fails (it has to do something with the charge meters of both Borgs, but one of them doesn't exist), but then why are the single-player Dragons there? They already generate the components every time there's a fusion, couldn't they just do that in the CDD fight? And the Machine Dragon makes absolutely no sense, unless maybe they wanted to put them both in the Great Dragon Parade or something. Clearly the only way to figure this out will involve figuring out where in the RAM the game keeps track of what Borgs are in the battle and seeing what happens in a single-player fusion. Anyway, thanks for the help. ...Now I just need to find a version of Dolphin that can do the whole RAM watching thing... Wait, can't they all do that? So the fastest way to do it is the exact same thing I'm doing on a console, only with an AR code in effect to make it slightly faster? Seems like it'd be more efficient to just stick to what I've been doing and back up my save when I'm done. Either that or maybe look through one of my saves in a hex editor for a really big empty space that might represent the Warehouse.
|
|
|
Post by Carigun on May 5, 2013 14:15:13 GMT
im gonna get a coffe then im gonna do bios. also manocheese is the chicken of Zelda Ocarina of Time
|
|
|
Post by dillybar64 on May 5, 2013 14:55:14 GMT
Soon as finals are done I am gonna put together pages for Magnet Robot (+), Death Borg Iota, Gattling Tank, and Orange Striker, and Death Borg Omnicron. Yo Admin, do you wanna fill out the page for Sirius? gotchaforce.wikia.com/wiki/Sirius
|
|
|
Post by Carigun on May 5, 2013 15:10:56 GMT
im just going down the alphabetical borg list page looking for borgs without bios. for numbers in the bios should I go by words or numbers?
In short:
An ancient Gotcha Borg who was revived in a secret ceremony! Legend says the Mega Borg planet has been ruined 3 times by the Anubis Force...
or An ancient Gotcha Borg who was revived in a secret ceremony! Legend says the Mega Borg planet has been ruined three times by the Anubis Force...
second question: what do you want me to do?
|
|
|
Post by dillybar64 on May 5, 2013 16:22:20 GMT
im just going down the alphabetical borg list page looking for borgs without bios. for numbers in the bios should I go by words or numbers? second question: what do you want me to do? If there are numbers in the bio's I say use numbers on the wiki. If they are spelled out in the bio I say spell them out in the wiki. As for your second question I don't really understand what you are asking. Do you wanna fill out the Barrier Girl page? Just set it up so that the page goes: Description, Alternate Color, How to Get this Borg, Moves, & Analysis/Strategy (Using this Borg & Against this Borg).
|
|
|
Post by Stove on May 5, 2013 16:24:50 GMT
Oh crap I forgot I don't know how the game handles fusions with regard to the whole Borg ID thing. ...Mano, you have AR codes for obscure things that shouldn't be things, where can I find the codes for the fusions and the two-player versions of the fusions that I assume also exist? I'm going to need to use some intermediate-level glitching on them to get some numbers, I think, I don't remember the glitch FAQ having single-player versions of anything but the CDD. Speaking of which, is there a code to fill the Warehouse with something? That'll also be important. You can use the cyber machines just fine alone, except that their X charge freezes the game.
|
|
|
Post by Carigun on May 5, 2013 16:33:20 GMT
im just going down the alphabetical borg list page looking for borgs without bios. for numbers in the bios should I go by words or numbers? second question: what do you want me to do? If there are numbers in the bio's I say use numbers on the wiki. If they are spelled out in the bio I say spell them out in the wiki. As for your second question I don't really understand what you are asking. Do you wanna fill out the Barrier Girl page? Just set it up so that the page goes: Description, Alternate Color, How to Get this Borg, Moves, & Analysis/Strategy (Using this Borg & Against this Borg). ok as im doing bios should i delete all text and add the bio.
|
|
|
Post by dillybar64 on May 5, 2013 17:15:59 GMT
If there are numbers in the bio's I say use numbers on the wiki. If they are spelled out in the bio I say spell them out in the wiki. As for your second question I don't really understand what you are asking. Do you wanna fill out the Barrier Girl page? Just set it up so that the page goes: Description, Alternate Color, How to Get this Borg, Moves, & Analysis/Strategy (Using this Borg & Against this Borg). ok as im doing bios should i delete all text and add the bio.I don't know if you need to delete it. Some of that info is pretty useful, just in need of being heavily reworded...
|
|
|
Post by Carigun on May 5, 2013 17:27:09 GMT
ok as im doing bios should i delete all text and add the bio. I don't know if you need to delete it. Some of that info is pretty useful, just in need of being heavily reworded... how about i just add the bio with the subtitle Description
|
|
|
Post by Death Eye on May 5, 2013 18:54:15 GMT
Oh crap I forgot I don't know how the game handles fusions with regard to the whole Borg ID thing. ...Mano, you have AR codes for obscure things that shouldn't be things, where can I find the codes for the fusions and the two-player versions of the fusions that I assume also exist? I'm going to need to use some intermediate-level glitching on them to get some numbers, I think, I don't remember the glitch FAQ having single-player versions of anything but the CDD. Speaking of which, is there a code to fill the Warehouse with something? That'll also be important. You can use the cyber machines just fine alone, except that their X charge freezes the game. Do they have all the other attacks? Because by the sound of it that's only half a Cyber Machine.
|
|
|
Post by Stove on May 5, 2013 19:13:51 GMT
Yeah, it's just the P1 version but if I recall all attacks work except that one. Same for CDD's complete version, only it doesn't freeze the game, it's just that no beam is released.
|
|